// $Id: npc.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $ #include #include #include #include #include #include #include "../common/nullpo.hpp" #include "../common/timer.hpp" #include "battle.hpp" #include "clif.hpp" #include "../common/db.hpp" #include "intif.hpp" #include "itemdb.hpp" #include "map.hpp" #include "mob.hpp" #include "npc.hpp" #include "pc.hpp" #include "script.hpp" #include "skill.hpp" #include "../common/socket.hpp" #ifdef MEMWATCH #include "memwatch.hpp" #endif struct npc_src_list { struct npc_src_list *next; struct npc_src_list *prev; char name[4]; }; static struct npc_src_list *npc_src_first, *npc_src_last; static int npc_id = START_NPC_NUM; static int npc_warp, npc_shop, npc_script, npc_mob; int npc_get_new_npc_id (void) { return npc_id++; } static struct dbt *ev_db; static struct dbt *npcname_db; struct event_data { struct npc_data *nd; int pos; }; static struct tm ev_tm_b; // 時計イベント用 /*========================================== * NPCの無効化/有効化 * npc_enable * npc_enable_sub 有効時にOnTouchイベントを実行 *------------------------------------------ */ static void npc_enable_sub (struct block_list *bl, va_list ap) { struct map_session_data *sd; struct npc_data *nd; char *name = (char *) calloc (50, sizeof (char)); nullpo_retv (bl); nullpo_retv (ap); nullpo_retv (nd = va_arg (ap, struct npc_data *)); if (bl->type == BL_PC && (sd = (struct map_session_data *) bl)) { if (nd->flag & 1) // 無効化されている return; memcpy (name, nd->name, sizeof(nd->name)); if (sd->areanpc_id == nd->bl.id) return; sd->areanpc_id = nd->bl.id; npc_event (sd, strcat (name, "::OnTouch"), 0); } free (name); } int npc_enable (const char *name, int flag) { struct npc_data *nd = (struct npc_data *)strdb_search (npcname_db, name); if (nd == NULL) return 0; if (flag & 1) { // 有効化 nd->flag &= ~1; clif_spawnnpc (nd); } else if (flag & 2) { nd->flag &= ~1; nd->option = 0x0000; clif_changeoption (&nd->bl); } else if (flag & 4) { nd->flag |= 1; nd->option = 0x0002; clif_changeoption (&nd->bl); } else { // 無効化 nd->flag |= 1; clif_clearchar (&nd->bl, 0); } if (flag & 3 && (nd->u.scr.xs > 0 || nd->u.scr.ys > 0)) map_foreachinarea (npc_enable_sub, nd->bl.m, nd->bl.x - nd->u.scr.xs, nd->bl.y - nd->u.scr.ys, nd->bl.x + nd->u.scr.xs, nd->bl.y + nd->u.scr.ys, BL_PC, nd); return 0; } /*========================================== * NPCを名前で探す *------------------------------------------ */ struct npc_data *npc_name2id (const char *name) { return (struct npc_data *)strdb_search (npcname_db, name); } /*========================================== * イベントキューのイベント処理 *------------------------------------------ */ int npc_event_dequeue (struct map_session_data *sd) { nullpo_retr (0, sd); sd->npc_id = 0; if (sd->eventqueue[0][0]) // キューのイベント処理 { if (!pc_addeventtimer(sd, 100, sd->eventqueue[0])) { printf ("npc_event_dequeue(): Event timer is full.\n"); return 0; } if (MAX_EVENTQUEUE > 1) memmove (sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE - 1) * sizeof (sd->eventqueue[0])); sd->eventqueue[MAX_EVENTQUEUE - 1][0] = '\0'; return 1; } return 0; } int npc_delete (struct npc_data *nd) { nullpo_retr (1, nd); if (nd->bl.prev == NULL) return 1; clif_clearchar_area (&nd->bl, 1); map_delblock (&nd->bl); return 0; } /*========================================== * イベントの遅延実行 *------------------------------------------ */ void npc_event_timer (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { struct map_session_data *sd = map_id2sd (id); if (sd == NULL) return; npc_event (sd, (const char *) data, 0); free ((void *) data); } int npc_timer_event (const char *eventname) // Added by RoVeRT { struct event_data *ev = (struct event_data *)strdb_search (ev_db, eventname); struct npc_data *nd; // int xs,ys; if ((ev == NULL || (nd = ev->nd) == NULL)) { printf ("npc_event: event not found [%s]\n", eventname); return 0; } run_script (nd->u.scr.script, ev->pos, nd->bl.id, nd->bl.id); return 0; } /* int npc_timer_sub_sub(void *key,void *data,va_list ap) // Added by RoVeRT { char *p=(char *)key; struct event_data *ev=(struct event_data *)data; int *c=va_arg(ap,int *); int tick=0,ctick=gettick(); char temp[10]; char event[100]; if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){ sscanf(&p[9],"%s",temp); tick=atoi(temp); strcpy( event, ev->nd->name); strcat( event, p); if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) { npc_timer_event(event); ev->nd->lastaction = ctick; } } return 0; } int npc_timer_sub(void *key,void *data,va_list ap) // Added by RoVeRT { struct npc_data *nd=(struct npc_data*)data; if(nd->timer == -1) return 0; strdb_foreach(ev_db,npc_timer_sub_sub,&nd->bl.id); return 0; } int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT { strdb_foreach(npcname_db,npc_timer_sub); free((void*)data); return 0; }*/ /*========================================== * イベント用ラベルのエクスポート * npc_parse_script->strdb_foreachから呼ばれる *------------------------------------------ */ static int npc_event_export (void *key, void *data, va_list ap) { char *lname = (char *) key; int pos = (int) data; struct npc_data *nd = va_arg (ap, struct npc_data *); if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) { struct event_data *ev; char *buf; char *p = strchr (lname, ':'); // エクスポートされる CREATE (ev, struct event_data, 1); CREATE (buf, char, 50); if (p == NULL || (p - lname) > 24) { printf ("npc_event_export: label name error !