From f127d9cc42a1a1431dff8ca39d7d3f515216d1a2 Mon Sep 17 00:00:00 2001 From: Saulc Date: Tue, 6 Feb 2018 21:09:35 +0100 Subject: add npc's on 002-1 --- npc/002-1/knife.txt | 48 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 npc/002-1/knife.txt (limited to 'npc/002-1/knife.txt') diff --git a/npc/002-1/knife.txt b/npc/002-1/knife.txt new file mode 100644 index 000000000..1280d0bed --- /dev/null +++ b/npc/002-1/knife.txt @@ -0,0 +1,48 @@ +// Evol scripts. +// Authors: +// Ablu +// Saulc +// Qwerty Dragon +// Description: +// Knife on the table. +// Variable: +// ShipQuests_Knife +// Values: +// 0 Default, not taken. +// 1 Knife taken. + +002-1,50,24,0 script #knife NPC_KNIVES,{ + .@q = getq(ShipQuests_Knife); + if (.@q) close; + + mesn "Narrator"; + mes col(l("There are some old rusty knives on the table. Would you like to take one?"), 9); + next; + + menu + l("Yeah !."), L_Give, + l("Na."), -; + + closedialog; + close; + +L_Give: + mes ""; + inventoryplace RustyKnife, 1; + + setq ShipQuests_Knife, 1; + getitem RustyKnife, 1; + + mesn "Narrator"; + mes col(l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."), 9); + next; + mes col(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."), 9); + next; + mes col(l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."), 9); + + close; + +OnInit: + .distance = 2; + end; +} -- cgit v1.2.3-60-g2f50