# Client Data for TMW2 [![pipeline status](https://git.themanaworld.org/ml/clientdata/badges/master/pipeline.svg)](https://git.themanaworld.org/ml/clientdata/commits/master) Remember to link music repo music folder here. Example command: ```sh ln -s music/music client-data/ ``` Useful commands: ```sh make contrib ``` Make contributors list, both for wiki and client-data. You'll later have to git add and git pull the wiki repository (wiki/ folder) ```sh make pipeline ``` Runs an even shorter testxml, and then does an ICC check. Fix all errors and warnings before pushing any work or your changes **may be reverted**. ---- ## Licenses Official Server License is GPL v3. Most data here is on compatibility, original license as CC BY-SA, and therefore, requires special care before re-using. You can find attribution and data on `LICENSE` file; Some licenses verbatim copies can be found by their name as well, like `GPL` and `MIT`. If something is not listed there, assume GPL v2+. (No attribution but Copyrights fields required). If it is listed, but it's not filled, it means author is unknown at the moment, but it can be used as GPL v2+. ---- ## Requeriments We aim to be compatible with ManaPlus and TMW clients, as well as with end-user hardware specs, be it low (like a Raspberry Pi user) or high (like a user with a 4K monitor and whatever hardware required to run it). However, we are pixelart. Here are some current specs: * 32x32 for most art assets, except: * 32x64 for player sprite * 16x16 for badges * Other sizes for oversized/undersized elements like Pious and Yetis * Minimum six layers in this order: - Ground, Fringe, Over, Collision, Heights, Objects We have other requirements like minimum Tiled version and map width, as well as maximum number of tilesets/layers/etc; These are more volatile and will not be included on the project's README. Please refer to the [wiki](https://wiki.moubootaurlegends.org) instead.