From a01bf47a80f166a1d302d0751ea782da511dedcd Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Tue, 2 Mar 2021 14:03:24 -0300 Subject: Furthen the drop rate nerf when you are over 50 levels above target. --- db/re/level_penalty.txt | 10 +++++----- npc/functions/hub.txt | 2 +- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/db/re/level_penalty.txt b/db/re/level_penalty.txt index 31d690644..5073d0502 100644 --- a/db/re/level_penalty.txt +++ b/db/re/level_penalty.txt @@ -70,11 +70,11 @@ 2,12,20,102 2,12,10,101 2,12,0,100 -2,12,-50,95 -2,12,-75,90 -2,12,-100,85 +2,12,-50,90 +2,12,-75,80 +2,12,-100,75 2,12,-125,70 -2,12,-150,75 -2,12,-200,65 +2,12,-150,65 +2,12,-200,60 2,12,-250,50 diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt index f3bd41e39..882bfbe32 100644 --- a/npc/functions/hub.txt +++ b/npc/functions/hub.txt @@ -247,7 +247,7 @@ function script HUB_SkillInvoke { switch (@skillId) { case TMW2_SKILLX: sc_start SC_RICHMANKIM, 180000, @skillLv+rand2(9*@skillLv), 10000, SCFLAG_NONE, @skillTarget; - gethomunexp 1; + gethomunexp @skillLv; break; case TMW2_HOMUN_HEAL: .@heal=gethominfo(6)*(5+rand2(@skillLv)); -- cgit v1.2.3-60-g2f50