#include "trade.hpp" #include "../io/cxxstdio.hpp" #include "../common/nullpo.hpp" #include "battle.hpp" #include "clif.hpp" #include "itemdb.hpp" #include "map.hpp" #include "npc.hpp" #include "pc.hpp" #include "storage.hpp" #include "../poison.hpp" /*========================================== * 取引要請を相手に送る *------------------------------------------ */ void trade_traderequest(dumb_ptr sd, int target_id) { dumb_ptr target_sd; nullpo_retv(sd); if ((target_sd = map_id2sd(target_id)) != NULL) { if (!battle_config.invite_request_check) { if (target_sd->party_invite > 0) { clif_tradestart(sd, 2); // 相手はPT要請中かGuild要請中 return; } } if (target_sd->npc_id) { //Trade fails if you are using an NPC. clif_tradestart(sd, 2); return; } if ((target_sd->trade_partner != 0) || (sd->trade_partner != 0)) { trade_tradecancel(sd); //person is in another trade } else { if (sd->bl_m != target_sd->bl_m || (sd->bl_x - target_sd->bl_x <= -5 || sd->bl_x - target_sd->bl_x >= 5) || (sd->bl_y - target_sd->bl_y <= -5 || sd->bl_y - target_sd->bl_y >= 5)) { clif_tradestart(sd, 0); //too far } else if (sd != target_sd) { target_sd->trade_partner = sd->status.account_id; sd->trade_partner = target_sd->status.account_id; clif_traderequest(target_sd, sd->status.name); } } } else { clif_tradestart(sd, 1); //character does not exist } } /*========================================== * 取引要請 *------------------------------------------ */ void trade_tradeack(dumb_ptr sd, int type) { dumb_ptr target_sd; nullpo_retv(sd); if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) { clif_tradestart(target_sd, type); clif_tradestart(sd, type); if (type == 4) { // Cancel sd->deal_locked = 0; sd->trade_partner = 0; target_sd->deal_locked = 0; target_sd->trade_partner = 0; } if (sd->npc_id != 0) npc_event_dequeue(sd); if (target_sd->npc_id != 0) npc_event_dequeue(target_sd); //close STORAGE window if it's open. It protects from spooffing packets [Lupus] if (sd->state.storage_open) storage_storageclose(sd); } } /*========================================== * アイテム追加 *------------------------------------------ */ void trade_tradeadditem(dumb_ptr sd, int index, int amount) { dumb_ptr target_sd; struct item_data *id; int trade_i; int trade_weight = 0; int free_ = 0; int c; int i; nullpo_retv(sd); if (((target_sd = map_id2sd(sd->trade_partner)) != NULL) && (sd->deal_locked < 1)) { if (index < 2 || index >= MAX_INVENTORY + 2) { if (index == 0 && amount > 0 && amount <= sd->status.zeny) { sd->deal_zeny = amount; clif_tradeadditem(sd, target_sd, 0, amount); } } // note: amount is overridden below! else if (amount <= sd->status.inventory[index - 2].amount && amount > 0) { // determine free slots of receiver for (i = 0; i < MAX_INVENTORY; i++) { if (target_sd->status.inventory[i].nameid == 0 && target_sd->inventory_data[i] == NULL) free_++; } for (trade_i = 0; trade_i < 10; trade_i++) { if (sd->deal_item_amount[trade_i] == 0) { // calculate trade weight trade_weight += sd->inventory_data[index - 2]->weight * amount; // determine if item is a stackable already in receivers inventory, and up free count for (i = 0; i < MAX_INVENTORY; i++) { if (target_sd->status.inventory[i].nameid == sd->status.inventory[index - 2].nameid && target_sd->inventory_data[i] != NULL) { id = target_sd->inventory_data[i]; if (id->type != ItemType::WEAPON && id->type != ItemType::ARMOR && id->type != ItemType::_7 && id->type != ItemType::_8) { free_++; break; } } } if (target_sd->weight + trade_weight > target_sd->max_weight) { clif_tradeitemok(sd, index, 0, 1); //fail to add item -- the player was over weighted. amount = 0; // [MouseJstr] } else if (free_ <= 0) { clif_tradeitemok(sd, index, 0, 2); //fail to add item -- no free slots at receiver amount = 0; // peavey } else { for (c = 0; c == trade_i - 1; c++) { // re-deal exploit protection [Valaris] if (sd->deal_item_index[c] == index) { trade_tradecancel(sd); return; } } pc_unequipinvyitem(sd, index - 2, CalcStatus::NOW); sd->deal_item_index[trade_i] = index; sd->deal_item_amount[trade_i] += amount; clif_tradeitemok(sd, index, amount, 0); //success to add item clif_tradeadditem(sd, target_sd, index, amount); } break; } else { // calculate weight for stored deal trade_weight += sd->inventory_data[sd->deal_item_index[trade_i] - 2]->weight * sd->deal_item_amount[trade_i]; // count free stackables in stored deal for (i = 0; i < MAX_INVENTORY; i++) { if (target_sd->status.inventory[i].nameid == sd->status. inventory[sd->deal_item_index[trade_i] - 2].nameid && target_sd->inventory_data[i] != NULL) { id = target_sd->inventory_data[i]; if (id->type != ItemType::WEAPON && id->type != ItemType::ARMOR && id->type != ItemType::_7 && id->type != ItemType::_8) { free_++; break; } } } } // used