From 26faa9a208a15ea858f5069a4c0d92e8a0709bdb Mon Sep 17 00:00:00 2001 From: Saulc Date: Sun, 18 Feb 2018 02:08:36 +0100 Subject: delete evol maps --- npc/000-2-0/doors.txt | 85 --------------------------------------------------- 1 file changed, 85 deletions(-) delete mode 100644 npc/000-2-0/doors.txt (limited to 'npc/000-2-0/doors.txt') diff --git a/npc/000-2-0/doors.txt b/npc/000-2-0/doors.txt deleted file mode 100644 index 979bc7d96..000000000 --- a/npc/000-2-0/doors.txt +++ /dev/null @@ -1,85 +0,0 @@ -// Evol scripts. -// Author: -// Reid -// Description: -// Doors NPCs. -// The third value of the .@nard variable has been removed for the beta2, it'll then be re-added for the Aurora release. -// Variable: -// 0 ShipQUests_Nard -// 1 ShipQuests_Julia -// Values: -// Nard: -// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box. -// 01 Nard spoke and gave access to the outdoor of the ship. -// 02 Completed the Gugli quest. -// 03 ChefGado Quest accepted. -// 04 ChefGado Quest completed and "Introduction" chapter finalized. -// 05 Reward taken from the box. -// 10 Has not talked to Julia -// 11 Need to see Julia -// 12 Has been registered by Julia - -000-2-0,19,28,0 script AreaNPC#doors1 NPC_HIDDEN,0,0,{ - -OnTouch: - .@nard = getq(ShipQuests_Nard); - - if (getq(General_Narrator) > 0) - { - warp "005-1", 42, 107; - close; - } - - if (.@nard == 4) goto L_GotoNard; - if (.@nard == 5) goto L_End; - if (.@nard > 0 && countitem(718) > 0) goto L_Key; - - setcamnpc "Julia"; - mesn "Julia"; - mesq l("The captain has locked the door, you should go see him."); - next; - - mesn "Narrator"; - mes col(l("Captain Nard is in the room to your right."), 9); - next; - restorecam; - - close; - -L_Key: - warp "005-1", 42, 107; - close; - -L_GotoNard: - setcamnpc "Julia"; - mesn "Julia"; - mesq l("The captain is waiting for you! Hurry up."); - next; - restorecam; - - close; - -L_End: - mesn "Narrator"; - mesq col(l("This door is locked."), 9); - setcamnpc "Julia"; - next; - mesn "Julia"; - mesq l("We're soon leaving that island, please return to your cabine."); - next; - restorecam; - - close; -} - -000-2-0,33,28,0 script AreaNPC#doors2 NPC_HIDDEN,0,0,{ - -OnTouch: - .@julia = getq(ShipQuests_Julia); - if (.@julia == 2) goto L_Warp; - close; - -L_Warp: - warp "000-2-3", 20, 27; - close; -} -- cgit v1.2.3-60-g2f50