From f67db0bf46ff019cf632658af5a7a08e7b9a740b Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Wed, 8 May 2019 15:51:26 -0300 Subject: New skill: Stone Heart Summons Terranite --- npc/magic/stoneheart.txt | 63 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 npc/magic/stoneheart.txt (limited to 'npc/magic/stoneheart.txt') diff --git a/npc/magic/stoneheart.txt b/npc/magic/stoneheart.txt new file mode 100644 index 000000000..c31f90f7d --- /dev/null +++ b/npc/magic/stoneheart.txt @@ -0,0 +1,63 @@ +// TMW2 script +// Author: Jesusalva +// +// Magic Script: TMW2_STONEHEART +// +// Summons terranite + +- script sk#stoneheart 32767,{ + end; + +OnCall: + // Other requeriments: 1x Terranite Ore + if (countitem(TerraniteOre) < 1) { + dispbottom l("You need 1x @@ to cast this skill.", getitemlink(TerraniteOre)); + end; + } + + // Check cooldown + if (@stoneheart_at > gettimetick(2)) { + dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@stoneheart_at)); + end; + } + + // Setup + @sk=TMW2_STONEHEART; + @mp=475; + @amp=55; + + // Check if you have mana to cast + // MagicCheck(SkillID, Mana{, MP per level}) + if (!MagicCheck(@sk, @mp, @amp)) + end; + + // Destroy reagents + delitem TerraniteOre, 1; + + // set cooldown + @stoneheart_at=gettimetick(2); + @stoneheart_at=@stoneheart_at+44; + + // As usual, magic profeciency affects success ratio + if (rand(1,6) < abizit()+1) { + .@mobId=Terranite; + if (rand(9,12) < (abizit()*2)+1 && BaseLevel > 80) + { + .@mobId=TerraniteProtector; + } + // Summon Magic + // SummonMagic(SkillID, MobID{, SkillLevelPerMob=2{, Level Override}}) + SummonMagic(@sk, .@mobId, 4, MAGIC_LVL+getskilllv(@sk)-1); + } else { + dispbottom l("The spell fails!"); + } + + // Get 4~5 mana experience point (this is NOT used by Mana Stone) + GetManaExp(@sk, rand(4,5)); + + end; + +OnInit: + bindatcmd "sk-stoneheart", "sk#stoneheart::OnCall", 0, 100, 0; + end; +} -- cgit v1.2.3-60-g2f50