From 85eba47228ccfaed69a53ac333776edb4fc4ccdb Mon Sep 17 00:00:00 2001 From: jesusalva Date: Wed, 7 Feb 2018 12:23:57 -0200 Subject: Fix bugs in AyashaT, and basic grammar check at Ayasha. --- npc/005-1/ayasha.txt | 14 +++++++------- npc/005-1/movetest.txt | 8 ++++---- 2 files changed, 11 insertions(+), 11 deletions(-) (limited to 'npc/005-1') diff --git a/npc/005-1/ayasha.txt b/npc/005-1/ayasha.txt index f47968c48..a59b586df 100644 --- a/npc/005-1/ayasha.txt +++ b/npc/005-1/ayasha.txt @@ -19,11 +19,11 @@ if (.@has == 0) { speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Hello can you help me for find all kids"); + l("Hello! can you help me for find all kids?"); do { select - l("Yes"), + l("Yes!"), menuaction(l("Quit")); switch (@menu) @@ -43,7 +43,7 @@ else if (.@has == 2) { speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Thank you, there is your reward"); + l("Thank you, here is your reward."); narrator("You receive 30 exp."); getexp 30, 0; setq CandorQuest_HAS, 3; @@ -56,8 +56,8 @@ close; } - closedialog; - goodbye; + //closedialog; + //goodbye; close; OnInit: @@ -68,10 +68,10 @@ OnInit: function script CheckEnfant { - .questCheck = .questCheck + 1; + .questCheck = .questCheck + 1; // NOTE: Do we really want this as a **NPC** variable? These affects other players, right? l("Oh Welcome then."); speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Oh! You found me well played !."); + l("Oh! You found me. Well played!"); narrator("You receive 5 exp."); if (.questCheck == 6) { diff --git a/npc/005-1/movetest.txt b/npc/005-1/movetest.txt index f69a20ab4..21868c2d9 100644 --- a/npc/005-1/movetest.txt +++ b/npc/005-1/movetest.txt @@ -12,16 +12,16 @@ OnTimer1000: OnInit: initpath "move", 44, 35, - "dir", TOP, 0, + //"dir", TOP, 0, "wait", 2, 0, "move", 51, 81, - "dir", DOWN, 0, + //"dir", DOWN, 0, "wait", 2, 0,"" "Mmove", 50, 88, - "dir", DOWN, 0, + //"dir", DOWN, 0, "wait", 2, 0; initialmove; initnpctimer; .distance = 5; -} \ No newline at end of file +} -- cgit v1.2.3-60-g2f50