\n"); exit (1); } else { ev->nd = nd; ev->pos = pos; *p = '\0'; sprintf (buf, "%s::%s", nd->exname, lname); *p = ':'; strdb_insert (ev_db, buf, ev); // if (battle_config.etc_log) // printf("npc_event_export: export [%s]\n",buf); } } return 0; } /*========================================== * 全てのNPCのOn*イベント実行 *------------------------------------------ */ static void npc_event_doall_sub (db_key_t key, db_val_t data, va_list ap) { const char *p = key.s; int rid, argc; argrec_t *argv; struct event_data *ev; int *c; const char *name; nullpo_retv (ev = (struct event_data *) data); nullpo_retv (ap); nullpo_retv (c = va_arg (ap, int *)); name = va_arg (ap, const char *); rid = va_arg (ap, int); argc = va_arg (ap, int); argv = va_arg (ap, argrec_t *); if ((p = strchr (p, ':')) && p && strcasecmp (name, p) == 0) { run_script_l (ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id, argc, argv); (*c)++; } } int npc_event_doall_l (const char *name, int rid, int argc, argrec_t * args) { int c = 0; char buf[64] = "::"; strncpy (buf + 2, name, sizeof(buf)-3); buf[sizeof(buf)-1] = '\0'; strdb_foreach (ev_db, npc_event_doall_sub, &c, buf, rid, argc, args); return c; } static void npc_event_do_sub (db_key_t key, db_val_t data, va_list ap) { const char *p = key.s; struct event_data *ev; int *c; const char *name; int rid, argc; argrec_t *argv; nullpo_retv (ev = (struct event_data *) data); nullpo_retv (ap); nullpo_retv (c = va_arg (ap, int *)); name = va_arg (ap, const char *); rid = va_arg (ap, int); argc = va_arg (ap, int); argv = va_arg (ap, argrec_t *); if (p && strcasecmp (name, p) == 0) { run_script_l (ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id, argc, argv); (*c)++; } } int npc_event_do_l (const char *name, int rid, int argc, argrec_t * args) { int c = 0; if (*name == ':' && name[1] == ':') { return npc_event_doall_l (name + 2, rid, argc, args); } strdb_foreach (ev_db, npc_event_do_sub, &c, name, rid, argc, args); return c; } /*========================================== * 時計イベント実行 *------------------------------------------ */ static void npc_event_do_clock (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { time_t timer; struct tm *t; char buf[64]; int c = 0; time (&timer); t = gmtime (&timer); if (t->tm_min != ev_tm_b.tm_min) { sprintf (buf, "OnMinute%02d", t->tm_min); c += npc_event_doall (buf); sprintf (buf, "OnClock%02d%02d", t->tm_hour, t->tm_min); c += npc_event_doall (buf); } if (t->tm_hour != ev_tm_b.tm_hour) { sprintf (buf, "OnHour%02d", t->tm_hour); c += npc_event_doall (buf); } if (t->tm_mday != ev_tm_b.tm_mday) { sprintf (buf, "OnDay%02d%02d", t->tm_mon + 1, t->tm_mday); c += npc_event_doall (buf); } memcpy (&ev_tm_b, t, sizeof (ev_tm_b)); } /*========================================== * OnInitイベント実行(&時計イベント開始) *------------------------------------------ */ int npc_event_do_oninit (void) { int c = npc_event_doall ("OnInit"); printf ("npc: OnInit Event done. (%d npc)\n", c); add_timer_interval (gettick () + 100, npc_event_do_clock, 0, 0, 1000); return 0; } /*========================================== * OnTimer NPC event - by RoVeRT *------------------------------------------ */ static int npc_addeventtimer (struct npc_data *nd, int tick, const char *name) { int i; for (i = 0; i < MAX_EVENTTIMER; i++) if (nd->eventtimer[i] == -1) break; if (i < MAX_EVENTTIMER) { char *evname; CREATE (evname, char, 24); memcpy (evname, name, 24); nd->eventtimer[i] = add_timer (gettick () + tick, npc_event_timer, nd->bl.id, (int) evname); } else printf ("npc_addtimer: event timer is full !\n"); return 0; } static int npc_deleventtimer (struct npc_data *nd, const char *name) { int i; for (i = 0; i < MAX_EVENTTIMER; i++) if (nd->eventtimer[i] != -1 && strcmp ((char *) (get_timer (nd->eventtimer [i])->data), name) == 0) { delete_timer (nd->eventtimer[i], npc_event_timer); nd->eventtimer[i] = -1; break; } return 0; } static int npc_cleareventtimer (struct npc_data *nd) { int i; for (i = 0; i < MAX_EVENTTIMER; i++) if (nd->eventtimer[i] != -1) { delete_timer (nd->eventtimer[i], npc_event_timer); nd->eventtimer[i] = -1; } return 0; } static void npc_do_ontimer_sub (db_key_t key, db_val_t data, va_list ap) { const char *p = key.s; struct event_data *ev = (struct event_data *) data; int *c = va_arg (ap, int *); // struct map_session_data *sd=va_arg(ap,struct map_session_data *); int option = va_arg (ap, int); int tick = 0; char temp[10]; char event[50]; if (ev->nd->bl.id == (int) *c && (p = strchr (p, ':')) && p && strncasecmp ("::OnTimer", p, 8) == 0) { sscanf (&p[9], "%s", temp); tick = atoi (temp); strcpy (event, ev->nd->name); strcat (event, p); if (option != 0) { npc_addeventtimer (ev->nd, tick, event); } else { npc_deleventtimer (ev->nd, event); } } } int npc_do_ontimer (int id, struct map_session_data *sd, int option) { strdb_foreach (ev_db, npc_do_ontimer_sub, &id, sd, option); return 0; } /*========================================== * タイマーイベント用ラベルの取り込み * npc_parse_script->strdb_foreachから呼ばれる *------------------------------------------ */ static int npc_timerevent_import (void *key, void *data, va_list ap) { char *lname = (char *) key; int pos = (int) data; struct npc_data *nd = va_arg (ap, struct npc_data *); int t = 0, i = 0; if (sscanf (lname, "OnTimer%d%n", &t, &i) == 1 && lname[i] == ':') { // タイマーイベント struct npc_timerevent_list *te = nd->u.scr.timer_event; int j; i = nd->u.scr.timeramount; RECREATE (te, struct npc_timerevent_list, i+1); for (j = 0; j < i; j++) { if (te[j].timer > t) { memmove (te + j + 1, te + j, sizeof (struct npc_timerevent_list) * (i - j)); break; } } te[j].timer = t; te[j].pos = pos; nd->u.scr.timer_event = te; nd->u.scr.timeramount = i + 1; } return 0; } /*========================================== * タイマーイベント実行 *------------------------------------------ */ static void npc_timerevent (timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { int next, t; struct npc_data *nd = (struct npc_data *) map_id2bl (id); struct npc_timerevent_list *te; if (nd == NULL || nd->u.scr.nexttimer < 0) { printf ("npc_timerevent: ??