#ifndef MAGIC_EXPR_H_ #define MAGIC_EXPR_H_ #include "magic-interpreter.h" #include "magic-interpreter-aux.h" #ifndef MAX # define MAX(x,y) (((x)>(y)) ? (x) : (y)) #endif #ifndef MIN # define MIN(x,y) (((x)<(y)) ? (x) : (y)) #endif #ifndef INT_MAX # define INT_MAX (1<<30) // It's more than that, but this is quite sufficient for our purposes. #endif /* * Argument types: * i : int * d : dir * s : string * e : entity * l : location * a : area * S : spell * I : invocation * . : any, except for fail/undef * _ : any, including fail, but not undef */ typedef struct fun { char *name; char *signature; char ret_ty; int (*fun) (env_t * env, int args_nr, val_t * result, val_t * args); } fun_t; typedef struct op { char *name; char *signature; int (*op) (env_t * env, int args_nr, val_t * args); } op_t; /** * Retrieves a function by name * @param name The name to look up * @return A function of that name, or NULL, and a function index */ fun_t *magic_get_fun (char *name, int *index); /** * Retrieves an operation by name * @param name The name to look up * @return An operation of that name, or NULL, and a function index */ op_t *magic_get_op (char *name, int *index); /** * Evaluates an expression and stores the result in `dest' */ void magic_eval (env_t * env, val_t * dest, expr_t * expr); /** * Evaluates an expression and coerces the result into an integer */ int magic_eval_int (env_t * env, expr_t * expr); /** * Evaluates an expression and coerces the result into a string */ char *magic_eval_str (env_t * env, expr_t * expr); int map_is_solid (int m, int x, int y); expr_t *magic_new_expr (int ty); void magic_clear_var (val_t * v); void magic_copy_var (val_t * dest, val_t * src); void magic_random_location (location_t * dest, area_t * area); int // ret -1: not a string, ret 1: no such item, ret 0: OK magic_find_item (val_t * args, int index, struct item *item, int *stackable); #define GET_ARG_ITEM(index, dest, stackable) switch(magic_find_item(args, index, &dest, &stackable)) { case -1 : return 1; case 1 : return 0; } int magic_location_in_area (int m, int x, int y, area_t * area); #endif /* !defined(MAGIC_EXPR_H_) */