From fc8bc03cedf63cdfa3b0e796e2b821b7821e9c38 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Tue, 28 Aug 2018 10:30:41 -0300 Subject: Use stats to make monsters stronger, not level. A level 90 mob is meant for level 90 players. If you are 70, you are meant to be oblitered by that, and it's not what this monster can do. --- db/re/mob_db.conf | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'db/re/mob_db.conf') diff --git a/db/re/mob_db.conf b/db/re/mob_db.conf index 7fb3bf275..ea24c8dba 100644 --- a/db/re/mob_db.conf +++ b/db/re/mob_db.conf @@ -7349,13 +7349,13 @@ mob_db: ( SpriteName: "GiantCaveMaggot" Name: "Giant Cave Maggot" Lv: 90 - Hp: 9500 + Hp: 95000 Sp: 0 Exp: 750 JExp: 9 AttackRange: 1 Attack: [400, 500] - Def: 30 + Def: 300 Mdef: 0 Stats: { Str: 19 @@ -7369,7 +7369,7 @@ mob_db: ( ChaseRange: 20 Size: 0 Race: 2 - Element: (1, 1) + Element: (2, 2) Mode: { CanMove: true CanAttack: true -- cgit v1.2.3-60-g2f50