\n"); return; } nd->u.scr.timertick = tick; te = nd->u.scr.timer_event + nd->u.scr.nexttimer; nd->u.scr.timerid = -1; t = nd->u.scr.timer += data; nd->u.scr.nexttimer++; if (nd->u.scr.timeramount > nd->u.scr.nexttimer) { next = nd->u.scr.timer_event[nd->u.scr.nexttimer].timer - t; nd->u.scr.timerid = add_timer (tick + next, npc_timerevent, id, next); } run_script (nd->u.scr.script, te->pos, 0, nd->bl.id); } /*========================================== * タイマーイベント開始 *------------------------------------------ */ int npc_timerevent_start (struct npc_data *nd) { int j, n, next; nullpo_retr (0, nd); n = nd->u.scr.timeramount; if (nd->u.scr.nexttimer >= 0 || n == 0) return 0; for (j = 0; j < n; j++) { if (nd->u.scr.timer_event[j].timer > nd->u.scr.timer) break; } nd->u.scr.nexttimer = j; nd->u.scr.timertick = gettick (); if (j >= n) return 0; next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; nd->u.scr.timerid = add_timer (gettick () + next, npc_timerevent, nd->bl.id, next); return 0; } /*========================================== * タイマーイベント終了 *------------------------------------------ */ int npc_timerevent_stop (struct npc_data *nd) { nullpo_retr (0, nd); if (nd->u.scr.nexttimer >= 0) { nd->u.scr.nexttimer = -1; nd->u.scr.timer += (int) (gettick () - nd->u.scr.timertick); if (nd->u.scr.timerid != -1) delete_timer (nd->u.scr.timerid, npc_timerevent); nd->u.scr.timerid = -1; } return 0; } /*========================================== * タイマー値の所得 *------------------------------------------ */ int npc_gettimerevent_tick (struct npc_data *nd) { int tick; nullpo_retr (0, nd); tick = nd->u.scr.timer; if (nd->u.scr.nexttimer >= 0) tick += (int) (gettick () - nd->u.scr.timertick); return tick; } /*========================================== * タイマー値の設定 *------------------------------------------ */ int npc_settimerevent_tick (struct npc_data *nd, int newtimer) { int flag; nullpo_retr (0, nd); flag = nd->u.scr.nexttimer; npc_timerevent_stop (nd); nd->u.scr.timer = newtimer; if (flag >= 0) npc_timerevent_start (nd); return 0; } /*========================================== * イベント型のNPC処理 *------------------------------------------ */ int npc_event (struct map_session_data *sd, const char *eventname, int mob_kill) { struct event_data *ev = (struct event_data *)strdb_search (ev_db, eventname); struct npc_data *nd; int xs, ys; char mobevent[100]; if (sd == NULL) { printf ("npc_event nullpo?\n"); } if (ev == NULL && eventname && strcmp (((eventname) + strlen (eventname) - 9), "::OnTouch") == 0) return 1; if (ev == NULL || (nd = ev->nd) == NULL) { if (mob_kill && (ev == NULL || (nd = ev->nd) == NULL)) { strcpy (mobevent, eventname); strcat (mobevent, "::OnMyMobDead"); ev = (struct event_data *)strdb_search (ev_db, mobevent); if (ev == NULL || (nd = ev->nd) == NULL) { if (strncasecmp (eventname, "GM_MONSTER", 10) != 0) printf ("npc_event: event not found [%s]\n", mobevent); return 0; } } else { if (battle_config.error_log) printf ("npc_event: event not found [%s]\n", eventname); return 0; } } xs = nd->u.scr.xs; ys = nd->u.scr.ys; if (xs >= 0 && ys >= 0) { if (nd->bl.m != sd->bl.m) return 1; if (xs > 0 && (sd->bl.x < nd->bl.x - xs / 2 || nd->bl.x + xs / 2 < sd->bl.x)) return 1; if (ys > 0 && (sd->bl.y < nd->bl.y - ys / 2 || nd->bl.y + ys / 2 < sd->bl.y)) return 1; } if (sd->npc_id != 0) { // if (battle_config.error_log) // printf("npc_event: npc_id != 0\n"); int i; for (i = 0; i < MAX_EVENTQUEUE; i++) if (!sd->eventqueue[i][0]) break; if (i == MAX_EVENTQUEUE) { if (battle_config.error_log) printf ("npc_event: event queue is full !\n"); } else { // if (battle_config.etc_log) // printf("npc_event: enqueue\n"); strncpy (sd->eventqueue[i], eventname, 50); sd->eventqueue[i][49] = '\0'; } return 1; } if (nd->flag & 1) { // 無効化されている npc_event_dequeue (sd); return 0; } sd->npc_id = nd->bl.id; sd->npc_pos = run_script (nd->u.scr.script, ev->pos, sd->bl.id, nd->bl.id); return 0; } static void npc_command_sub (db_key_t key, db_val_t data, va_list ap) { const char *p = key.s; struct event_data *ev = (struct event_data *) data; char *npcname = va_arg (ap, char *); char *command = va_arg (ap, char *); char temp[100]; if (strcmp (ev->nd->name, npcname) == 0 && (p = strchr (p, ':')) && p && strncasecmp ("::OnCommand", p, 10) == 0) { sscanf (&p[11], "%s", temp); if (strcmp (command, temp) == 0) run_script (ev->nd->u.scr.script, ev->pos, 0, ev->nd->bl.id); } } int npc_command (struct map_session_data *sd, const char *npcname, const char *command) { strdb_foreach (ev_db, npc_command_sub, npcname, command); return 0; } /*========================================== * 接触型のNPC処理 *------------------------------------------ */ int npc_touch_areanpc (struct map_session_data *sd, int m, int x, int y) { int i, f = 1; int xs, ys; nullpo_retr (1, sd); if (sd->npc_id) return 1; for (i = 0; i < map[m].npc_num; i++) { if (map[m].npc[i]->flag & 1) { // 無効化されている f = 0; continue; } switch (map[m].npc[i]->bl.subtype) { case WARP: xs = map[m].npc[i]->u.warp.xs; ys = map[m].npc[i]->u.warp.ys; break; case MESSAGE: case SCRIPT: xs = map[m].npc[i]->u.scr.xs; ys = map[m].npc[i]->u.scr.ys; break; default: continue; } if (x >= map[m].npc[i]->bl.x - xs / 2 && x < map[m].npc[i]->bl.x - xs / 2 + xs && y >= map[m].npc[i]->bl.y - ys / 2 && y < map[m].npc[i]->bl.y - ys / 2 + ys) break; } if (i == map[m].npc_num) { if (f) { if (battle_config.error_log) printf ("npc_touch_areanpc : some bug \n"); } return 1; } switch (map[m].npc[i]->bl.subtype) { case WARP: skill_stop_dancing (&sd->bl, 0); pc_setpos (sd, map[m].npc[i]->u.warp.name, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, 0); break; case MESSAGE: case SCRIPT: { char *name = (char *)malloc (50); memcpy (name, map[m].npc[i]->name, 50); if (sd->areanpc_id == map[m].npc[i]->bl.id) return 1; sd->areanpc_id = map[m].npc[i]->bl.id; if (npc_event (sd, strcat (name, "::OnTouch"), 0) > 0) npc_click (sd, map[m].npc[i]->bl.id); free (name); break; } } return 0; } /*========================================== * 近くかどうかの判定 *------------------------------------------ */ int npc_checknear (struct map_session_data *sd, int id) { struct npc_data *nd; nullpo_retr (0, sd); nd = (struct npc_data *) map_id2bl (id); if (nd == NULL || nd->bl.type != BL_NPC) { if (battle_config.error_log) printf ("no such npc : %d\n", id); return 1; } if (nd->npc_class < 0) // イベント系は常にOK return 0; // エリア判定 if (nd->bl.m != sd->bl.m || nd->bl.x < sd->bl.x - AREA_SIZE - 1 || nd->bl.x > sd->bl.x + AREA_SIZE + 1 || nd->bl.y < sd->bl.y - AREA_SIZE - 1 || nd->bl.y > sd->bl.y + AREA_SIZE + 1) return 1; return 0; } /*========================================== * クリック時のNPC処理 *------------------------------------------ */ int npc_click (struct map_session_data *sd, int id) { struct npc_data *nd; nullpo_retr (1, sd); if (sd->npc_id != 0) { if (battle_config.error_log) printf ("npc_click: npc_id != 0\n"); return 1; } if (npc_checknear (sd, id)) { clif_scriptclose (sd, id); return 1; } nd = (struct npc_data *) map_id2bl (id); if (nd->flag & 1) // 無効化されている return 1; sd->npc_id = id; switch (nd->bl.subtype) { case SHOP: clif_npcbuysell (sd, id); npc_event_dequeue (sd); break; case SCRIPT: sd->npc_pos = run_script (nd->u.scr.script, 0, sd->bl.id, id); break; case MESSAGE: if (nd->u.message) { clif_scriptmes (sd, id, nd->u.message); clif_scriptclose (sd, id); } break; } return 0; } /*========================================== * *------------------------------------------ */ int npc_scriptcont (struct map_session_data *sd, int id) { struct npc_data *nd; nullpo_retr (1, sd); if (id != sd->npc_id) return 1; if (npc_checknear (sd, id)) { clif_scriptclose (sd, id); return 1; } nd = (struct npc_data *) map_id2bl (id); if (!nd /* NPC was disposed? */ || nd->bl.subtype == MESSAGE) { clif_scriptclose (sd, id); npc_event_dequeue (sd); return 0; } sd->npc_pos = run_script (nd->u.scr.script, sd->npc_pos, sd->bl.id, id); return 0; } /*========================================== * *------------------------------------------ */ int npc_buysellsel (struct map_session_data *sd, int id, int type) { struct npc_data *nd; nullpo_retr (1, sd); if (npc_checknear (sd, id)) return 1; nd = (struct npc_data *) map_id2bl (id); if (nd->bl.subtype != SHOP) { if (battle_config.error_log) printf ("no such shop npc : %d\n", id); sd->npc_id = 0; return 1; } if (nd->flag & 1) // 無効化されている return 1; sd->npc_shopid = id; if (type == 0) { clif_buylist (sd, nd); } else { clif_selllist (sd); } return 0; } /*========================================== * *------------------------------------------ */ int npc_buylist (struct map_session_data *sd, int n, unsigned short *item_list) { struct npc_data *nd; double z; int i, j, w, skill, itemamount = 0, new_stacks = 0; nullpo_retr (3, sd); nullpo_retr (3, item_list); if (npc_checknear (sd, sd->npc_shopid)) return 3; nd = (struct npc_data *) map_id2bl (sd->npc_shopid); if (nd->bl.subtype != SHOP) return 3; for (i = 0, w = 0, z = 0; i < n; i++) { for (j = 0; nd->u.shop_item[j].nameid; j++) { if (nd->u.shop_item[j].nameid == item_list[i * 2 + 1]) break; } if (nd->u.shop_item[j].nameid == 0) return 3; if (itemdb_value_notdc (nd->u.shop_item[j].nameid)) z += (double) nd->u.shop_item[j].value * item_list[i * 2]; else z += (double) pc_modifybuyvalue (sd, nd->u.shop_item[j].value) * item_list[i * 2]; itemamount += item_list[i * 2]; switch (pc_checkadditem (sd, item_list[i * 2 + 1], item_list[i * 2])) { case ADDITEM_EXIST: break; case ADDITEM_NEW: if (itemdb_isequip (item_list[i * 2 + 1])) new_stacks += item_list[i * 2]; else new_stacks++; break; case ADDITEM_OVERAMOUNT: return 2; } w += itemdb_weight (item_list[i * 2 + 1]) * item_list[i * 2]; } if (z > (double) sd->status.zeny) return 1; // zeny不足 if (w + sd->weight > sd->max_weight) return 2; // 重量超過 if (pc_inventoryblank (sd) < new_stacks) return 3; // 種類数超過 if (sd->trade_partner != 0) return 4; // cant buy while trading pc_payzeny (sd, (int) z); for (i = 0; i < n; i++) { struct item_data *item_data; if ((item_data = itemdb_exists (item_list[i * 2 + 1])) != NULL) { int amount = item_list[i * 2]; struct item item_tmp; memset (&item_tmp, 0, sizeof (item_tmp)); item_tmp.nameid = item_data->nameid; item_tmp.identify = 1; // npc販売アイテムは鑑定済み if (amount > 1 && (item_data->type == 4 || item_data->type == 5 || item_data->type == 7 || item_data->type == 8)) { for (j = 0; j < amount; j++) { pc_additem (sd, &item_tmp, 1); } } else { pc_additem (sd, &item_tmp, amount); } } } //商人経験値 /* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { z = z * pc_checkskill(sd,MC_DISCOUNT) / ((1 + 300 / itemamount) * 4000) * battle_config.shop_exp; pc_gainexp(sd,0,z); }*/ if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill (sd, MC_DISCOUNT)) > 0) { if (skill > 0) { z = (log (z * (double) skill) * (double) battle_config.shop_exp / 100.); if (z < 1) z = 1; pc_gainexp (sd, 0, (int) z); } } return 0; } /*========================================== * *------------------------------------------ */ int npc_selllist (struct map_session_data *sd, int n, unsigned short *item_list) { double z; int i, skill, itemamount = 0; nullpo_retr (1, sd); nullpo_retr (1, item_list); if (npc_checknear (sd, sd->npc_shopid)) return 1; for (i = 0, z = 0; i < n; i++) { int nameid; if (item_list[i * 2] - 2 < 0 || item_list[i * 2] - 2 >= MAX_INVENTORY) return 1; nameid = sd->status.inventory[item_list[i * 2] - 2].nameid; if (nameid == 0 || sd->status.inventory[item_list[i * 2] - 2].amount < item_list[i * 2 + 1]) return 1; if (sd->trade_partner != 0) return 2; // cant sell while trading if (itemdb_value_notoc (nameid)) z += (double) itemdb_value_sell (nameid) * item_list[i * 2 + 1]; else z += (double) pc_modifysellvalue (sd, itemdb_value_sell (nameid)) * item_list[i * 2 + 1]; itemamount += item_list[i * 2 + 1]; } if (z > MAX_ZENY) z = MAX_ZENY; pc_getzeny (sd, (int) z); for (i = 0; i < n; i++) { int item_id = item_list[i * 2] - 2; pc_delitem (sd, item_id, item_list[i * 2 + 1], 0); } //商人経験値 /* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { z = z * pc_checkskill(sd,MC_OVERCHARGE) / ((1 + 500 / itemamount) * 4000) * battle_config.shop_exp ; pc_gainexp(sd,0,z); }*/ if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill (sd, MC_OVERCHARGE)) > 0) { if (skill > 0) { z = (log (z * (double) skill) * (double) battle_config.shop_exp / 100.); if (z < 1) z = 1; pc_gainexp (sd, 0, (int) z); } } return 0; } // // 初期化関係 // /*========================================== * 読み込むnpcファイルのクリア *------------------------------------------ */ static void npc_clearsrcfile (void) { struct npc_src_list *p = npc_src_first; while (p) { struct npc_src_list *p2 = p; p = p->next; free (p2); } npc_src_first = NULL; npc_src_last = NULL; } /*========================================== * 読み込むnpcファイルの追加 *------------------------------------------ */ void npc_addsrcfile (char *name) { struct npc_src_list *new_src; size_t len; if (strcasecmp (name, "clear") == 0) { npc_clearsrcfile (); return; } len = sizeof (*new_src) + strlen (name); new_src = (struct npc_src_list *) calloc (1, len); new_src->next = NULL; strncpy (new_src->name, name, strlen (name) + 1); if (npc_src_first == NULL) npc_src_first = new_src; if (npc_src_last) npc_src_last->next = new_src; npc_src_last = new_src; } /*========================================== * 読み込むnpcファイルの削除 *------------------------------------------ */ void npc_delsrcfile (char *name) { struct npc_src_list *p = npc_src_first, *pp = NULL, **lp = &npc_src_first; if (strcasecmp (name, "all") == 0) { npc_clearsrcfile (); return; } for (; p; lp = &p->next, pp = p, p = p->next) { if (strcmp (p->name, name) == 0) { *lp = p->next; if (npc_src_last == p) npc_src_last = pp; free (p); break; } } } /*========================================== * warp行解析 *------------------------------------------ */ int npc_parse_warp (const char *w1, const char *w2, const char *w3, const char *w4) { int x, y, xs, ys, to_x, to_y, m; int i, j; char mapname[24], to_mapname[24]; struct npc_data *nd; // 引数の個数チェック if (sscanf (w1, "%[^,],%d,%d", mapname, &x, &y) != 3 || sscanf (w4, "%d,%d,%[^,],%d,%d", &xs, &ys, to_mapname, &to_x, &to_y) != 5) { printf ("bad warp line : %s\n", w3); return 1; } m = map_mapname2mapid (mapname); nd = (struct npc_data *) calloc (1, sizeof (struct npc_data)); nd->bl.id = npc_get_new_npc_id (); nd->n = map_addnpc (m, nd); nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; nd->dir = 0; nd->flag = 0; memcpy (nd->name, w3, 24); memcpy (nd->exname, w3, 24); nd->chat_id = 0; if (!battle_config.warp_point_debug) nd->npc_class = WARP_CLASS; else nd->npc_class = WARP_DEBUG_CLASS; nd->speed = 200; nd->option = 0; nd->opt1 = 0; nd->opt2 = 0; nd->opt3 = 0; memcpy (nd->u.warp.name, to_mapname, 16); xs += 2; ys += 2; nd->u.warp.x = to_x; nd->u.warp.y = to_y; nd->u.warp.xs = xs; nd->u.warp.ys = ys; for (i = 0; i < ys; i++) { for (j = 0; j < xs; j++) { int t; t = map_getcell (m, x - xs / 2 + j, y - ys / 2 + i); if (t == 1 || t == 5) continue; map_setcell (m, x - xs / 2 + j, y - ys / 2 + i, t | 0x80); } } // printf("warp npc %s %d read done\n",mapname,nd->bl.id); npc_warp++; nd->bl.type = BL_NPC; nd->bl.subtype = WARP; map_addblock (&nd->bl); clif_spawnnpc (nd); strdb_insert (npcname_db, nd->name, nd); return 0; } /*========================================== * shop行解析 *------------------------------------------ */ static int npc_parse_shop (char *w1, char *w2, char *w3, char *w4) { char *p; int x, y, dir, m; int max = 100, pos = 0; char mapname[24]; struct npc_data *nd; // 引数の個数チェック if (sscanf (w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || strchr (w4, ',') == NULL) { printf ("bad shop line : %s\n", w3); return 1; } m = map_mapname2mapid (mapname); nd = (struct npc_data *) calloc (1, sizeof (struct npc_data) + sizeof (nd->u.shop_item[0]) * (max + 1)); p = strchr (w4, ','); while (p && pos < max) { int nameid, value; char name[24]; struct item_data *id = NULL; p++; if (sscanf (p, "%d:%d", &nameid, &value) == 2) { } else if (sscanf (p, "%s :%d", name, &value) == 2) { id = itemdb_searchname (name); if (id == NULL) nameid = -1; else nameid = id->nameid; } else break; if (nameid > 0) { nd->u.shop_item[pos].nameid = nameid; if (value < 0) { if (id == NULL) id = itemdb_search (nameid); value = id->value_buy * abs (value); } nd->u.shop_item[pos].value = value; pos++; } p = strchr (p, ','); } if (pos == 0) { free (nd); return 1; } nd->u.shop_item[pos++].nameid = 0; nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; nd->bl.id = npc_get_new_npc_id (); nd->dir = dir; nd->flag = 0; memcpy (nd->name, w3, 24); nd->npc_class = atoi (w4); nd->speed = 200; nd->chat_id = 0; nd->option = 0; nd->opt1 = 0; nd->opt2 = 0; nd->opt3 = 0; nd = (struct npc_data *) realloc (nd, sizeof (struct npc_data) + sizeof (nd->u.shop_item[0]) * pos); //printf("shop npc %s %d read done\n",mapname,nd->bl.id); npc_shop++; nd->bl.type = BL_NPC; nd->bl.subtype = SHOP; nd->n = map_addnpc (m, nd); map_addblock (&nd->bl); clif_spawnnpc (nd); strdb_insert (npcname_db, nd->name, nd); return 0; } /*========================================== * NPCのラベルデータコンバート *------------------------------------------ */ static void npc_convertlabel_db (db_key_t key, db_val_t data, va_list ap) { const char *lname = key.s; int pos = (int) data; struct npc_data *nd; struct npc_label_list *lst; int num; // this exists for evil purposes char *p = const_cast(strchr (lname, ':')); nullpo_retv (ap); nullpo_retv (nd = va_arg (ap, struct npc_data *)); lst = nd->u.scr.label_list; num = nd->u.scr.label_list_num; if (!lst) { lst = (struct npc_label_list *) calloc (1, sizeof (struct npc_label_list)); num = 0; } else lst = (struct npc_label_list *) realloc (lst, sizeof (struct npc_label_list) * (num + 1)); *p = '\0'; // temporarily NUL-terminate lname strncpy (lst[num].name, lname, sizeof(lst[num].name)-1); lst[num].name[sizeof(lst[num].name)-1] = '\0'; *p = ':'; lst[num].pos = pos; nd->u.scr.label_list = lst; nd->u.scr.label_list_num = num + 1; } /*========================================== * script行解析 *------------------------------------------ */ static int npc_parse_script (char *w1, char *w2, char *w3, char *w4, const char *first_line, FILE * fp, int *lines) { int x, y, dir = 0, m, xs = 0, ys = 0, npc_class = 0; // [Valaris] thanks to fov char mapname[24]; char *srcbuf = NULL; const ScriptCode *script = NULL; int srcsize = 65536; int startline = 0; char line[1024]; struct npc_data *nd; int evflag = 0; struct dbt *label_db; char *p; struct npc_label_list *label_dup = NULL; int label_dupnum = 0; int src_id = 0; if (strcmp (w1, "-") == 0) { x = 0; y = 0; m = -1; } else { // 引数の個数チェック if (sscanf (w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || (strcmp (w2, "script") == 0 && strchr (w4, ',') == NULL)) { printf ("bad script line : %s\n", w3); return 1; } m = map_mapname2mapid (mapname); } if (strcmp (w2, "script") == 0) { // スクリプトの解析 srcbuf = (char *) calloc (srcsize, sizeof (char)); if (strchr (first_line, '{')) { strcpy (srcbuf, strchr (first_line, '{')); startline = *lines; } else srcbuf[0] = 0; while (1) { int i; for (i = strlen (srcbuf) - 1; i >= 0 && isspace (srcbuf[i]); i--); if (i >= 0 && srcbuf[i] == '}') break; if (!fgets (line, 1020, fp)) break; (*lines)++; if (feof (fp)) break; if (strlen (srcbuf) + strlen (line) + 1 >= srcsize) { srcsize += 65536; srcbuf = (char *) realloc (srcbuf, srcsize); memset (srcbuf + srcsize - 65536, '\0', 65536); } if (srcbuf[0] != '{') { if (strchr (line, '{')) { strcpy (srcbuf, strchr (line, '{')); startline = *lines; } } else strcat (srcbuf, line); } script = parse_script (srcbuf, startline); if (script == NULL) { // script parse error? free (srcbuf); return 1; } } else { // duplicateする char srcname[128]; struct npc_data *nd2; if (sscanf (w2, "duplicate(%[^)])", srcname) != 1) { printf ("bad duplicate name! : %s", w2); return 0; } if ((nd2 = npc_name2id (srcname)) == NULL) { printf ("bad duplicate name! (not exist) : %s\n", srcname); return 0; } script = nd2->u.scr.script; label_dup = nd2->u.scr.label_list; label_dupnum = nd2->u.scr.label_list_num; src_id = nd2->bl.id; } // end of スクリプト解析 nd = (struct npc_data *) calloc (1, sizeof (struct npc_data)); if (m == -1) { // スクリプトコピー用のダミーNPC } else if (sscanf (w4, "%d,%d,%d", &npc_class, &xs, &ys) == 3) { // 接触型NPC int i, j; if (xs >= 0) xs = xs * 2 + 1; if (ys >= 0) ys = ys * 2 + 1; if (npc_class >= 0) { for (i = 0; i < ys; i++) { for (j = 0; j < xs; j++) { int t; t = map_getcell (m, x - xs / 2 + j, y - ys / 2 + i); if (t == 1 || t == 5) continue; map_setcell (m, x - xs / 2 + j, y - ys / 2 + i, t | 0x80); } } } nd->u.scr.xs = xs; nd->u.scr.ys = ys; } else { // クリック型NPC npc_class = atoi (w4); nd->u.scr.xs = 0; nd->u.scr.ys = 0; } if (npc_class < 0 && m >= 0) { // イベント型NPC evflag = 1; } while ((p = strchr (w3, ':'))) { if (p[1] == ':') break; } if (p) { *p = 0; memcpy (nd->name, w3, 24); memcpy (nd->exname, p + 2, 24); } else { memcpy (nd->name, w3, 24); memcpy (nd->exname, w3, 24); } nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; nd->bl.id = npc_get_new_npc_id (); nd->dir = dir; nd->flag = 0; nd->npc_class = npc_class; nd->speed = 200; nd->u.scr.script = script; nd->u.scr.src_id = src_id; nd->chat_id = 0; nd->option = 0; nd->opt1 = 0; nd->opt2 = 0; nd->opt3 = 0; //printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class); npc_script++; nd->bl.type = BL_NPC; nd->bl.subtype = SCRIPT; if (m >= 0) { nd->n = map_addnpc (m, nd); map_addblock (&nd->bl); if (evflag) { // イベント型 struct event_data *ev = (struct event_data *) calloc (1, sizeof (struct event_data)); ev->nd = nd; ev->pos = 0; strdb_insert (ev_db, nd->exname, ev); } else clif_spawnnpc (nd); } strdb_insert (npcname_db, nd->exname, nd); //----------------------------------------- // ラベルデータの準備 if (srcbuf) { // script本体がある場合の処理 // ラベルデータのコンバート label_db = script_get_label_db (); strdb_foreach (label_db, npc_convertlabel_db, nd); // もう使わないのでバッファ解放 free (srcbuf); } else { // duplicate // nd->u.scr.label_list=malloc(sizeof(struct npc_label_list)*label_dupnum); // memcpy(nd->u.scr.label_list,label_dup,sizeof(struct npc_label_list)*label_dupnum); nd->u.scr.label_list = label_dup; // ラベルデータ共有 nd->u.scr.label_list_num = label_dupnum; } //----------------------------------------- // イベント用ラベルデータのエクスポート for (int i = 0; i < nd->u.scr.label_list_num; i++) { char *lname = nd->u.scr.label_list[i].name; int pos = nd->u.scr.label_list[i].pos; if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) { struct event_data *ev; char *buf; // エクスポートされる ev = (struct event_data *) calloc (1, sizeof (struct event_data)); buf = (char *) calloc (50, sizeof (char)); if (strlen (lname) > 24) { printf ("npc_parse_script: label name error !\n"); exit (1); } else { ev->nd = nd; ev->pos = pos; sprintf (buf, "%s::%s", nd->exname, lname); strdb_insert (ev_db, buf, ev); } } } //----------------------------------------- // ラベルデータからタイマーイベント取り込み for (int i = 0; i < nd->u.scr.label_list_num; i++) { int t = 0, n = 0; char *lname = nd->u.scr.label_list[i].name; int pos = nd->u.scr.label_list[i].pos; if (sscanf (lname, "OnTimer%d%n", &t, &n) == 1 && lname[n] == '\0') { // タイマーイベント struct npc_timerevent_list *te = nd->u.scr.timer_event; int j, k = nd->u.scr.timeramount; if (te == NULL) te = (struct npc_timerevent_list *) calloc (1, sizeof (struct npc_timerevent_list)); else te = (struct npc_timerevent_list *) realloc (te, sizeof (struct npc_timerevent_list) * (k + 1)); for (j = 0; j < k; j++) { if (te[j].timer > t) { memmove (te + j + 1, te + j, sizeof (struct npc_timerevent_list) * (k - j)); break; } } te[j].timer = t; te[j].pos = pos; nd->u.scr.timer_event = te; nd->u.scr.timeramount = k + 1; } } nd->u.scr.nexttimer = -1; nd->u.scr.timerid = -1; return 0; } /*========================================== * function行解析 *------------------------------------------ */ static int npc_parse_function (char *w1, char *w2, char *w3, char *w4, char *first_line, FILE * fp, int *lines) { char *srcbuf = NULL; const ScriptCode *script; int srcsize = 65536; int startline = 0; char line[1024]; int i; // struct dbt *label_db; char *p; // スクリプトの解析 srcbuf = (char *) calloc (srcsize, sizeof (char)); if (strchr (first_line, '{')) { strcpy (srcbuf, strchr (first_line, '{')); startline = *lines; } else srcbuf[0] = 0; while (1) { for (i = strlen (srcbuf) - 1; i >= 0 && isspace (srcbuf[i]); i--); if (i >= 0 && srcbuf[i] == '}') break; if (!fgets (line, 1020, fp)) break; (*lines)++; if (feof (fp)) break; if (strlen (srcbuf) + strlen (line) + 1 >= srcsize) { srcsize += 65536; srcbuf = (char *) realloc (srcbuf, srcsize); memset (srcbuf + srcsize - 65536, '\0', 65536); } if (srcbuf[0] != '{') { if (strchr (line, '{')) { strcpy (srcbuf, strchr (line, '{')); startline = *lines; } } else strcat (srcbuf, line); } script = parse_script (srcbuf, startline); if (script == NULL) { // script parse error? free (srcbuf); return 1; } p = (char *) calloc (50, sizeof (char)); strncpy (p, w3, 49); strdb_insert (script_get_userfunc_db (), p, script); // label_db=script_get_label_db(); // もう使わないのでバッファ解放 free (srcbuf); // printf("function %s => %p\n",p,script); return 0; } /*========================================== * mob行解析 *------------------------------------------ */ int npc_parse_mob (const char *w1, const char *w2, const char *w3, const char *w4) { int m, x, y, xs, ys, mob_class, num, delay1, delay2; int i; char mapname[24]; char eventname[24] = ""; struct mob_data *md; xs = ys = 0; delay1 = delay2 = 0; // 引数の個数チェック if (sscanf (w1, "%[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 || sscanf (w4, "%d,%d,%d,%d,%s", &mob_class, &num, &delay1, &delay2, eventname) < 2) { printf ("bad monster line : %s\n", w3); return 1; } m = map_mapname2mapid (mapname); if (num > 1 && battle_config.mob_count_rate != 100) { if ((num = num * battle_config.mob_count_rate / 100) < 1) num = 1; } for (i = 0; i < num; i++) { md = (struct mob_data *) calloc (1, sizeof (struct mob_data)); md->bl.prev = NULL; md->bl.next = NULL; md->bl.m = m; md->bl.x = x; md->bl.y = y; if (strcmp (w3, "--en--") == 0) memcpy (md->name, mob_db[mob_class].name, 24); else if (strcmp (w3, "--ja--") == 0) memcpy (md->name, mob_db[mob_class].jname, 24); else memcpy (md->name, w3, 24); md->n = i; md->base_class = md->mob_class = mob_class; md->bl.id = npc_get_new_npc_id (); md->m = m; md->x0 = x; md->y0 = y; md->xs = xs; md->ys = ys; md->spawndelay1 = delay1; md->spawndelay2 = delay2; memset (&md->state, 0, sizeof (md->state)); md->timer = -1; md->target_id = 0; md->attacked_id = 0; if (mob_db[mob_class].mode & 0x02) md->lootitem = (struct item *) calloc (LOOTITEM_SIZE, sizeof (struct item)); else md->lootitem = NULL; if (strlen (eventname) >= 4) { memcpy (md->npc_event, eventname, 24); } else memset (md->npc_event, 0, 24); md->bl.type = BL_MOB; map_addiddb (&md->bl); mob_spawn (md->bl.id); npc_mob++; } //printf("warp npc %s %d read done\n",mapname,nd->bl.id); return 0; } /*========================================== * マップフラグ行の解析 *------------------------------------------ */ static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4) { int m; char mapname[24], savemap[16]; int savex, savey; char drop_arg1[16], drop_arg2[16]; int drop_id = 0, drop_type = 0, drop_per = 0; // 引数の個数チェック // if ( sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 ) if (sscanf (w1, "%[^,]", mapname) != 1) return 1; m = map_mapname2mapid (mapname); if (m < 0) return 1; //マップフラグ if (strcasecmp (w3, "nosave") == 0) { if (strcmp (w4, "SavePoint") == 0) { memcpy (map[m].save.map, "SavePoint", 16); map[m].save.x = -1; map[m].save.y = -1; } else if (sscanf (w4, "%[^,],%d,%d", savemap, &savex, &savey) == 3) { memcpy (map[m].save.map, savemap, 16); map[m].save.x = savex; map[m].save.y = savey; } map[m].flag.nosave = 1; } else if (strcasecmp (w3, "nomemo") == 0) { map[m].flag.nomemo = 1; } else if (strcasecmp (w3, "noteleport") == 0) { map[m].flag.noteleport = 1; } else if (strcasecmp (w3, "nowarp") == 0) { map[m].flag.nowarp = 1; } else if (strcasecmp (w3, "nowarpto") == 0) { map[m].flag.nowarpto = 1; } else if (strcasecmp (w3, "noreturn") == 0) { map[m].flag.noreturn = 1; } else if (strcasecmp (w3, "monster_noteleport") == 0) { map[m].flag.monster_noteleport = 1; } else if (strcasecmp (w3, "nobranch") == 0) { map[m].flag.nobranch = 1; } else if (strcasecmp (w3, "nopenalty") == 0) { map[m].flag.nopenalty = 1; } else if (strcasecmp (w3, "pvp") == 0) { map[m].flag.pvp = 1; } else if (strcasecmp (w3, "pvp_noparty") == 0) { map[m].flag.pvp_noparty = 1; } else if (strcasecmp (w3, "pvp_noguild") == 0) { map[m].flag.pvp_noguild = 1; } else if (strcasecmp (w3, "pvp_nightmaredrop") == 0) { if (sscanf (w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) { int i; if (strcmp (drop_arg1, "random") == 0) drop_id = -1; else if (itemdb_exists ((drop_id = atoi (drop_arg1))) == NULL) drop_id = 0; if (strcmp (drop_arg2, "inventory") == 0) drop_type = 1; else if (strcmp (drop_arg2, "equip") == 0) drop_type = 2; else if (strcmp (drop_arg2, "all") == 0) drop_type = 3; if (drop_id != 0) { for (i = 0; i < MAX_DROP_PER_MAP; i++) { if (map[m].drop_list[i].drop_id == 0) { map[m].drop_list[i].drop_id = drop_id; map[m].drop_list[i].drop_type = drop_type; map[m].drop_list[i].drop_per = drop_per; break; } } map[m].flag.pvp_nightmaredrop = 1; } } } else if (strcasecmp (w3, "pvp_nocalcrank") == 0) { map[m].flag.pvp_nocalcrank = 1; } else if (strcasecmp (w3, "gvg") == 0) { map[m].flag.gvg = 1; } else if (strcasecmp (w3, "gvg_noparty") == 0) { map[m].flag.gvg_noparty = 1; } else if (strcasecmp (w3, "nozenypenalty") == 0) { map[m].flag.nozenypenalty = 1; } else if (strcasecmp (w3, "notrade") == 0) { map[m].flag.notrade = 1; } else if (strcasecmp (w3, "noskill") == 0) { map[m].flag.noskill = 1; } else if (battle_config.pk_mode && strcasecmp (w3, "nopvp") == 0) { // nopvp for pk mode [Valaris] map[m].flag.nopvp = 1; map[m].flag.pvp = 0; } else if (strcasecmp (w3, "noicewall") == 0) { // noicewall [Valaris] map[m].flag.noicewall = 1; } else if (strcasecmp (w3, "snow") == 0) { // snow [Valaris] map[m].flag.snow = 1; } else if (strcasecmp (w3, "fog") == 0) { // fog [Valaris] map[m].flag.fog = 1; } else if (strcasecmp (w3, "sakura") == 0) { // sakura [Valaris] map[m].flag.sakura = 1; } else if (strcasecmp (w3, "leaves") == 0) { // leaves [Valaris] map[m].flag.leaves = 1; } else if (strcasecmp (w3, "rain") == 0) { // rain [Valaris] map[m].flag.rain = 1; } else if (strcasecmp (w3, "no_player_drops") == 0) { // no player drops [Jaxad0127] map[m].flag.no_player_drops = 1; } else if (strcasecmp (w3, "town") == 0) { // town/safe zone [remoitnane] map[m].flag.town = 1; } return 0; } static void ev_db_final (db_key_t key, db_val_t data, va_list ap) { free (data); if (strstr (key.s, "::") != NULL) free ((char*)key.s); } struct npc_data *npc_spawn_text (int m, int x, int y, int npc_class, const char *name, const char *message) { struct npc_data *retval = (struct npc_data *) calloc (1, sizeof (struct npc_data)); retval->bl.id = npc_get_new_npc_id (); retval->bl.x = x; retval->bl.y = y; retval->bl.m = m; retval->bl.type = BL_NPC; retval->bl.subtype = MESSAGE; strncpy (retval->name, name, 23); strncpy (retval->exname, name, 23); retval->name[15] = 0; retval->exname[15] = 0; retval->u.message = message ? strdup (message) : NULL; retval->npc_class = npc_class; retval->speed = 200; clif_spawnnpc (retval); map_addblock (&retval->bl); map_addiddb (&retval->bl); if (retval->name && retval->name[0]) strdb_insert (npcname_db, retval->name, retval); return retval; } static void npc_free_internal (struct npc_data *nd) { struct chat_data *cd; if (nd->chat_id && (cd = (struct chat_data *) map_id2bl (nd->chat_id))) { free (cd); cd = NULL; } if (nd->bl.subtype == SCRIPT) { if (nd->u.scr.timer_event) free (nd->u.scr.timer_event); if (nd->u.scr.src_id == 0) { if (nd->u.scr.script) { free (const_cast(nd->u.scr.script)); nd->u.scr.script = NULL; } if (nd->u.scr.label_list) { free (nd->u.scr.label_list); nd->u.scr.label_list = NULL; } } } else if (nd->bl.subtype == MESSAGE && nd->u.message) { free (nd->u.message); } free (nd); } static void npc_propagate_update (struct npc_data *nd) { map_foreachinarea (npc_enable_sub, nd->bl.m, nd->bl.x - nd->u.scr.xs, nd->bl.y - nd->u.scr.ys, nd->bl.x + nd->u.scr.xs, nd->bl.y + nd->u.scr.ys, BL_PC, nd); } void npc_free (struct npc_data *nd) { clif_clearchar (&nd->bl, 0); npc_propagate_update (nd); map_deliddb (&nd->bl); map_delblock (&nd->bl); npc_free_internal (nd); } /*========================================== * 終了 *------------------------------------------ */ int do_final_npc (void) { int i; struct block_list *bl; struct npc_data *nd; struct mob_data *md; if (ev_db) strdb_final (ev_db, ev_db_final); if (npcname_db) strdb_final (npcname_db, NULL); for (i = START_NPC_NUM; i < npc_id; i++) { if ((bl = map_id2bl (i))) { if (bl->type == BL_NPC && (nd = (struct npc_data *) bl)) npc_free_internal (nd); else if (bl->type == BL_MOB && (md = (struct mob_data *) bl)) { if (md->lootitem) { free (md->lootitem); md->lootitem = NULL; } free (md); md = NULL; } } } return 0; } static void ev_release (db_key_t key, db_val_t val) { free ((char*)key.s); free (val); } /*========================================== * npc初期化 *------------------------------------------ */ int do_init_npc (void) { struct npc_src_list *nsl; FILE *fp; char line[1024]; int m, lines; ev_db = strdb_init (24); npcname_db = strdb_init (24); ev_db->release = ev_release; memset (&ev_tm_b, -1, sizeof (ev_tm_b)); for (nsl = npc_src_first; nsl; nsl = nsl->next) { if (nsl->prev) { free (nsl->prev); nsl->prev = NULL; } fp = fopen_ (nsl->name, "r"); if (fp == NULL) { printf ("file not found : %s\n", nsl->name); exit (1); } lines = 0; while (fgets (line, 1020, fp)) { char w1[1024], w2[1024], w3[1024], w4[1024], mapname[1024]; int i, j, w4pos, count; lines++; if (line[0] == '/' && line[1] == '/') continue; // 不要なスペースやタブの連続は詰める for (i = j = 0; line[i]; i++) { if (line[i] == ' ') { if (! ((line[i + 1] && (isspace (line[i + 1]) || line[i + 1] == ',')) || (j && line[j - 1] == ','))) line[j++] = ' '; } else if (line[i] == '\t' || line[i] == '|') { if (!(j && (line[j - 1] == '\t' || line[j - 1] == '|'))) line[j++] = '\t'; } else line[j++] = line[i]; } // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認 if ((count = sscanf (line, "%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]", w1, w2, w3, &w4pos, w4)) < 3 && (count = sscanf (line, "%s%s%s%n%s", w1, w2, w3, &w4pos, w4)) < 3) { continue; } // マップの存在確認 if (strcmp (w1, "-") != 0 && strcasecmp (w1, "function") != 0) { sscanf (w1, "%[^,]", mapname); m = map_mapname2mapid (mapname); if (strlen (mapname) > 16 || m < 0) { // "mapname" is not assigned to this server continue; } } if (strcasecmp (w2, "warp") == 0 && count > 3) { npc_parse_warp (w1, w2, w3, w4); } else if (strcasecmp (w2, "shop") == 0 && count > 3) { npc_parse_shop (w1, w2, w3, w4); } else if (strcasecmp (w2, "script") == 0 && count > 3) { if (strcasecmp (w1, "function") == 0) { npc_parse_function (w1, w2, w3, w4, line + w4pos, fp, &lines); } else { npc_parse_script (w1, w2, w3, w4, line + w4pos, fp, &lines); } } else if ((i = 0, sscanf (w2, "duplicate%n", &i), (i > 0 && w2[i] == '(')) && count > 3) { npc_parse_script (w1, w2, w3, w4, line + w4pos, fp, &lines); } else if (strcasecmp (w2, "monster") == 0 && count > 3) { npc_parse_mob (w1, w2, w3, w4); } else if (strcasecmp (w2, "mapflag") == 0 && count >= 3) { npc_parse_mapflag (w1, w2, w3, w4); } } fclose_ (fp); printf ("\rLoading NPCs [%d]: %-54s", npc_id - START_NPC_NUM, nsl->name); fflush (stdout); } printf ("\rNPCs Loaded: %d [Warps:%d Shops:%d Scripts:%d Mobs:%d]\n", npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob); return 0; }