#include #include #include #include #include "magic-interpreter.hpp" #undef DEBUG static char *magic_preprocess_message (character_t * character, char *start, char *end) { if (character->state.shroud_active && character->state.shroud_disappears_on_talk) magic_unshroud (character); if (character->state.shroud_active && character->state.shroud_hides_name_talking) { int len = strlen (end); strcpy (start, "? "); memmove (start + 2, end, len + 1); return start + 4; } else return end + 2; /* step past blank */ } #define ISBLANK(c) ((c) == ' ') /* Returns a dynamically allocated copy of `src'. * `*parameter' may point within that copy or be NULL. */ static char *magic_tokenise (char *src, char **parameter) { char *retval = strdup (src); char *seeker = retval; while (*seeker && !ISBLANK (*seeker)) ++seeker; if (!*seeker) *parameter = NULL; else { *seeker = 0; /* Terminate invocation */ ++seeker; while (ISBLANK (*seeker)) ++seeker; *parameter = seeker; } return retval; } int magic_message (character_t * caster, char *spell_, size_t spell_len) { if (pc_isdead (caster)) return 0; int power = caster->matk1; char *invocation_base = spell_ + 8; char *source_invocation = 1 + invocation_base + strlen (caster->status.name); spell_t *spell; char *parameter; char *spell_invocation; if (!source_invocation) return 0; /* Pre-message filter in case some spell alters output */ source_invocation = magic_preprocess_message (caster, invocation_base, source_invocation); spell_invocation = magic_tokenise (source_invocation, ¶meter); parameter = parameter ? strdup (parameter) : strdup (""); spell = magic_find_spell (spell_invocation); free (spell_invocation); if (spell) { int near_miss; env_t *env = spell_create_env (&magic_conf, spell, caster, power, parameter); effect_set_t *effects; if ((spell->flags & SPELL_FLAG_NONMAGIC) || (power >= 1)) effects = spell_trigger (spell, caster, env, &near_miss); else effects = NULL; #ifdef DEBUG fprintf (stderr, "Found spell `%s', triggered = %d\n", spell_, effects != NULL); #endif if (caster->status.option & OPTION_HIDE) return 0; // No spellcasting while hidden MAP_LOG_PC (caster, "CAST %s %s", spell->name, effects ? "SUCCESS" : "FAILURE"); if (effects) { invocation_t *invocation = spell_instantiate (effects, env); spell_bind (caster, invocation); spell_execute (invocation); return (spell->flags & SPELL_FLAG_SILENT) ? -1 : 1; } else magic_free_env (env); return 1; } else free (parameter); return 0; /* Not a spell */ } void do_init_magic (void) { magic_init (MAGIC_CONFIG_FILE); }