Age | Commit message (Collapse) | Author | Files | Lines | |
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2020-06-26 | First attempt at cleaning our constants: Clear most of hercules NPC const ID | Jesusaves | 1 | -917/+0 | |
2020-06-26 | [skip ci] Prepare Armageddon and Fireball to maybe cause burning | Jesusaves | 1 | -5/+8 | |
2020-06-26 | [skip ci] Horizontal Slash will set @SCombo | Jesusaves | 1 | -0/+9 | |
Diagonal, Vertical, Stab and Grand Blast will check @skillTarget versus it If they differ, the combo is null and power will be 100% (normal attack) | |||||
2020-06-26 | [skip ci] This would be needed to make the combos to work | Jesusaves | 1 | -1/+6 | |
Horizontal, Diagonal, Vertical, Stab and then Grand Blast. This needs perfect sequencing, but we still have a problem: The skills can be used versus any target =/ | |||||
2020-06-26 | Sketch for sword combo skill | Jesusaves | 1 | -0/+47 | |
2020-06-26 | [skip ci] Sketch the eight assassin archery skills implement | Jesusaves | 1 | -0/+1 | |
Seems like I'll need to extend server-plugin for this | |||||
2020-06-26 | Sketch the eight execution arrows, besides Arrow Shower, Sharpshooter and ↵ | Jesusaves | 1 | -1/+29 | |
Charged Shot | |||||
2020-06-26 | Tweak a bit MQ2 - Assassin | Jesusaves | 2 | -4/+72 | |
2020-06-26 | Avoid possible bugs | Jesusaves | 1 | -9/+9 | |
2020-06-26 | Maluses will only be 70% of bonuses (I'm not so evil >.>) | Jesusaves | 1 | -0/+1 | |
2020-06-26 | New rule for maluses while crafting: It is now 102% and bonuses lower in ↵ | Jesusaves | 1 | -32/+10 | |
0.5% only | |||||
2020-06-26 | Option to create a pincode will only show up at Tolchi's first Successful Craft | Jesusaves | 2 | -11/+16 | |
Account need 15 days. | |||||
2020-06-26 | Sketch to allow user accounts to set PinCodes | Jesusaves | 1 | -7/+35 | |
2020-06-26 | Fix typo | Jesusaves | 1 | -4/+4 | |
2020-06-26 | "Regenerate maps for 018-2-6 and other HHSS... | Jesusaves | 9 | -0/+150 | |
You could even start in a big restricted chamber in the middle, go flipping switches, opening collisions, and slowly opening walk access over the maze... But not right now. It is tiringsome and I'm lazy. Any volunteers? >.< | |||||
2020-06-26 | Zarkor is special: The summoning will succeed, but nature will attack you. | Jesusaves | 1 | -0/+1 | |
(Only for the first time, same rules applies) | |||||
2020-06-26 | Summoning when blacklisted will, for the first time, cause nature to fight you | Jesusaves | 2 | -2/+17 | |
Later attempts will silently fail. | |||||
2020-06-26 | Summoning Magic: If you fail, there'll be a re-roll. If you pass this re-roll, | Jesusaves | 1 | -0/+10 | |
then the summoning will complete - but at weakest and only 1 unit. However, if you fail both, is overwhelmed by magic, and 33% chances... ...The spell will backfire, and one unit of what you were summoning will attack you | |||||
2020-06-26 | Formatting, Style & Comments - magic config file | Jesusaves | 1 | -1/+8 | |
2020-06-26 | Nilfheim and Mana Bomb will now give Magic EXP as well | Jesusaves | 1 | -0/+2 | |
2020-06-26 | Skill Memory will only be updated when a new skill is cast | Jesusaves | 1 | -6/+7 | |
2020-06-26 | Increase LAST_SKILL range to 5 slots | Jesusaves | 1 | -1/+8 | |
2020-06-26 | [skip ci] this dialog also shows up again | Jesusaves | 1 | -1/+1 | |
2020-06-26 | [skip ci] Barbara doesn't knows the Apple is further in, she *assumes* it is ↵ | Jesusaves | 1 | -1/+1 | |
