From 759c8ed9ea2b7b3a049487ee1e1b06f331b50574 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Wed, 1 Jul 2020 02:08:19 -0300 Subject: [skip ci] We need some sleep2() for the brawlers skills --- npc/functions/hub.txt | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt index 064b34422..12631334e 100644 --- a/npc/functions/hub.txt +++ b/npc/functions/hub.txt @@ -567,7 +567,9 @@ function script HUB_SkillInvoke { if (getequipid(EQI_HAND_L) > 0) .@PW=.@PW/2; harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + sleep2(10); harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + sleep2(10); harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); break; case TMW2_BEARSTRIKE: @@ -577,9 +579,13 @@ function script HUB_SkillInvoke { if (getequipid(EQI_HAND_L) > 0) .@PW=.@PW/2; harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + sleep2(10); harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + sleep2(10); harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + sleep2(10); harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); + sleep2(10); harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); break; case TMW2_ALLINONE: @@ -590,12 +596,19 @@ function script HUB_SkillInvoke { .@PW=.@PW/2; //harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Fire); + sleep2(10); harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Water); + sleep2(10); harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Earth); + sleep2(10); harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Wind); + sleep2(10); harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Holy); + sleep2(10); harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Shadow); + sleep2(10); harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Ghost); + sleep2(10); // The main elemental-less blast hits all in same square, // and also hits behind (and on your square) rectharm(@skillTarget, 0, 1, AdjustAttackpower(.@PW/2), HARM_PHYS, Ele_Neutral); -- cgit v1.2.3-70-g09d2