From bbd106dab64aa8148c617a29d5c993a902593f66 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 31 May 2019 19:30:25 -0300 Subject: Update GUI_Report (unfinished) --- npc/craft/options.txt | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) (limited to 'npc/craft/options.txt') diff --git a/npc/craft/options.txt b/npc/craft/options.txt index 47c382dc9..4fc0bd74f 100644 --- a/npc/craft/options.txt +++ b/npc/craft/options.txt @@ -473,15 +473,13 @@ function script csysGUI_Report { // where effects="requeriments" and desc="Attributes". Just need Names on db. // Final struct would be: l("@@: Lv @@", getitemlink(CRITEM_ATK), CRAFTSYS... // It could still use 16x16 icons. But then, we need a curse SI (TODO) - mes l("ATTACK SKILLS: Lv @@", CRAFTSYS[CRGROUP_ATK]); - mesc l("BASIC Min Level: 2"); - mesc l("Lv 1 - Atk, MAtk"); - mesc l("Lv 5 - Atk %, MAtk %"); + mes l("@@: Lv @@", getitemlink(CRITEM_ATK), CRAFTSYS[CRGROUP_ATK]); mes ""; - mes l("DEFENSE SKILLS: Lv @@", CRAFTSYS[CRGROUP_DEF]); - mesc l("BASIC Min Level: 2"); - mesc l("Lv 1 - Def, MDef"); - mesc l("Lv 5 - Crit DEF, Ranged DEF"); + mes l("@@: Lv @@", getitemlink(CRITEM_DEF), CRAFTSYS[CRGROUP_DEF]); + mes ""; + mes l("@@: Lv @@", getitemlink(CRITEM_ACC), CRAFTSYS[CRGROUP_ACC]); + mes ""; + mes l("@@: Lv @@", getitemlink(CRITEM_EVD), CRAFTSYS[CRGROUP_EVD]); next; return; -- cgit v1.2.3-60-g2f50