/*
* The Mana Client
* Copyright (C) 2010-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include "resources/spritedef.h"
class Animation;
class Graphics;
class Image;
struct Frame;
// Default frame display delay in milliseconds
const int DEFAULT_FRAME_DELAY = 75;
/**
* Animates a sprite by adding playback state.
*/
class Sprite
{
public:
/**
* Constructor.
* @param sprite the sprite to animate
*/
Sprite(SpriteDef *sprite);
/**
* An helper function, which will request the sprite to animate
* from the resource manager.
*
* @param filename the file of the sprite to animate
* @param variant the sprite variant
*/
static Sprite *load(const std::string &filename, int variant = 0);
~Sprite();
/**
* Resets the sprite.
*
* @returns true if the sprite changed, false otherwise
*/
bool reset();
/**
* Plays an action using the current direction.
*
* @returns true if the sprite changed, false otherwise
*/
bool play(const std::string &action);
/**
* Inform the animation of the passed time so that it can output the
* correct animation frame.
*
* @returns true if the sprite changed, false otherwise
*/
bool update(int time);
/**
* Draw the current animation frame at the coordinates given in screen
* pixels.
*/
bool draw(Graphics *graphics, int posX, int posY) const;
/**
* Gets the width in pixels of the image
*/
int getWidth() const;
/**
* Gets the height in pixels of the image
*/
int getHeight() const;
/**
* Gets the horizontal offset that the sprite will be drawn at
*/
int getOffsetX() const;
/**
* Gets the vertical offset that the sprite will be drawn at
*/
int getOffsetY() const;
/**
* Returns a reference to the current image being drawn.
*/
const Image *getImage() const;
/**
* Sets the direction.
*
* @returns true if the sprite changed, false otherwise
*/
bool setDirection(SpriteDirection direction);
/**
* Sets the alpha value of the sprite.
*/
void setAlpha(float alpha) { mAlpha = alpha; }
/**
* Returns the current alpha opacity of the sprite.
*/
float getAlpha() const { return mAlpha; }
/**
* Returns the duration of the current sprite animation in milliseconds.
*/
int getDuration() const;
private:
bool updateCurrentAnimation(int dt);
float mAlpha = 1.0f; /**< The alpha opacity used to draw */
SpriteDirection mDirection = DIRECTION_DOWN; /**< The sprite direction. */
int mFrameIndex = 0; /**< The index of the current frame. */
int mFrameTime = 0; /**< The time since start of frame. */
ResourceRef mSprite; /**< The sprite definition. */
Action *mAction = nullptr; /**< The currently active action. */
Animation *mAnimation = nullptr; /**< The currently active animation. */
Frame *mFrame = nullptr; /**< The currently active frame. */
};