From 66070e65f271b7d2415cac55477d895cbc390f24 Mon Sep 17 00:00:00 2001 From: HoraK-FDF Date: Mon, 3 Apr 2023 21:16:47 +0200 Subject: evolved.py beheader add --- evolved.py | 27 ++++++++++++++++++++++++++- 1 file changed, 26 insertions(+), 1 deletion(-) diff --git a/evolved.py b/evolved.py index 5aaab21..84d8be9 100755 --- a/evolved.py +++ b/evolved.py @@ -432,6 +432,30 @@ enum class ItemLook : uint16_t COUNT = 17, }; +// coefficients for each weapon type +// (not all used) +static //const +earray aspd_base_0 //= +{{ +650_ms, // 0 NONE +700_ms, // 1 BLADE or some other common weapons +750_ms, // 2 +610_ms, // 3 SETZER_AND_SCYTHE +2000_ms, // 4 +2000_ms, // 5 +800_ms, // 6 Falchion +2000_ms, // 7 +700_ms, // 8 +700_ms, // 9 +650_ms, //10 STAFF / Sandcutter +900_ms, //11 BOW +2000_ms, //12 +2000_ms, //13 +2000_ms, //14 +2000_ms, //15 +2000_ms, //16 +}}; + # Loc enum class EPOS : uint16_t { @@ -482,8 +506,9 @@ def write_item(i, f): ## View if i.aegis == "Setzer" or i.aegis == "Scythe": view="3" + elif i.aegis == "Beheader": + view="4" elif i.aegis == "SandCutter" or i.aegis == "Jackal" or i.aegis == "WoodenStaff" or i.aegis == "SweetTooth": - # why do SandCutter and Jackal use a value thats used for staffs? this value is never used though even for real staffs. view="10" elif i.subtype == "W_BOW": view="11" -- cgit v1.2.3-60-g2f50