/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "actorsprite.h" #include "map.h" #include "gui/gui.h" #include "resources/spritedef.h" #include #include #include struct Attack { std::string action = SpriteAction::ATTACK; int effectId = 0; int hitEffectId = 0; int criticalHitEffectId = 0; std::string missileParticleFilename; }; enum class SoundEvent { Hit, Miss, Hurt, Die }; /** * Holds information about a certain type of monster. This includes the name * of the monster, the sprite to display and the sounds the monster makes. * * @see MonsterDB * @see NPCDB */ class BeingInfo { public: static BeingInfo *Unknown; BeingInfo(); ~BeingInfo(); std::string name; SpriteDisplay display; ActorSprite::TargetCursorSize targetCursorSize = ActorSprite::TC_MEDIUM; Cursor hoverCursor = Cursor::Pointer; unsigned char walkMask = Map::BLOCKMASK_ALL; Map::BlockType blockType = Map::BLOCKTYPE_CHARACTER; bool targetSelection = true; void setTargetCursorSize(const std::string &size); void setHoverCursor(const std::string &cursorName); void addSound(SoundEvent event, const std::string &filename); const std::string &getSound(SoundEvent event) const; void addAttack(int id, Attack attack); const Attack &getAttack(int id) const; private: std::map> mSounds; std::map mAttacks; };