From bb8871036d09f3de7ffe4c1d94bcf2ffb6d357c4 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 14 Jan 2021 15:43:55 -0300 Subject: The Monster Army main forces. Increase EXP in Fortress Sigil in 25% (all mobs) --- db/re/map_zone_db.conf | 1 + npc/025-1/ctrl.c | 92 ++++++++++++++++++++++++++++++++++++++++++++++++-- 2 files changed, 91 insertions(+), 2 deletions(-) diff --git a/db/re/map_zone_db.conf b/db/re/map_zone_db.conf index 4492995c7..402a1cbb2 100644 --- a/db/re/map_zone_db.conf +++ b/db/re/map_zone_db.conf @@ -622,6 +622,7 @@ zones: ( mapflags: ( "nowarpto", + "bexp 125", "nosave 025-2,100,27", ) diff --git a/npc/025-1/ctrl.c b/npc/025-1/ctrl.c index 9817f1077..12b50c682 100644 --- a/npc/025-1/ctrl.c +++ b/npc/025-1/ctrl.c @@ -109,6 +109,8 @@ function script FTStatue { // Main gate - Also where the World Hero can begin the siege 025-1,99,112,0 script Fortress NPC_NO_SPRITE,{ + function spawnMob; + function spawnCore; // Main Story block - WHAT if ($GAME_STORYLINE < 3) die(); @@ -143,10 +145,14 @@ function script FTStatue { // Spawn the gate monster("025-1", 99, 113, "Fortress Gate", FortressGate, 1, .name$+"::OnOpenGate"); - // TODO: Initial defending waves + // Initial defending waves + spawnCore(true); + spawnCore(false); + // TODO: Enable the statues // Player blacklist (unable to use 025-2 warp) maptimer2("025-1", 10, "Fortress::OnMPBlacklist"); + kamibroadcast($MOST_HEROIC$+"'s team has begun a siege on Fortress Town. Will they prevail?"); close; ///////////////////////////////////////////////////////// @@ -157,6 +163,13 @@ OnOpenGate: kamibroadcast("The Fortress Town Gate has been breached!"); close; +// Heartbeat (B1) +OnTimer15000: + .@breach=($@FORTRESS_STATUE & 1024); + spawnCore(.@breach); + end; + +// Heartbeat (B2) OnTimer30000: .@breach=($@FORTRESS_STATUE & 1024); .@ppl=getmapusers("025-1"); @@ -168,7 +181,8 @@ OnTimer30000: end; } - // TODO: Spawn mobs + // Spawn mobs + spawnCore(.@breach); // Summon reinforcements maptimer2("025-1", 10, "Fortress::OnMPReinforce"); @@ -192,6 +206,78 @@ OnMPReinforce: summon("Allied Guard", any(FallenGuard1, FallenGuard2, FallenGuard3)); end; +///////////////////////////////////////////////////////// +// spawnMob(Mob, X1, Y1, X2, Y2) +function spawnMob { + .@mob=areamonster("025-1", getarg(1), getarg(2), getarg(3), getarg(4), strmobinfo(1, getarg(0)), getarg(0), 1); + .@opt=getunitdata(.@mob, UDT_MODE); + // Make aggressive + .@opt=.@opt|MD_AGGRESSIVE; + // All forces can suffer knockback + if (.@opt & MD_NOKNOCKBACK) + .@opt=.@opt^MD_NOKNOCKBACK; + // Save new options + setunitdata(.@ob, UDT_MODE, .@opt); + + // Increase health in 1%+1% per siege + .@bhp=getunitdata(.@mob, UDT_MAXHP); + .@bhp=.@bhp*(101+$MK_TEMPVAR)/100; + setunitdata(.@mob, UDT_MAXHP, .@bhp); + setunitdata(.@mob, UDT_HP, .@bhp); + + // Increase accuracy in 10%+1% per siege + .@acc=getunitdata(.@mob, UDT_HIT); + .@acc=.@acc*(110+$MK_TEMPVAR)/100; + setunitdata(.@mob, UDT_HIT, .@acc); + + // TODO: adjust ViewRange + return; +} + +// spawnCore(breach) +function spawnCore { + // Now, the thing is, I don't care with how powerful your invading forces are. + // I only care with how many success you have. + if (getarg(0)) { + .@x1=24; + .@y1=21; + .@x2=175; + .@y2=105; + .@am=2+$MK_TEMPVAR; + } else { + .@x1=25; + .@y1=110; + .@x2=180; + .@y2=120; + .@am=1+($MK_TEMPVAR/3); + } + freeloop(true); + // Level 40~60 Section + for (.@i = 0; .@i < .@am*3; ++.@i) { + spawnMob(any(Tipiou, Pollet, Wolvern, FireSkull, DarkLizard, BlackScorpion, EarthFairy, FireFairy, WaterFairy, WindFairy, NatureFairy, DustGatling, DustRifle, DustRevolver, MountainSnake, HoodedNinja, ForestMushroom, GoldenScorpion, Yeti), .@x1, .@y1, .@x2, .@y2); + } + // Level 60~80 Section + for (.@i = 0; .@i < .@am*2; ++.@i) { + spawnMob(any(Yeti, WickedMushroom, Archant, Scar, Crafty, AzulSkullSlime, YellowSkullSlime, Forain, GreenDragon, Michel, EliteDuck, Troll, Moonshroom, Terranite), .@x1, .@y1, .@x2, .@y2); + } + // Level 80~100 section + for (.@i = 0; .@i < .@am; ++.@i) { + spawnMob(any(RedSkullSlime, Terranite, JackO, BlackMamba, GreenSkullSlime, Centaur, GoboBear, TerraniteProtector), .@x1, .@y1, .@x2, .@y2); + } + // Summoners Section + for (.@i = 0; .@i < .@am; ++.@i) { + spawnMob(any(GreenSlimeMother, BlueSlimeMother, YellowSlimeMother, RedSlimeMother, WhiteSlimeMother, AzulSlimeMother, LavaSlimeMother, BlackSlimeMother), .@x1, .@y1, .@x2, .@y2); + } + if (getarg(0)) { + // DemiBoss section (Internal only, increases every ~2 weeks) + for (.@i = 0; .@i < (.@am/2); ++.@i) { + spawnMob(any(VanityPixie, HolyPixie, ShadowPixie, NulityPixie, Reaper, BlackSkullSlime, NightmareDragon, WhirlyBird, PinkieSuseran), .@x1, .@y1, .@x2, .@y2); + } + } + freeloop(false); + return; +} + ///////////////////////////////////////////////////////// OnInit: FTCleanup($FORTRESS_STATE); @@ -199,11 +285,13 @@ OnInit: OnTue0000: FTCleanup(false); + kamibroadcast("The Monster Army has retaken Fortress Town!"); end; OnConquest: $MK_TEMPVAR+=1; FTCleanup(true); + kamibroadcast("Fortress Town has been captured by the Allied Forces!"); end; } -- cgit v1.2.3-70-g09d2