From 7c33d9f46270227afdc29c2203b47495463429f2 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sat, 26 Jan 2019 15:33:44 -0200 Subject: Ok, random treasure chests works, scatter them on the major dungeons. --- npc/003-1-1/treasure.txt | 62 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 npc/003-1-1/treasure.txt (limited to 'npc/003-1-1/treasure.txt') diff --git a/npc/003-1-1/treasure.txt b/npc/003-1-1/treasure.txt new file mode 100644 index 000000000..ead0cfeaa --- /dev/null +++ b/npc/003-1-1/treasure.txt @@ -0,0 +1,62 @@ +// TMW2 Script + +// (Random) Treasure Chest +// Authored by Jesusalva +// Regenerates every 6 hours + +003-1-1,0,0,0 script #chest_003110 NPC_CHEST,{ + + if (!.busy && !.empty) { + TreasureBox(); + + .empty=true; + specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing + .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing + .busy = true; // lock until available again + initnpctimer; + } else if (!.busy) { + mesc l("Someone looted this treasure box already..."); + } else { + end; + } + close; + +OnTimer160: + .dir = .dir == 6 ? 0 : 4; // closing ? closed : open + end; + +OnTimer500: + .busy = false; // unlock + if (.dir == 0 || .dir == 4) + stopnpctimer; // stop here if the chest is closed + end; + +OnInit: + .busy = false; + .distance = 2; + .empty = false; + +OnClock0156: +OnClock0756: +OnClock1356: +OnClock1956: + // Try to warp randomly to a walkable spot, up to 20 attempts + // Otherwise, it'll stay where it already is (but will close and refill). + .@e=0; .@x=0; .@y=0; + while (!checkcell(.map$, .@x, .@y, cell_chkpass)) + { + if (.@e == 20) { + .@x=.x; + .@y=.y; + break; + } + // Remember the +20 -20 margin adjustment + .@x = rand(20, 160); + .@y = rand(20, 150); + ++.@e; + } + .busy=false; + .empty=false; + movenpc .name$, .@x, .@y, 0; + end; +} -- cgit v1.2.3-60-g2f50