From 0eb619881338bf8a62852a49a019eb3fd10cda72 Mon Sep 17 00:00:00 2001
From: Jesusaves <cpntb1@ymail.com>
Date: Sat, 11 Apr 2020 05:54:34 -0300
Subject: Nerf EXP loss on death in 2%. HOWEVER, increase Job EXP loss on death
 as well. Exp loss is not a real challenge. Real challenge involve maps,
 monsters, and game design.

---
 conf/map/battle/exp.conf | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf
index 86129face..074459e33 100644
--- a/conf/map/battle/exp.conf
+++ b/conf/map/battle/exp.conf
@@ -96,10 +96,10 @@ pvp_exp: true
 death_penalty_type: 1
 
 // Base exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_base: 624
+death_penalty_base: 424
 
 // Job exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_job: 298
+death_penalty_job: 312
 
 // When a player dies (to another player), how much zeny should we penalize them with?
 // NOTE: It is a percentage of their zeny, so 100 = 1%
-- 
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