#ifndef MAGIC_HPP #define MAGIC_HPP #include "clif.hpp" #include "intif.hpp" #define MAGIC_CONFIG_FILE "conf/magic.conf" typedef struct map_session_data character_t; typedef struct block_list entity_t; struct invocation; /* Spell invocation */ /** * Try to cast magic. * * As an intended side effect, the magic message may be distorted (text only). * * \param caster Player attempting to cast magic * \param spell The prospective incantation * \param spell_len Number of characters in the incantation * \return 1 or -1 if the input message was magic and was handled by this function, 0 otherwise. -1 is returned when the * message should not be repeated. */ int magic_message (character_t * caster, char *spell, size_t spell_len); /** * Removes the shroud from a character * * \param character The character to remove the shroud from */ void magic_unshroud (character_t * character); /** * Notifies a running spell that a status_change timer triggered by the spell has expired * * \param invocation The invocation to notify * \param bl_id ID of the PC for whom this happened * \param type sc_id ID of the status change entry that finished * \param supplanted Whether the status_change finished normally (0) or was supplanted by a new status_change (1) */ void spell_effect_report_termination (int invocation, int bl_id, int sc_id, int supplanted); /** * Initialise all spells, read config data */ void do_init_magic (void); /** * Identifies the invocation used to trigger a spell * * Returns NULL if not found */ const char *magic_find_invocation (const char *spellame); /** * Identifies the invocation used to denote a teleport location * * Returns NULL if not found */ const char *magic_find_anchor_invocation (const char *teleport_location); /** * Execute a spell invocation and sets up timers to finish */ void spell_execute (struct invocation *invocation); /** * Continue an NPC script embedded in a spell */ void spell_execute_script (struct invocation *invocation); /** * Stops all magic bound to the specified character * */ void magic_stop_completely (character_t * c); /** * Attacks with a magical spell charged to the character * * Returns 0 if there is no charged spell or the spell is depleted. */ int spell_attack (int caster, int target); void spell_free_invocation (struct invocation *invocation); #endif /* !defined(MAGIC_H_) */