From 3b1d307ffd1f995e5284ebeb02dde9da797e4509 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sun, 14 Jun 2020 00:10:53 -0300 Subject: Monster Point Bonus: +3% per level, capped at +75% (level difference: 25) (same as Official Level Table) --- npc/functions/mobpoint.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc/functions/mobpoint.txt') diff --git a/npc/functions/mobpoint.txt b/npc/functions/mobpoint.txt index 6a6ed99ad..5f9eb2b05 100644 --- a/npc/functions/mobpoint.txt +++ b/npc/functions/mobpoint.txt @@ -26,8 +26,8 @@ function script mobpoint { // Penalty/Bonus .@base=(.@moblv-BaseLevel); if (BaseLevel < .@moblv) { - // Target is stronger, +1% per monster level, capped at +50% - .@addval = .@addval * limit(100, 100+.@base, 150) / 100; + // Target is stronger, +3% per monster level, capped at +75% + .@addval = .@addval * limit(100, 100+(.@base*3), 175) / 100; } else if (BaseLevel > .@moblv) { // Target is weaker, -1% per monster level, capped at -50% .@addval = .@addval * limit(50, 101+.@base, 100) / 100; -- cgit v1.2.3-60-g2f50