From d711fa3c684eb6dfb66e290d6b2f0e24983ba0bf Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 2 Jun 2022 09:15:36 -0300 Subject: If futurely you collect everything in Moubootaur Legends... ...Give you really everything, including the partially restricted items. GM equipment, NPC Eyes and some others are still off-the-table. --- db/constants.conf | 1 + npc/017-1/fairy_collector.txt | 15 +++++++++++++++ 2 files changed, 16 insertions(+) diff --git a/db/constants.conf b/db/constants.conf index 7a7330e40..9f5a31cdc 100644 --- a/db/constants.conf +++ b/db/constants.conf @@ -2152,6 +2152,7 @@ constants_db: { COLLECT_QUIVERS: 32768 COLLECT_MOUNTS: 65536 COLLECT_PETS: 131072 + COLLECT_ALL: 262144 // Maximum 32 collectibles, currently used: 19 comment__: "Monster King Events" diff --git a/npc/017-1/fairy_collector.txt b/npc/017-1/fairy_collector.txt index ffeb9d73b..39db68b85 100644 --- a/npc/017-1/fairy_collector.txt +++ b/npc/017-1/fairy_collector.txt @@ -30,6 +30,21 @@ L_Main: mesc l("Do you want a tip? \"It's not suicide if you know how to swim.\""); next; } + if (#COLLECTOR == (COLLECT_ALL-1)) { + mesn; + mesc l("OMG you got all equipment in Moubootaur Legends. You are truly a legend of legends."), 1; + next; + inventoryplace NPCEyes, 5; + mesn; + mesc l("Here, you can have the partly unobtainable items reserved to developers and contributors. And, uh, these NPC-only items, don't let developers know I gave you this. It'll be our little secret!"), 1; + #COLLECTOR = #COLLECTOR | COLLECT_ALL; + getitembound DEVCap, 1, 1; + getitembound ContributorSweater, 1, 1; + getitembound CommunityShirt, 1, 1; + getitembound RiceHat, 1, 1; + getitembound AlchemistArmor, 1, 1; + // Should we give them a NPCEyes? Or better not (would break checks)? + } /* COLLECT_CHESTPLATE: 1 COLLECT_HEADGEAR: 2 -- cgit v1.2.3-60-g2f50