From 3b7c866a6dec40395c3ad0fdc0a9f9ad5edbf5a1 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Mon, 21 Jan 2019 14:03:28 -0200 Subject: Introduce @resyncall per player request (maybe @resync2 would be a better name?) --- npc/commands/resync.txt | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) diff --git a/npc/commands/resync.txt b/npc/commands/resync.txt index e95319acd..ec0c146a9 100644 --- a/npc/commands/resync.txt +++ b/npc/commands/resync.txt @@ -5,11 +5,15 @@ // // It'll cast slide to your own position // Hopefully making client update your real position without causing server warning - +// +// This also introduces @resyncall +// Which is an alias for @refresh and causes client to reload the whole map, +// Including yourself and monsters. - script @resync 32767,{ end; +// Soft Resync OnCall: if (ispcdead()) { dispbottom l("Impossible to resync: You are dead."); @@ -22,12 +26,20 @@ OnCall: getmapxy(.@m$, .@x, .@y, 0); slide .@x, .@y; @rsync_delay=gettimetick(2)+rand(4,6); - /* + end; + +// Hard Resync +OnCallRefresh: + if (@rsync_delay > gettimetick(2)) { + dispbottom l("Not resync'ing to prevent flood."); + end; + } + @rsync_delay=gettimetick(2)+rand(4,6); atcommand("@refresh"); - */ end; OnInit: bindatcmd "resync", "@resync::OnCall", 0, 60, 0; + bindatcmd "resyncall", "@resync::OnCallrefresh", 0, 60, 0; end; } -- cgit v1.2.3-60-g2f50