From bcbb3fddc92d5b7a22ad9fd270b09f4546aa770d Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Tue, 12 Oct 2021 20:56:19 -0300 Subject: Get rid of `l` function in Assassin NPC --- npc/003-0/mainquest.txt | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'npc/003-0/mainquest.txt') diff --git a/npc/003-0/mainquest.txt b/npc/003-0/mainquest.txt index 6d18f8c75..dc16deecd 100644 --- a/npc/003-0/mainquest.txt +++ b/npc/003-0/mainquest.txt @@ -71,32 +71,32 @@ OnBegin: OnTimer15000: .@n$=instance_npcname(.name$); - unittalk(.ASSASSIN, l("Heh... He gave me a ball, but...")); + unittalk(.ASSASSIN, ("Heh... He gave me a ball, but...")); end; OnTimer20000: .@n$=instance_npcname(.name$); - unittalk(.ASSASSIN, l("I can do this alone!")); + unittalk(.ASSASSIN, ("I can do this alone!")); end; OnTimer60000: .@n$=instance_npcname(.name$); - unittalk(.ASSASSIN, l("Tsc...! I'll need reinforcements!")); + unittalk(.ASSASSIN, ("Tsc...! I'll need reinforcements!")); end; OnTimer65000: .@n$=instance_npcname(.name$); - unittalk(.ASSASSIN, l("How was the summoning again...?!")); + unittalk(.ASSASSIN, ("How was the summoning again...?!")); end; OnTimer75000: .@n$=instance_npcname(.name$); - unittalk(.ASSASSIN, l("Oh, that's right!")); + unittalk(.ASSASSIN, ("Oh, that's right!")); end; OnTimer82000: .@n$=instance_npcname(.name$); - unittalk(.ASSASSIN, l("ENEEEEEEEEERGY BALLLLLLL!")); + unittalk(.ASSASSIN, ("ENEEEEEEEEERGY BALLLLLLL!")); getmapxy(.@m$, .@x, .@y, UNITTYPE_MOB, .ASSASSIN); .@REF=monster(.@m$, .@x, .@y, "Energy Ball", EnergyBall, 1); -- cgit v1.2.3-60-g2f50