a slot, but might be cancelled out by stackable checks above free_--; } } } } /*========================================== * アイテム追加完了(ok押し) *------------------------------------------ */ void trade_tradeok(dumb_ptr sd) { dumb_ptr target_sd; int trade_i; nullpo_retv(sd); for (trade_i = 0; trade_i < 10; trade_i++) { if (sd->deal_item_amount[trade_i] > sd->status.inventory[sd->deal_item_index[trade_i] - 2].amount || sd->deal_item_amount[trade_i] < 0) { trade_tradecancel(sd); return; } } if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) { sd->deal_locked = 1; clif_tradeitemok(sd, 0, 0, 0); clif_tradedeal_lock(sd, 0); clif_tradedeal_lock(target_sd, 1); } } /*========================================== * 取引キャンセル *------------------------------------------ */ void trade_tradecancel(dumb_ptr sd) { dumb_ptr target_sd; int trade_i; nullpo_retv(sd); if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) { for (trade_i = 0; trade_i < 10; trade_i++) { //give items back (only virtual) if (sd->deal_item_amount[trade_i] != 0) { clif_additem(sd, sd->deal_item_index[trade_i] - 2, sd->deal_item_amount[trade_i], PickupFail::OKAY); sd->deal_item_index[trade_i] = 0; sd->deal_item_amount[trade_i] = 0; } if (target_sd->deal_item_amount[trade_i] != 0) { clif_additem(target_sd, target_sd->deal_item_index[trade_i] - 2, target_sd->deal_item_amount[trade_i], PickupFail::OKAY); target_sd->deal_item_index[trade_i] = 0; target_sd->deal_item_amount[trade_i] = 0; } } if (sd->deal_zeny) { sd->deal_zeny = 0; clif_updatestatus(sd, SP::ZENY); } if (target_sd->deal_zeny) { clif_updatestatus(target_sd, SP::ZENY); target_sd->deal_zeny = 0; } sd->deal_locked = 0; sd->trade_partner = 0; target_sd->deal_locked = 0; target_sd->trade_partner = 0; clif_tradecancelled(sd); clif_tradecancelled(target_sd); } } /*========================================== * 取引許諾(trade押し) *------------------------------------------ */ void trade_tradecommit(dumb_ptr sd) { dumb_ptr target_sd; int trade_i; nullpo_retv(sd); if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) { MAP_LOG_PC(sd, " TRADECOMMIT WITH %d GIVE %d GET %d", target_sd->status.char_id, sd->deal_zeny, target_sd->deal_zeny); if ((sd->deal_locked >= 1) && (target_sd->deal_locked >= 1)) { // both have pressed 'ok' if (sd->deal_locked < 2) { sd->deal_locked = 2; } // set locked to 2 if (target_sd->deal_locked == 2) { // the other one pressed 'trade' too if (sd->deal_zeny > sd->status.zeny) { sd->deal_zeny = 0; trade_tradecancel(sd); MAP_LOG_PC(sd, " TRADECANCEL"); return; } if (target_sd->deal_zeny > target_sd->status.zeny) { target_sd->deal_zeny = 0; trade_tradecancel(sd); MAP_LOG_PC(sd, " TRADECANCEL"); return; } sd->trade_partner = 0; target_sd->trade_partner = 0; for (trade_i = 0; trade_i < 10; trade_i++) { if (sd->deal_item_amount[trade_i] != 0) { int n = sd->deal_item_index[trade_i] - 2; PickupFail flag = pc_additem(target_sd, &sd->status.inventory[n], sd->deal_item_amount[trade_i]); if (flag == PickupFail::OKAY) pc_delitem(sd, n, sd->deal_item_amount[trade_i], 1); else clif_additem(sd, n, sd->deal_item_amount[trade_i], PickupFail::OKAY); sd->deal_item_index[trade_i] = 0; sd->deal_item_amount[trade_i] = 0; } if (target_sd->deal_item_amount[trade_i] != 0) { int n = target_sd->deal_item_index[trade_i] - 2; PickupFail flag = pc_additem(sd, &target_sd->status.inventory[n], target_sd->deal_item_amount[trade_i]); if (flag == PickupFail::OKAY) pc_delitem(target_sd, n, target_sd->deal_item_amount[trade_i], 1); else clif_additem(target_sd, n, target_sd->deal_item_amount[trade_i], PickupFail::OKAY); target_sd->deal_item_index[trade_i] = 0; target_sd->deal_item_amount[trade_i] = 0; } } if (sd->deal_zeny) { int deal = sd->deal_zeny; sd->deal_zeny = 0; sd->status.zeny -= deal; clif_updatestatus(sd, SP::ZENY); target_sd->status.zeny += deal; clif_updatestatus(target_sd, SP::ZENY); } if (target_sd->deal_zeny) { int deal = target_sd->deal_zeny; target_sd->deal_zeny = 0; target_sd->status.zeny -= deal; clif_updatestatus(target_sd, SP::ZENY); sd->status.zeny += deal; clif_updatestatus(sd, SP::ZENY); } sd->deal_locked = 0; target_sd->deal_locked = 0; clif_tradecompleted(sd, 0); clif_tradecompleted(target_sd, 0); MAP_LOG_PC(sd, " TRADEOK"); } } } } // This is called when a char's zeny is changed // This helps prevent money duplication and other problems // [Jaxad0127] void trade_verifyzeny(dumb_ptr sd) { dumb_ptr target_sd; nullpo_retv(sd); if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) { if (sd->deal_zeny > sd->status.zeny) { if (sd->deal_locked < 1) trade_tradeadditem(sd, 0, sd->status.zeny); // Fix money ammount else trade_tradecancel(sd); // Or cancel the trade if we can't fix it } } }