From f903525a19a2c1939197a5734fddbd896c4efa66 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 31 May 2019 11:17:56 -0300 Subject: Add CRITEM_* for better GUI. Let's leave explanations to client. --- npc/craft/options.txt | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'npc/craft') diff --git a/npc/craft/options.txt b/npc/craft/options.txt index cd779c747..0333382fa 100644 --- a/npc/craft/options.txt +++ b/npc/craft/options.txt @@ -472,6 +472,11 @@ function script csysGUI_Report { mes ".:: " + l("Second Tier") + " ::."; mesc l("Craft Min Level: 2"); mes ""; + // Maybe we should either add a icon for attack skill group + // Or make it a 74xx fake item so player can hover for the information + // where effects="requeriments" and desc="Attributes". Just need Names on db. + // Final struct would be: l("@@: Lv @@", getitemlink(CRITEM_ATK), CRAFTSYS... + // It could still use 16x16 icons. But then, we need a curse SI (TODO) mes l("ATTACK SKILLS: Lv @@", CRAFTSYS[CRGROUP_ATK]); mesc l("BASIC Min Level: 2"); mesc l("Lv 1 - Atk, MAtk"); -- cgit v1.2.3-60-g2f50