From 08adcd908cc10ee901f8ee77b175a466515b8e0d Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 19 Jul 2019 17:37:55 -0300 Subject: Remove Wizards and Sages, thus, cleaning old subclass. Add new NPC placeholders for all new class system and add comments. All of them are ready to handle non-mages. --- npc/003-0/wizard.txt | 191 --------------------------------------------------- 1 file changed, 191 deletions(-) delete mode 100644 npc/003-0/wizard.txt (limited to 'npc/003-0/wizard.txt') diff --git a/npc/003-0/wizard.txt b/npc/003-0/wizard.txt deleted file mode 100644 index d4ca14a52..000000000 --- a/npc/003-0/wizard.txt +++ /dev/null @@ -1,191 +0,0 @@ -// TMW2 scripts. -// Authors: -// Jesusalva -// Description: -// Leader of the WIZARD class -// TODO: Improve Fireball - -003-0,55,25,0 script Wizard Master NPC_PLAYER,{ - if (!(MAGIC_SUBCLASS & CL_WIZARD)) - goto L_SignUp; - goto L_Member; - -// Sign Up -L_SignUp: - // Not allowed if subclass filled or not from main class - if (total_subclass() >= max_subclass() || getskilllv(WIZARD_MAGE) < 2) - goto L_Close; - mesn; - mesq l("Hey there! Do you want to join the Wizard Class?"); - mesc l("Warning: If you join a subclass, you can't leave it later!"), 1; - //mesc b(l("Warning: This class haven't been tested/balanced yet. Feedback is required!")), 1; - next; - if (askyesno() != ASK_YES) - close; - // TODO: Requeriment for signing up to a subclass? Or is the tier + skill quest hard enough? - MAGIC_SUBCLASS=MAGIC_SUBCLASS|CL_WIZARD; - mesn; - mesq l("Welcome to the wizard guild!"); - close; - -// Close -L_Close: - goodbye; - closedialog; - close; - -L_Missing: - mesn; - mesq l("Hey hey! You don't have that stuff, CAN'T YOU READ?!"); - percentheal 0, -10; - next; - goto L_Member; - -// Membership area -// Wizard -// MG_COLDBOLT (ice) -// MG_LIGHTNINGBOLT (wind) -// WZ_EARTHSPIKE (earth) -// MG_NAPALMBEAT (ghost) -// MG_ENERGYCOAT (For 5 minutes, raise damage reduction, but that eats MP) -// TODO: We have many other cool skills for Wizard (more AoE skills, more damage, etc) -// I will worry with that later, as that also means providing extra skills for Sage & Priest -// Note: the number of hits of bolts is the same as the skill level :D - -L_Member: - mesn; - mesq l("Hey there! Do you want to learn new skills for a very small teaching fee?"); - select - rif(sk_intcost(MG_ENERGYCOAT) && !getskilllv(MG_ENERGYCOAT), l("Learn Energy Coating")), - rif(sk_intcost(MG_NAPALMBEAT) && sk_canlvup(MG_NAPALMBEAT), l("Improve Napalm Beat")), - rif(sk_intcost(MG_COLDBOLT) && sk_canlvup(MG_COLDBOLT), l("Improve Cold Bolt")), - rif(sk_intcost(MG_LIGHTNINGBOLT) && sk_canlvup(MG_LIGHTNINGBOLT), l("Improve Thunder Bolt")), - rif(sk_intcost(WZ_EARTHSPIKE) && sk_canlvup(WZ_EARTHSPIKE), l("Improve Earth Spike")), - rif(sk_intcost(MG_FIREBOLT) && sk_canlvup(MG_FIREBOLT), l("Improve Fire Bolt")), - rif(sk_intcost(MG_FIREBALL) && getskilllv(MG_FIREBALL) < (3+degree_subclass()), l("Improve Fire Ball")), - l("Leave Subclass"), - l("Nothing at the