#ifndef MAGIC_HPP #define MAGIC_HPP # include "../strings/fwd.hpp" # include "../common/dumb_ptr.hpp" # include "map.hpp" # include "skill.t.hpp" struct invocation; /* Spell invocation */ /** * Try to cast magic. * * As an intended side effect, the magic message may be distorted (text only). * No, it can't. Thank God. * * \param caster Player attempting to cast magic * \param source_invocation The prospective incantation * \return 1 or -1 if the input message was magic and was handled by this function, 0 otherwise. -1 is returned when the * message should not be repeated. */ int magic_message(dumb_ptr caster, XString source_invocation); /** * Removes the shroud from a character * * \param character The character to remove the shroud from */ void magic_unshroud(dumb_ptr character); /** * Notifies a running spell that a status_change timer triggered by the spell has expired * * \param invocation The invocation to notify * \param bl_id ID of the PC for whom this happened * \param sc_id ID of the status change entry that finished * \param supplanted Whether the status_change finished normally (0) or was supplanted by a new status_change (1) */ void spell_effect_report_termination(int invocation, int bl_id, StatusChange sc_id, int supplanted); /** * Identifies the invocation used to trigger a spell * * Returns empty string if not found */ FString magic_find_invocation(XString spellname); /** * Identifies the invocation used to denote a teleport location * * Returns empty string if not found */ FString magic_find_anchor_invocation(XString teleport_location); /** * Execute a spell invocation and sets up timers to finish */ void spell_execute(dumb_ptr invocation); /** * Continue an NPC script embedded in a spell */ void spell_execute_script(dumb_ptr invocation); /** * Stops all magic bound to the specified character * */ void magic_stop_completely(dumb_ptr c); /** * Attacks with a magical spell charged to the character * * Returns 0 if there is no charged spell or the spell is depleted. */ int spell_attack(int caster, int target); void spell_free_invocation(dumb_ptr invocation); #endif // MAGIC_HPP