From 9aa234189fa4dfd8e80649cc29adec52df9f6714 Mon Sep 17 00:00:00 2001 From: Povo Date: Sun, 6 Jun 2021 19:37:46 +0000 Subject: Trithodex master patch reddye --- db/quest_db.conf | 4 ++ npc/017-6/_import.txt | 2 +- npc/017-6/axzell.txt | 173 ++++++++++++++++++++++++++++++++++++++++++++++++++ npc/017-6/azwell.txt | 106 ------------------------------- 4 files changed, 178 insertions(+), 107 deletions(-) create mode 100644 npc/017-6/axzell.txt delete mode 100644 npc/017-6/azwell.txt diff --git a/db/quest_db.conf b/db/quest_db.conf index d01647d6e..5d23eb005 100644 --- a/db/quest_db.conf +++ b/db/quest_db.conf @@ -507,6 +507,10 @@ quest_db: ( Id: 279 Name: "LoFQuest_Barbara" }, +{ + Id: 280 + Name: "LoFQuest_Axzell" +}, // ID 300 to 320: Seasonal/Annual/Monthly quests { diff --git a/npc/017-6/_import.txt b/npc/017-6/_import.txt index 8dc1399cf..197e95a2e 100644 --- a/npc/017-6/_import.txt +++ b/npc/017-6/_import.txt @@ -1,5 +1,5 @@ // Map 017-6: LoF Alchemy Shop // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/017-6/_warps.txt", -"npc/017-6/azwell.txt", +"npc/017-6/axzell.txt", "npc/017-6/sheila.txt", diff --git a/npc/017-6/axzell.txt b/npc/017-6/axzell.txt new file mode 100644 index 000000000..8e512f0af --- /dev/null +++ b/npc/017-6/axzell.txt @@ -0,0 +1,173 @@ +// TMW2/LoF scripts. +// Authors: +// Jesusalva +// Dye Quest added by: +// Povo +// Description: +// Status Reset. Formely named Bobby + +017-6,25,30,0 script Axzell the Alchemist NPC_PLAYER,{ + + speech S_LAST_NEXT, + l("I am @@, an alchemist specialized in reset potions.", .name$); + +L_Menu: + .@plush_count = BaseLevel*190-(9*210); + // Lv 10: 10 GP + // Lv 90: 1.690 GP + if (BaseLevel > 10) + .@plush_count = .@plush_count/(BaseLevel/10); + + select + l("Can you reset my stats please?"), + l("Hey, nice hat! Can I have it?"), + l("Do you make anything else?"), + lg("You are weird, I have to go sorry."); + + mes ""; + switch (@menu) { + case 1: + goto L_ResetStats; + case 2: + mesn; + mesq l("Maybe."); + next; + mesn strcharinfo(0); + mes l("*_* \"Pretty please?\""); + next; + mesn; + mesq l("Well, I and my brother could make another one, but they are being checked for safety."); + next; + mesn; + mesq l("After all, what would you do if it open a black hole on your head by accident? %%4"); + next; + mesn strcharinfo(0); + mesq l("Welp, no, please!"); + next; + mesn; + mesq l("%%@ Then wait until Saulc says they are safe!"); + next; + goto L_Menu; + case 3: + goto L_Dye; + case 4: + goto L_Quit; + } + +L_ResetStats: + mesn; + mesq l("Status point reset can't be undone. Do you really want this?"); + +L_ConfirmReset: + ConfirmStatusReset(); + goto L_Quit; + +L_Dye: + mesn; + mesq l("Since red is the official color of Land of Fire Village, I craft dye for players who will properly represent our town.", + getitemlink(RedDye)); + if (BaseLevel < 50) { + mesn; + mesq l("Right now you are too weak."); + mesq l(" What would people think of our village if they come accross a defeated noob wearing our proud colors!"); + next; + mesq l("Come back when you are at a higher level."); + next; + goto L_Menu; + } + next; + mesq l("Bring me %d %s, %d %s, %d %s, and %d %s, and I will make it for you. I also charge %d GP commission.", + 1, getitemlink(BottleOfSewerWater), + 200, getitemlink(AlizarinHerb), + 20, getitemlink(Coral), + 10, getitemlink(SulfurPowder), 3500); + mesq l("Do you want one?"); + compareandsetq LoFQuest_Axzell, 0, 1; + next; + select + l("Yeah, I need one."), + l("Thanks for the help, but no."), + l("Actually, nevermind. Good bye!"); + mes ""; + if (@menu == 2) + goto L_Menu; + + if (@menu == 3) + goto L_Quit; + + L_DyeLoop: + if (countitem(BottleOfSewerWater) >= 1 && + countitem(AlizarinHerb) >= 200 && + countitem(Coral) >= 20 && + countitem(SulfurPowder) >= 10 && + Zeny >= 3500) { + inventoryplace