From 6eeef2bf5cd16d48d2acf394413f68aac963b134 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Wed, 24 Nov 2021 04:53:50 -0300 Subject: Nerf a bit the amount of monsters spawned per heartbeat on Fortress Town --- npc/025-1/ctrl.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc/025-1') diff --git a/npc/025-1/ctrl.c b/npc/025-1/ctrl.c index d90ed9deb..c816432c4 100644 --- a/npc/025-1/ctrl.c +++ b/npc/025-1/ctrl.c @@ -398,11 +398,11 @@ function spawnCore { } freeloop(true); // Level 40~60 Section - for (.@i = 0; .@i < .@am*3; ++.@i) { + for (.@i = 0; .@i < .@am*2; ++.@i) { spawnMob(any(Tipiou, Pollet, Wolvern, FireSkull, DarkLizard, BlackScorpion, EarthFairy, FireFairy, WaterFairy, WindFairy, PoisonFairy, DustGatling, DustRifle, DustRevolver, MountainSnake, HoodedNinja, ForestMushroom, GoldenScorpion, Yeti), .@x1, .@y1, .@x2, .@y2); } // Level 60~80 Section - for (.@i = 0; .@i < .@am*2; ++.@i) { + for (.@i = 0; .@i < .@am*3/2+1; ++.@i) { spawnMob(any(Yeti, WickedMushroom, Archant, Scar, Crafty, AzulSkullSlime, YellowSkullSlime, Forain, GreenDragon, Michel, EliteDuck, Troll, Moonshroom, Terranite), .@x1, .@y1, .@x2, .@y2); } // Level 80~100 section -- cgit v1.2.3-60-g2f50