/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "gui/widgets/window.h" #include "net/download.h" #include #include #include #include #include class LinkHandler; class BrowserBox; class Button; class ProgressBar; class ScrollArea; struct UpdateFile { std::string name; std::string hash; std::string type; bool required; std::string desc; }; /** * Update progress window GUI * * \ingroup GUI */ class UpdaterWindow : public Window, public gcn::ActionListener, public gcn::KeyListener { public: /** * Constructor. * * @param updateHost Host where to get the updated files. * @param updatesDir Directory where to store updates (should be absolute * and already created). * @param applyUpdates If true, the update window will pass the updates to the * resource manager */ UpdaterWindow(const std::string &updateHost, const std::string &updatesDir, bool applyUpdates); ~UpdaterWindow() override; void action(const gcn::ActionEvent &event) override; void keyPressed(gcn::KeyEvent &keyEvent) override; void logic() override; void cancelDownloads(); private: bool cancel(); void play(); void setLabel(const std::string &); void enablePlay(); void startDownload(const std::string &fileName, bool storeInMemory, std::optional adler32 = {}); void downloadCompleted(); /** * Loads and display news. Assumes the news file contents have been loaded * into the memory buffer. */ void loadNews(); /** * Loads the updates this window has gotten into the resource manager */ void loadUpdates(); enum class DialogState { DownloadNews, DownloadList, DownloadResources, Done, }; /** Status of the current download. */ DialogState mDialogState = DialogState::DownloadNews; /** Host where we get the updated files. */ std::string mUpdateHost; /** Place where the updates are stored (absolute path). */ std::string mUpdatesDir; /** The file currently downloading. */ std::string mCurrentFile; /** Download handle. */ std::unique_ptr mDownload; /** List of files to download. */ std::vector mUpdateFiles; /** Index of the file to be downloaded. */ unsigned int mUpdateIndex = 0; /** Tells ~UpdaterWindow() if it should load updates */ bool mLoadUpdates; gcn::Label *mLabel; /**< Progress bar caption. */ Button *mCancelButton; /**< Button to stop the update process. */ Button *mPlayButton; /**< Button to start playing. */ ProgressBar *mProgressBar; /**< Update progress bar. */ BrowserBox *mBrowserBox; /**< Box to display news. */ ScrollArea *mScrollArea; /**< Used to scroll news box. */ std::unique_ptr mLinkHandler; };