From 65bac138dcb0de4ffb73e8c0899b785e56284921 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sat, 2 Jun 2018 12:34:03 -0300 Subject: Let's see if this makes pets TOTALLY AWESOME or simply breaks game balance. --- conf/map/battle/pet.conf | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'conf') diff --git a/conf/map/battle/pet.conf b/conf/map/battle/pet.conf index a07963b98..9b497d846 100644 --- a/conf/map/battle/pet.conf +++ b/conf/map/battle/pet.conf @@ -49,13 +49,13 @@ pet_hungry_delay_rate: 100 pet_hungry_friendly_decrease: 5 // Does the pet need its equipment before it does its skill? (Note 1) -pet_equip_required: true +pet_equip_required: false // When the master attacks a monster, whether or not the pet will also attack. (Note 1) -pet_attack_support: false +pet_attack_support: true // When the master receives damage from the monster, whether or not the pet attacks back. (Note 1) -pet_damage_support: false +pet_damage_support: true // Minimum intimacy necessary for a pet to support their master. Default is 900 // (intimacy goes from 0 to 1000). At this minimum, support rate is 50% of pet's normal value. @@ -75,10 +75,10 @@ pet_status_support: false pet_support_rate: 100 // Does the pets owner receive exp from the pets damage? -pet_attack_exp_to_master: false +pet_attack_exp_to_master: true // The rate exp. is gained from the pet attacking monsters -pet_attack_exp_rate: 100 +pet_attack_exp_rate: 50 // Pet leveling system. Use 0 to disable (default). // When enabled, a pet's level is a fixed % of the master's. (Note 2) -- cgit v1.2.3-60-g2f50