From 8fb14cd082846420ac73249966643fc94b3c5eb6 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 22 May 2020 00:13:17 -0300 Subject: TMW2_JUDGMENT An untested skill (like nilfheim), proof of concept. It should have a splash effect over target. * Now I need a function to cast damage from script, can't be setting UDT_HP forever --- db/re/skill_db.conf | 21 ++++++++++++++++++++- db/re/skill_tree.conf | 1 + 2 files changed, 21 insertions(+), 1 deletion(-) (limited to 'db/re') diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf index 350314602..190c02730 100644 --- a/db/re/skill_db.conf +++ b/db/re/skill_db.conf @@ -39310,7 +39310,7 @@ skill_db: ( Id: 20045 Name: "TMW2_NILFHEIM" Description: "Nilfheim" - MaxLevel: 1 + MaxLevel: 5 SkillType: { Self: true } @@ -39318,4 +39318,23 @@ skill_db: ( Quest: true } }, +{ + Id: 20046 + Name: "TMW2_JUDGMENT" + Description: "Judgment" + Range: 16 + MaxLevel: 1 + Hit: "BDT_SKILL" + SkillType: { + Enemy: true + //Friend: true + } + AttackType: "Magic" + DamageType: { + NoDamage: true + } + SkillInfo: { + Quest: true + } +}, ) diff --git a/db/re/skill_tree.conf b/db/re/skill_tree.conf index 5cb73d32e..fc3fe9f15 100644 --- a/db/re/skill_tree.conf +++ b/db/re/skill_tree.conf @@ -172,6 +172,7 @@ Human: { BA_PANGVOICE: 0 SM_ENDURE: 0 CR_DEFENDER: 0 + TMW2_JUDGMENT: 0 RG_GRAFFITI: 0 RG_CLEANER: 0 -- cgit v1.2.3-60-g2f50