RedDye, 1, EmptyBottle, 1; + delitem BottleOfSewerWater, 1; + delitem AlizarinHerb, 200; + delitem Coral, 20; + delitem SulfurPowder, 10; + Zeny-=3500; + getitem RedDye, 1; + getitem EmptyBottle, 1; + if (getq(LoFQuest_Axzell) == 1) { + setq LoFQuest_Axzell, 2; + getexp 15000, 0; + } + mesn; + mesq l("Thanks! Here you go. Perhaps you want another one?"); + next; + if (askyesno() == ASK_YES) + goto L_DyeLoop; + } else { + mesn; + mesq l("Sorry, you don't seem to have everything I need."); + } + close; + +L_Quit: + closedialog; + goodbye; + close; + +OnTimer1000: + domovestep; + +OnInit: + .@npcId = getnpcid(.name$); + setunitdata(.@npcId, UDT_HEADTOP, ChemistHelmet); + setunitdata(.@npcId, UDT_HEADMIDDLE, AlchemistArmor); + setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); + setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots + setunitdata(.@npcId, UDT_HAIRSTYLE, 14); + setunitdata(.@npcId, UDT_HAIRCOLOR, 17); + + initpath "move", 25, 30, + "dir", DOWN, 0, + "wait", 15, 0, + "move", 29, 21, + "dir", LEFT, 0, + "wait", 5, 0, + "dir", DOWN, 0, + "wait", 15, 0, + "move", 28, 34, + "dir", RIGHT, 0, + "wait", 15, 0, + "move", 22, 37, + "dir", RIGHT, 0, + "wait", 30, 0, + "move", 22, 48, + "dir", UP, 0, + "wait", 15, 0, + "move", 28, 62, + "dir", UP, 0, + "wait", 15, 0, + "move", 29, 47, + "dir", UP, 0, + "wait", 15, 0; + initialmove; + initnpctimer; + + .sex = G_MALE; + .distance = 5; + end; +} diff --git a/npc/017-6/azwell.txt b/npc/017-6/azwell.txt deleted file mode 100644 index af7f3bf2a..000000000 --- a/npc/017-6/azwell.txt +++ /dev/null @@ -1,106 +0,0 @@ -// TMW2/LoF scripts. -// Authors: -// Jesusalva -// Description: -// Status Reset. Formely named Bobby - -017-6,25,30,0 script Axzell the Alchemist NPC_PLAYER,{ - - speech S_LAST_NEXT, - l("I am @@, an alchemist specialized in reset potions.", .name$); - -L_Menu: - .@plush_count = BaseLevel*190-(9*210); - // Lv 10: 10 GP - // Lv 90: 1.690 GP - if (BaseLevel > 10) - .@plush_count = .@plush_count/(BaseLevel/10); - - select - l("Can you reset my stats please?"), - l("Hey, nice hat! Can I have it?"), - lg("You are weird, I have to go sorry."); - - mes ""; - switch (@menu) { - case 1: - goto L_ResetStats; - case 2: - mesn; - mesq l("Maybe."); - next; - mesn strcharinfo(0); - mes l("*_* \"Pretty please?\""); - next; - mesn; - mesq l("Well, I and my brother could make another one, but they are being checked for safety."); - next; - mesn; - mesq l("After all, what would you do if it open a black hole on your head by accident? %%4"); - next; - mesn strcharinfo(0); - mesq l("Welp, no, please!"); - next; - mesn; - mesq l("%%@ Then wait until Saulc says they are safe!"); - next; - goto L_Menu; - case 3: - goto L_Quit; - } - -L_ResetStats: - mesn; - mesq l("Status point reset can't be undone. Do you really want this?"); - -L_ConfirmReset: - ConfirmStatusReset(); - goto L_Quit; - -L_Quit: - closedialog; - goodbye; - close; - -OnTimer1000: - domovestep; - -OnInit: - .@npcId = getnpcid(.name$); - setunitdata(.@npcId, UDT_HEADTOP, ChemistHelmet); - setunitdata(.@npcId, UDT_HEADMIDDLE, AlchemistArmor); - setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); - setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots - setunitdata(.@npcId, UDT_HAIRSTYLE, 14); - setunitdata(.@npcId, UDT_HAIRCOLOR, 17); - - initpath "move", 25, 30, - "dir", DOWN, 0, - "wait", 15, 0, - "move", 29, 21, - "dir", LEFT, 0, - "wait", 5, 0, - "dir", DOWN, 0, - "wait", 15, 0, - "move", 28, 34, - "dir", RIGHT, 0, - "wait", 15, 0, - "move", 22, 37, - "dir", RIGHT, 0, - "wait", 30, 0, - "move", 22, 48, - "dir", UP, 0, - "wait", 15, 0, - "move", 28, 62, - "dir", UP, 0, - "wait", 15, 0, - "move", 29, 47, - "dir", UP, 0, - "wait", 15, 0; - initialmove; - initnpctimer; - - .sex = G_MALE; - .distance = 5; - end; -} -- cgit v1.2.3-60-g2f50