Abide by the Rules
Before resuming your adventure and exploration, you need to register on the boarding list of the ship by signing its rules.
Speak to Juliet, the keeper of this ship. She is waiting for you on the first deck.
Juliet
La Johanne, First Deck. (27,24)
Unknown.
Abide by the Rules
Juliet told you about all the rules you have to follow during your adventure so that you behave properly with other people.
Keep them in mind, but if you think you need to hear them again, just talk to Juliet.
Juliet
La Johanne, First Deck. (27,24)
Nothing.
Warm Smelly Clothes
Magic Arpan is waiting for you. Go speak to him.
To speak to an NPC, click on it with your mouse or select it using the N key and then chat using the T key.
Magic Arpan
La Johanne, Second Deck. (39,33)
Unknown.
Warm Smelly Clothes
You need to open the chest and take the clothes from it.
To perform this action, click on the chest with your mouse or select it with the N key and then interact with it using the T key.
Magic Arpan
La Johanne, Second Deck. (41,37)
Smelly sailor clothes.
Warm Smelly Clothes
To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client.
When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'.
Items have different effects. Some will heal you, some can be used as weapons or armor and some can be sold for gold.
Magic Arpan
La Johanne, Second Deck. (39,33)
Smelly sailor clothes.
Warm Smelly Clothes
You wore the clothes you found in the chest that Magic Arpan showed you.
They are old and a bit smelly but the warm sensation they give makes you feel at home.
Magic Arpan
La Johanne, Second Deck. (39,33)
A {@@1} and old {@@2}.
Piberries Lover
A mysterious stowaway needs your help. He hides at the bottom level of the ship, in the storage room.
It seems to be an urgent task, but he is afraid that you could be a sailor, so watch out!
Alige
La Johanne, Second Deck. (33,31)
Unknown.
Piberries Lover
Alige, the mysterious traveller, is asking for your help to find him some food.
In fact, he hides in a hole in the main hallway. It leads to the ship's storage room where he can reach for some barrels full of {@@1}.
He is sick of eating these berries all the time. That is why he would like you to find him other kinds of food and bring them to him.
Alige
La Johanne, Second Deck. (33,31)
Unknown.
Piberries Lover
You brought Alige some food, different from the {@@1} he usually eats.
It looks like he is eager of tasting new flavors. Try bringing him other types of food. He may have something to give you in exchange.
Alige
La Johanne, Second Deck. (33,31)
A handful of {@@1}.
Ratto Extermination
Peter needs your help to clear La Johanne's hold of some rattos.
Speak to him when you will have time to help him.
Peter
La Johanne, Second Deck. (60,35)
Unknown.
Ratto Extermination
Peter asked you to empty the bottom of the ship for free.
Maybe next time he will have something to offer you...
Peter
La Johanne, Second Deck. (60,35)
Nothing.
Ratto Extermination
Cleaning the bottom of the ship is a tough work, but Peter is offering you some gold for it.
Peter
La Johanne, Second Deck. (60,35)
100 EXP, 1000 GP.
Ratto Extermination
You helped Peter cleaning the bottom of the ship for free.
However, it looks like these rattos can come back again. Later, you could ask Peter if he needs your help again.
Peter
La Johanne, Second Deck. (60,35)
Nothing.
Ratto Extermination
You helped Peter cleaning the bottom of the ship. He rewarded you with some gold.
However, it looks like these rattos can come back again. Later, you could ask Peter if he needs your help again.
Peter
La Johanne, Second Deck. (60,35)
100 EXP, 1000 GP.
Ratto Extermination
This time, Peter seems to have a reward for you. After you cleaned the bottom of the ship, ask him for a reward.
Peter
La Johanne, Second Deck. (60,35)
100 EXP, 1000 GP.
Chef's Secret Blade
You found a sharp knife on a table in one of the rooms of the ship.
It looks like its previous owner used it to prepare delicious dishes for the crew.
La Johanne, Second Deck. (50,24)
{@@1}.
Worship of Money
You are now registered in the Merchant Guild.
This Guild offers storage and bank services.
Banker
Tulimshar, Merchant Guild. (101,37)
Merchant Guild access.
Hide And Seek
Find all the children for Ayasha. They're in the Island.
