From c04bef43e6215c5808ce7c7ec85880513dedfbcb Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 25 Jun 2020 23:52:32 -0300 Subject: Monocle Fixing bonus no longer increases weight capacity. It now boosts crafting as @Kolchak thought it did. --- db/re/item_db.conf | 4 ---- npc/craft/options.txt | 2 +- 2 files changed, 1 insertion(+), 5 deletions(-) diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 8bd181039..49a553979 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -10866,10 +10866,6 @@ item_db: ( id5033: 1 id5036: 1 } - Script: <" - if (getskilllv(ALL_INCCARRY)) - addtoskill(ALL_INCCARRY, 1, 2); - "> // How can we set 5033 and 5036 give only 1 dex or 1 luck to this item ? @jesusalva // We probably can't. Just kidding, we use getequipcardid(), check if it is PolishedWhatever, // and add a -1 bonus. diff --git a/npc/craft/options.txt b/npc/craft/options.txt index fee06968b..042f29ad0 100644 --- a/npc/craft/options.txt +++ b/npc/craft/options.txt @@ -24,7 +24,7 @@ // Returns a bonus from equips (max: 1) function script csys_equip { // Same as: isequippedcnt(BlacksmithAxe{, BlacksmithHelmet, etc.}) - return (getequipid(EQI_HAND_R) == BlacksmithAxe); + return (isequippedcnt(BlacksmithAxe, Monocle)); } // csys_Generate( cr_id{, preserve} ) -- cgit v1.2.3-60-g2f50