From eaf3b6e4e3219f87d3a2c3bd10237b0d789c158d Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 1 May 2020 05:27:45 -0300 Subject: Sketches for Kamelot Main Caves and Boss Chamber The magic logic is still not here, only the warps logic --- npc/042-10/_import.txt | 2 +- npc/042-10/_warps.txt | 9 ------ npc/042-10/ctrl.txt | 80 ++++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 81 insertions(+), 10 deletions(-) delete mode 100644 npc/042-10/_warps.txt create mode 100644 npc/042-10/ctrl.txt (limited to 'npc/042-10') diff --git a/npc/042-10/_import.txt b/npc/042-10/_import.txt index 8e72d1df3..2749a192f 100644 --- a/npc/042-10/_import.txt +++ b/npc/042-10/_import.txt @@ -1,3 +1,3 @@ // Map 042-10: Camelot Sewer West Path // This file is generated automatically. All manually added changes will be removed when running the Converter. -"npc/042-10/_warps.txt", +"npc/042-10/ctrl.txt", diff --git a/npc/042-10/_warps.txt b/npc/042-10/_warps.txt deleted file mode 100644 index ab50c7a44..000000000 --- a/npc/042-10/_warps.txt +++ /dev/null @@ -1,9 +0,0 @@ -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 042-10: Camelot Caves warps -// This file is generated automatically. All manually added changes will be removed when running the Converter. -// Map 042-10: Camelot Sewer West Path warps -042-10,86,139,0 warp #042-10_86_139 3,0,042-7,61,57 -042-10,149,136,0 warp #042-10_149_136 0,0,042-6,55,21 -042-10,21,139,0 warp #042-10_21_139 2,0,042-8,80,55 -042-10,20,80,0 warp #042-10_20_80 0,6,042-9,98,22 -042-10,142,20,0 warp #042-10_142_20 4,0,042-11,41,56 diff --git a/npc/042-10/ctrl.txt b/npc/042-10/ctrl.txt new file mode 100644 index 000000000..7b79ce21d --- /dev/null +++ b/npc/042-10/ctrl.txt @@ -0,0 +1,80 @@ +// TMW 2 Script +// Author: +// Jesusalva +// Micksha +// Description: +// Controls the great hall + +// None of the exits work +042-10,86,139,0 script #KDoor04210a NPC_HIDDEN,3,0,{ + end; + +OnTouch: + .@g=getcharid(2); + if (.@g < 1) percentheal -100, -100; + dispbottom l("OH NOES! The ceiling seems to have collapsed. I hope we got the key, or the quest is over for us!"); + end; +} + +042-10,149,136,0 duplicate(#KDoor04210a) #KDoor04210b NPC_HIDDEN,0,0 +042-10,21,139,0 duplicate(#KDoor04210a) #KDoor04210c NPC_HIDDEN,2,0 +042-10,20,80,0 duplicate(#KDoor04210a) #KDoor04210d NPC_HIDDEN,0,6 + + +// Boss Room control +042-10,142,20,0 script #KDoor04210e NPC_HIDDEN,4,0,{ + end; + +OnTouch: + .@g=getcharid(2); + if (.@g < 1) percentheal -100, -100; + if (!($KAMELOT_QUEST[.@g] & 16) || !($KAMELOT_QUEST[.@g] & 32)) goto L_NoAccess; + warp "042-11@"+.@g, 41, 56; + // TODO Fire Events + end; + +L_NoAccess: + dispbottom l("This door is locked, if we only had a %s...", getitemlink(KamelotKey)); + end; +} + +// Boss Room Warning +042-10,150,25,0 script Warning#Kamelot NPC_HIDDEN,{ + mesc ".:: "+l("DANGER!")+" ::.", 1; + mes ""; + mesc l("I've sealed a massive amount of dark magic here."), 1; + mesc l("Do not break my seal to prevent the curse from reaching Kamelot."), 1; + mes ""; + mes l("-- Merlin"); + end; +OnInit: + .distance=4; + end; +} + +// Magic Seal Main +042-10,135,42,0 script #KamelotSeal NPC_HIDDEN,0,4,{ + end; + +OnTouch: + .@g=getcharid(2); + if (.@g < 1) percentheal -100, -100; + if (!($KAMELOT_QUEST[.@g] & 16)) goto L_NoAccess; + end; + +L_NoAccess: + slide 127, 36; + percentheal -10, -10; + dispbottom l("A powerful magic seal repeals you!"); + end; +} + +//////////////////////////////////////////////////////////////////// +// TODO: Catazuli spots +// TODO: Door Mechanism +// TODO: Spawn monsters + + + + + -- cgit v1.2.3-60-g2f50