From e3f63604f2910edc74db8180fff2f5b62221d7fa Mon Sep 17 00:00:00 2001 From: HoraK-FDF Date: Thu, 3 Aug 2023 04:21:49 +0000 Subject: weapon base attack delay standardization --- evolved.py | 109 ++++++++++++++++++++++++++++++++++++++++++------------------- 1 file changed, 75 insertions(+), 34 deletions(-) diff --git a/evolved.py b/evolved.py index f293eb5..5acf5d0 100755 --- a/evolved.py +++ b/evolved.py @@ -441,38 +441,33 @@ IT_AMMO # View enum class ItemLook : uint16_t { - NONE = 0, - BLADE = 1, // or some other common weapons - SETZER_AND_SCYTHE = 3, - STAFF = 10, - BOW = 11, - COUNT = 17, + W_FIST, // 0 Fist + W_DAGGER, // 1 Dagger + W_1HSWORD, // 2 Sword + W_2HSWORD, // 3 TwoHandSword + W_1HSPEAR, // 4 Spear + W_2HSPEAR, // 5 TwoHandSpear + W_1HAXE, // 6 Axe + W_2HAXE, // 7 TwoHandAxe + W_MACE, // 8 Mace + W_2HMACE, // 9 TwoHandMace + W_STAFF, // 10 Rod + W_BOW, // 11 Bow + W_KNUCKLE, // 12 Knuckle + W_MUSICAL, // 13 Instrument + W_WHIP, // 14 Whip + W_BOOK, // 15 Book + W_KATAR, // 16 Katar + W_REVOLVER, // 17 Revolver + W_RIFLE, // 18 Rifle + W_GATLING, // 19 GatlingGun + W_SHOTGUN, // 20 Shotgun + W_GRENADE, // 21 GrenadeLauncher + W_HUUMA, // 22 FuumaShuriken + W_2HSTAFF, // 23 TwoHandRod + COUNT, }; -// coefficients for each weapon type -// (not all used) -static //const -earray aspd_base_0 //= -{{ -650_ms, // 0 NONE -700_ms, // 1 BLADE or some other common weapons -750_ms, // 2 -610_ms, // 3 SETZER_AND_SCYTHE -2000_ms, // 4 -2000_ms, // 5 -800_ms, // 6 Falchion -2000_ms, // 7 -700_ms, // 8 -700_ms, // 9 -650_ms, //10 STAFF / Sandcutter -900_ms, //11 BOW -2000_ms, //12 -2000_ms, //13 -2000_ms, //14 -2000_ms, //15 -2000_ms, //16 -}}; - # Loc enum class EPOS : uint16_t { @@ -521,15 +516,61 @@ def write_item(i, f): type="10" ## View - if i.aegis == "Setzer" or i.aegis == "Scythe" or i.aegis == "DragonSword": + if i.subtype == "W_FIST": + view="0" + elif i.subtype == "W_DAGGER": + view="1" + elif i.subtype == "W_1HSWORD": + view="2" + elif i.subtype == "W_2HSWORD": view="3" - elif i.aegis == "Beheader": + elif i.subtype == "W_1HSPEAR": view="4" - elif i.aegis == "SandCutter" or i.aegis == "Jackal" or i.aegis == "WoodenStaff" or i.aegis == "SweetTooth": + elif i.subtype == "W_2HSPEAR": + view="5" + elif i.subtype == "W_1HAXE": + view="6" + elif i.subtype == "W_2HAXE": + view="7" + elif i.subtype == "W_MACE": + view="8" + elif i.subtype == "W_2HMACE": + view="9" + elif i.subtype == "W_STAFF": view="10" elif i.subtype == "W_BOW": view="11" - elif i.type == "IT_WEAPON": + elif i.subtype == "W_KNUCKLE": + view="12" + elif i.subtype == "W_MUSICAL": + view="13" + elif i.subtype == "W_WHIP": + view="14" + elif i.subtype == "W_BOOK": + view="15" + elif i.subtype == "W_KATAR": + view="16" + elif i.subtype == "W_REVOLVER": + view="17" + elif i.subtype == "W_RIFLE": + view="18" + elif i.subtype == "W_GATLING": + view="19" + elif i.subtype == "W_SHOTGUN": + view="20" + elif i.subtype == "W_GRENADE": + view="21" + elif i.subtype == "W_HUUMA": + view="22" + elif i.subtype == "W_2HSTAFF": + view="23" + elif i.subtype == "A_ARROW": + view="0" + elif i.subtype == "A_SHELL": + view="0" + elif i.type == "IT_AMMO": + view="0" + elif i.type == "IT_WEAPON": # fall through if subtype was missing (W_DAGGER) view="1" else: view="0" -- cgit v1.2.3-60-g2f50