moment."); - mes ""; - switch (@menu) { - case 1: - mesc l("[Energy Coating]"); - mesc l("Drains Mana to reduce damage taken. The only defensive skill from wizards."); - mes ""; - mesn; - if (!mlearn(MG_ENERGYCOAT, - Tentacles, 10, - MushroomSpores, 5, - WolvernTooth, 3, - RedScorpionClaw, 1)) - goto L_Missing; - break; - case 2: - mesc l("[Napalm Beat]"); - mesc l("Neutral attack with low damage value, but with low cost, high range and wide Effect Area."); - //mesc l("Useful in PvP when your enemy have equipped a @@", getitemlink(AstralCube)); - mes ""; - mesn; - if (!mlearn(MG_NAPALMBEAT, - Acorn, 60, - Bread, 30, - SmallMushroom, 20, - PinkBlobime, 20, - RedApple, 15)) - goto L_Missing; - break; - // Magic Bolts - case 3: - case 4: - case 5: - case 6: - setarray .@ASkill, MG_COLDBOLT, MG_LIGHTNINGBOLT, WZ_EARTHSPIKE, MG_FIREBOLT; - setarray .@AItem, Coral, BatWing, PileOfAsh, Curshroom; - setarray .@BItem, Sapphire, Emerald, Topaz, Ruby; - setarray .@ASkill$, "Ice", "Wind", "Earth", "Fire"; - - .@index=@menu-3; - - .@Skill$=.@ASkill$[.@index]; - .@Skill=.@ASkill[.@index]; - .@Item=.@AItem[.@index]; - .@ItemB=.@BItem[.@index]; - - deletearray(.@ASkill); - deletearray(.@AItem); - deletearray(.@BItem); - deletearray(.@ASkill$); - - mesc l("[@@ Bolt]", .@Skill$); - mesc l("Causes a @@ bolt on the enemy. Number of hits is the skill level.", .@Skill$); - mes ""; - mesn; - if (!mlearn(.@Skill, - .@Item, 30, - FluoPowder, 8, - HerbalTea, 3, - DiamondPowder, 2, - .@ItemB, 1)) - goto L_Missing; - break; - case 7: - mesc l("[Fire Ball]"); - mesc l("Standard fireball skill."); - mes ""; - mesn; - if (!mlearn(MG_FIREBALL, - Curshroom, 10, - SulfurPowder, 10, - FluoPowder, 10, - PolishedRuby, 3, - HerbalTea, 1)) - goto L_Missing; - break; - case 8: - // All skills related may include the basic class skills if they're related. - mesc l("WARNING: If you leave the subclass, you'll lose all skills related to it!"), 1; - mesc l("This cannot be undone. Are you sure?"), 1; - mes ""; - if (askyesno() == ASK_YES) { - mes ""; - if (validatepin()) { - skill MG_ENERGYCOAT, 0, 0; - skill SA_DRAGONOLOGY, 0, 0; - skill MG_NAPALMBEAT, 0, 0; - skill MG_COLDBOLT, 0, 0; - skill MG_LIGHTNINGBOLT, 0, 0; - skill WZ_EARTHSPIKE, 0, 0; - skill MG_FIREBOLT, 0, 0; - skill MG_FIREBALL, 2, 0; - MAGIC_SUBCLASS=MAGIC_SUBCLASS^CL_WIZARD; - mesc l("You abandoned the WIZARD class!"), 1; - close; - } else { - mesc l("Failed to validate pin. Aborting."); - next; - } - } else { - mes ""; - mesc l("Operation aborted. Phew!"); - next; - } - break; - default: - goto L_Close; - } - - goto L_Member; - -OnInit: - .@npcId = getnpcid(.name$); - setunitdata(.@npcId, UDT_HEADTOP, FancyHat); // TODO: wizard hat - setunitdata(.@npcId, UDT_HEADMIDDLE, SorcererRobe); - setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); - setunitdata(.@npcId, UDT_WEAPON, JeansShorts); - setunitdata(.@npcId, UDT_HAIRSTYLE, 2); - setunitdata(.@npcId, UDT_HAIRCOLOR, 5); - - .sex=G_MALE; - .distance=5; - end; -} - -- cgit v1.2.3-60-g2f50