From 9cf0cabe7fc2abb95078e5ba6d249ba2b105c5d9 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Mon, 11 Mar 2019 02:34:20 -0300 Subject: Experimental feature: Grant extra EXP when killing mobs above your own level But most importantly, REDUCE EXP from killing mobs weaker than you. EXPERIMENTAL. You may lose up to 40% experience by farming mobs lv 10 at lv 60. These values, of course, are for testing. We're a **rewarding** game, not a punishing one. --- db/re/level_penalty.txt | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/db/re/level_penalty.txt b/db/re/level_penalty.txt index cf78bc7c9..b9c12b44b 100644 --- a/db/re/level_penalty.txt +++ b/db/re/level_penalty.txt @@ -12,3 +12,25 @@ // // Note: RENEWAL_DROP and/or RENEWAL_EXP must be enabled. +// Every 5 levels below the monster level causes +5% exp +// Every 5 levels above the monster level causes -4% exp +// Bonus are capped at 20 levels difference, where they shouldn't be killable anymore +// The penalty is capped at 50 levels difference and serves to push players into +// killing monsters same level or stronger than the players themselves ;-) +1,12,20,120 +1,12,15,115 +1,12,10,110 +1,12,5,105 +1,12,0,100 +1,12,-1,100 +1,12,-5,96 +1,12,-10,92 +1,12,-15,88 +1,12,-20,84 +1,12,-25,80 +1,12,-30,76 +1,12,-35,72 +1,12,-40,68 +1,12,-45,64 +1,12,-50,60 + -- cgit v1.2.3-60-g2f50