Ayasha
Candor Island. (52,81)
Unknown.
Hide And Seek
You found all childrens, go report to Ayasha.
Ayasha
Candor Island. (52,81)
Unknown.
Hide And Seek
I helped Ayasha to find the children.
Ayasha
Candor Island. (52,81)
30 EXP and 50 GP
Tolchi's Request
I am helping Tolchi, a weapon craftswoman, to find materials.
Tolchi
Candor Island, Armor Shop. (25,41)
Gold and Experience.
Tolchi's Request
I helped Tolchi with her materials needs.
Tolchi
Candor Island, Armor Shop. (25,41)
Gold and Experience.
Helping Maya
I am helping out Maya with finding a few items.
I need to find three {@@1} and three {@@2}.
Maya
Candor Island. (42,37)
Unknown.
Helping Maya
You are helping out Maya with finding a few items.
You need to find three {@@1} and three {@@2}.
Maya
Candor Island. (42,37)
A {@@1}.
Cleaning the Storehouse
Zegas needs someone to find and defuse the Bug Bomb in the storehouse.
I must check all barrels.
Zegas
Candor Island. (35,77)
Unknown
Cleaning the Storehouse
I defused the bug bomb.
I must report back to Zegas at once.
Zegas
Candor Island. (35,77)
Unknown
Cleaning the Storehouse
I helped Zegas to clear the Storehouse.
More bugs may attack there later, but that's not my problem anymore.
Zegas
Candor Island. (35,77)
60 EXP and 450 GP
Preparing a Party
Some sailors at beach are planning a party.
They need 5 {@@1} for the party to happen.
Sailors
Candor Island. (92,99)
Become one of the crew.
Preparing a Party
The sailors have sufficient {@@1} for the party.
They now want me to invite Elmo, the captain's assistant, to the party.
Sailors
La Johanne, Captain's room. (22,27)
Unknown.
Preparing a Party
Elmo was invited, and with that, the sailors may party.
Sailors
1x {@@1}, 10 EXP, 1000 GP
Making a Figurine
Vincent is making a figurine with {@@1}. He needs 12.
Vincent
Candor Island. (92,96)
Unknown.
Making a Figurine
Vincent was able to make his figurine thanks to the bug legs I gave him.
Vincent
Candor Island. (92,96)
1000 GP
Trainment
I have to report to the trainer.
Trainer
Candor Island. (92,96)
40 xp, 25 gp
Trainment
I have to kill {@@1}.
Trainer
Candor Island. (92,96)
40 xp, 25 gp
Trainment
I have to kill {@@1}.
Trainer
Candor Island. (92,96)
40 xp, 25 gp
Trainment
I have to kill {@@1}.
Trainer
Candor Island. (92,96)
40 xp, 25 gp
Trainment
I have to kill {@@1}.
Trainer
Candor Island. (92,96)
40 xp, 25 gp
Trainment
I was successfully trained.
Trainer
Candor Island. (92,96)
50 xp
Fishman
Eugene, the fishman in Artis docks, bought a new fishing rod.
He hurried so much to try it out, that he forgot to take enough baits.
You need to bring him 10 {@@1}.
Eugene
Tulimshar (80,127)
Unknown.
Fishman
You helped Eugene.
As his gratitude, he gave you his old fishing rod.
You can use it to catch fish.
Eugene
Tulimshar (80,127)
{@@1}.
I Want Cherry Cakes
Sarah wanted a cherry cake, so I gave her one.
Sarah
Tulimshar (91,146)
{@@1}
Quenching My Thirst
Swezanne was thirsty, but now she can keep doing her job.
I can repeat this request every 24 hours.
Swezanne
Tulimshar (70,100)
EXP and Gold
Quenching My Thirst
Swezanne is once again thirsty, I should bring her 5 {@@1} to quench it.
Swezanne
Tulimshar (70,100)
25 EXP and 200 GP
Testing quest name with var1={@@var1}
Quest text1 with vars: {@@var1}, {@@var2}, {@@var3}
Time: {@@time}
Giver vars: {@@var1}, {@@var2}, {@@var3}
Vars: {@@var1}, {@@var2}, {@@var3}
Reward: {@@var1}, {@@var2}, {@@var3}