From 442fcb6ad767e9431470177e31b5d7898c1d99ff Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sat, 27 Jun 2020 00:43:24 -0300 Subject: Make summoning skill levels more meaningful, HP bonus 2% -> 5% /lvl --- npc/config/magic.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'npc/config') diff --git a/npc/config/magic.txt b/npc/config/magic.txt index 9aa8016df..4fc4e83e3 100644 --- a/npc/config/magic.txt +++ b/npc/config/magic.txt @@ -113,7 +113,8 @@ function script SummonMagic { .@lifetime = .@lifetime * (80 + abizit() * rand2(5,10)) / 100; .@mids=summon("Summoned Monster", .@id, .@lifetime); .@bhp=getunitdata(.@mids, UDT_MAXHP); - .@lvx=max(0, (.@lv-1)*.@bhp/50); + // Each skill level raises HP in 5% + .@lvx=max(0, (.@lv-1)*.@bhp/20); // Abizit makes bonus HP vary (like AdjustSpellpower) .@lvx = .@lvx * (80 + abizit() * rand2(5,10)) / 100; setunitdata(.@mids, UDT_MAXHP, .@bhp+.@lvx); -- cgit v1.2.3-60-g2f50