further in She has no way to prove that statement, after all | |||||
2020-06-26 | If you covered the dialog box | Jesusaves | 1 | -2/+2 | |
2020-06-26 | Rewrite the final speech of the Lightbringer | Jesusaves | 1 | -1/+1 | |
2020-06-26 | *sigh* | Jesusaves | 1 | -0/+2 | |
2020-06-25 | Monocle Fixing bonus no longer increases weight capacity. | Jesusaves | 2 | -5/+1 | |
It now boosts crafting as @Kolchak thought it did. | |||||
2020-06-25 | The 100% chance EXP Bonus from Tolchi only applies if top3 players already ↵ | Jesusaves | 2 | -4/+6 | |
reached level 50. This is to prevent an early imbalance at ML Stable | |||||
2020-06-25 | Tolchi: First special request will, with 100% chance, give two bonuses: | Jesusaves | 2 | -17/+10 | |
GP Drop and EXP Gain. This only happens once per account, and already existing accounts are excluded. | |||||
2020-06-25 | [Item Bonus] This count starts at zero, not at 1. | Jesusaves | 1 | -2/+2 | |
So it should not be 35% red, should be 52% red But for starters, lets use only 45% reduction. This will make 2nd and 3rd options much rarer. PS. Crafting Lv 7 + Blacksmith Axe = 39% reduction, instead of 45% | |||||
2020-06-26 | Merge branch 'recipe-001' into 'master' | Jesusaves | 4 | -87/+864 | |
Chest and Pants Equipment Recipes See merge request TMW2/serverdata!37 | |||||
2020-06-26 | Xanthem added Chest and Pants Equipment Recipes | Christopher Chay | 4 | -87/+864 | |
2020-06-25 | Regenerate Maps | Jesusaves | 14 | -106/+133 | |
2020-06-25 | Why not, a skill which revives & heal the whole map? | Jesusaves | 2 | -1/+11 | |
2020-06-25 | Prepare a couple ressurection skills | Jesusaves | 4 | -8/+40 | |
EXP will not be reimbursed, it is only useful for MMO maps WARNING, GAME DESIGNERS, PLEASE TAKE TIMERS IN ACCOUNT | |||||
2020-06-25 | Add 20% chance of Giant Maggots showing up with Kalmurk. | Jesusaves | 1 | -4/+10 | |
This only happens if you have a magic power of 3+ and perfect control Maggot GHQ must also be complete. | |||||
2020-06-25 | [skip ci] Notes about summoning magic. I think we finished all summoning magic. | Jesusaves | 1 | -1/+2 | |
Well, over level 100 summons might exist, but these might need a quest on FT | |||||
2020-06-25 | Prepare the last skill from Sagratha :3 | Jesusaves | 5 | -1/+67 | |
2020-06-25 | Sagratha Request #5: 20 Sacred Immortality Potion + 1 Arcanum Stone. | Jesusaves | 1 | -1/+31 | |
Reward: 20 Terranite kills | |||||
2020-06-25 | Sagratha Request #4: 20 Sacred Mana Potions. Reward: 20x Yeti Kills. | Jesusaves | 1 | -0/+26 | |
2020-06-25 | Sagratha Request #3: A Lilit Warp Crystal. Reward: 20x Fire Fairies. | Jesusaves | 1 | -1/+27 | |
2020-06-25 | Sagratha Request #2: A Golden Apple, reward: 20x Wolvern kills | Jesusaves | 1 | -0/+26 | |
2020-06-25 | fnum() is great to save space | Jesusaves | 3 | -13/+13 | |
2020-06-25 | Alias are good to save space | Jesusaves | 1 | -28/+28 | |
2020-06-25 | Format numbers in study skill | Jesusaves | 2 | -2/+13 | |
2020-06-25 | Make TMW2_STUDY do something | Jesusaves | 1 | -2/+4 | |
2020-06-25 | Fixes to get skill name (might be wrong field) | Jesusaves | 2 | -3/+3 | |
2020-06-25 | Forced Reset at Windwalker as well | Jesusaves | 3 | -4/+10 | |
It may become a 1 MSP skill. Or not. | |||||
2020-06-25 | Remove Magic v1 learning code (was commented but anyway) | Jesusaves | 1 | -40/+0 | |