From 914d70fef5fb16ae0635da2709e429b6dd1404c4 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Mon, 24 Dec 2018 17:52:29 -0300 Subject: [NLIB] Ops. Magic Level should be 25 if players **resist** the Monster King. Magic level should be 20, the minimum, if players defeat the Monster King. --- npc/023-2/mk.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'npc/023-2') diff --git a/npc/023-2/mk.txt b/npc/023-2/mk.txt index c56c283ee..b6938eb01 100644 --- a/npc/023-2/mk.txt +++ b/npc/023-2/mk.txt @@ -56,6 +56,7 @@ L_Finish: // Reproduce the same bonus from Alpha Server $@EXP_EVENT=25; donpcevent "@exprate::OnPlayerCall"; + $MANA_BLVL-=5; // Set level to 25 } else if (.victory_count < 100) { // 1 player for 5 minutes is enough to prevent this loss announce "The Monster King, after moping the floor with the players, accomplish what he set, and left...", bc_all|bc_npc; channelmes("#world", "The players failed miserably in stopping the Monster King."); @@ -127,7 +128,7 @@ OnVictory: channelmes("#world", "The Monster King was defeated by players, and had to flee!"); channelmes("#world", "Getting magic is now easier!"); announce "Players have defeated the Monster King! He fleed from the cave after leaving a decoy!", bc_all|bc_npc; - $MANA_BLVL-=5; // Set level to 25 + $MANA_BLVL-=10; // Set level to 20 $@EXP_EVENT=25; donpcevent "@exprate::OnPlayerCall"; goto L_Finish2; -- cgit v1.2.3-70-g09d2