// $Id: clif.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ #ifndef _CLIF_H_ #define _CLIF_H_ #include #ifdef LCCWIN32 #include typedef unsigned int in_addr_t; #else #include #include #include #endif #include "map.h" void clif_setip (char *); void clif_setport (int); in_addr_t clif_getip (void); int clif_getport (void); int clif_countusers (void); void clif_setwaitclose (int); int clif_authok (struct map_session_data *); int clif_authfail_fd (int, int); int clif_charselectok (int); int clif_dropflooritem (struct flooritem_data *); int clif_clearflooritem (struct flooritem_data *, int); int clif_clearchar (struct block_list *, int); // area or fd int clif_clearchar_delay (unsigned int, struct block_list *, int); #define clif_clearchar_area(bl,type) clif_clearchar(bl,type) int clif_clearchar_id (int, int, int); int clif_spawnpc (struct map_session_data *); //area int clif_spawnnpc (struct npc_data *); // area int clif_spawn_fake_npc_for_player (struct map_session_data *sd, int fake_npc_id); int clif_spawnmob (struct mob_data *); // area int clif_walkok (struct map_session_data *); // self int clif_movechar (struct map_session_data *); // area int clif_movemob (struct mob_data *); //area int clif_changemap (struct map_session_data *, char *, int, int); //self int clif_changemapserver (struct map_session_data *, char *, int, int, int, int); //self int clif_fixpos (struct block_list *); // area int clif_fixmobpos (struct mob_data *md); int clif_fixpcpos (struct map_session_data *sd); int clif_npcbuysell (struct map_session_data *, int); //self int clif_buylist (struct map_session_data *, struct npc_data *); //self int clif_selllist (struct map_session_data *); //self int clif_scriptmes (struct map_session_data *, int, char *); //self int clif_scriptnext (struct map_session_data *, int); //self int clif_scriptclose (struct map_session_data *, int); //self int clif_scriptmenu (struct map_session_data *, int, char *); //self int clif_scriptinput (struct map_session_data *, int); //self int clif_scriptinputstr (struct map_session_data *sd, int npcid); // self int clif_cutin (struct map_session_data *, char *, int); //self int clif_viewpoint (struct map_session_data *, int, int, int, int, int, int); //self int clif_additem (struct map_session_data *, int, int, int); //self int clif_delitem (struct map_session_data *, int, int); //self int clif_updatestatus (struct map_session_data *, int); //self int clif_changestatus (struct block_list *, int, int); //area int clif_damage (struct block_list *, struct block_list *, unsigned int, int, int, int, int, int, int); // area #define clif_takeitem(src,dst) clif_damage(src,dst,0,0,0,0,0,1,0) int clif_changelook (struct block_list *, int, int); // area int clif_changelook_towards (struct block_list *, int, int, struct map_session_data *dst); // area or target void clif_changelook_accessories (struct block_list *bl, struct map_session_data *dst); // area or target; list gloves, boots etc. int clif_arrowequip (struct map_session_data *sd, int val); //self int clif_arrow_fail (struct map_session_data *sd, int type); //self int clif_statusupack (struct map_session_data *, int, int, int); // self int clif_equipitemack (struct map_session_data *, int, int, int); // self int clif_unequipitemack (struct map_session_data *, int, int, int); // self int clif_misceffect (struct block_list *, int); // area int clif_changeoption (struct block_list *); // area int clif_useitemack (struct map_session_data *, int, int, int); // self int clif_createchat (struct map_session_data *, int); // self int clif_dispchat (struct chat_data *, int); // area or fd int clif_joinchatfail (struct map_session_data *, int); // self int clif_joinchatok (struct map_session_data *, struct chat_data *); // self int clif_addchat (struct chat_data *, struct map_session_data *); // chat int clif_changechatowner (struct chat_data *, struct map_session_data *); // chat int clif_clearchat (struct chat_data *, int); // area or fd int clif_leavechat (struct chat_data *, struct map_session_data *); // chat int clif_changechatstatus (struct chat_data *); // chat void clif_emotion (struct block_list *bl, int type); void clif_talkiebox (struct block_list *bl, char *talkie); void clif_wedding_effect (struct block_list *bl); void clif_sitting (int fd, struct map_session_data *sd); //void clif_callpartner(struct map_session_data *sd); //void clif_sitting(struct map_session_data *sd); void clif_soundeffect (struct map_session_data *sd, struct block_list *bl, char *name, int type); // trade int clif_traderequest (struct map_session_data *sd, char *name); int clif_tradestart (struct map_session_data *sd, int type); int clif_tradeadditem (struct map_session_data *sd, struct map_session_data *tsd, int index, int amount); int clif_tradeitemok (struct map_session_data *sd, int index, int amount, int fail); int clif_tradedeal_lock (struct map_session_data *sd, int fail); int clif_tradecancelled (struct map_session_data *sd); int clif_tradecompleted (struct map_session_data *sd, int fail); // storage #include "storage.h" int clif_storageitemlist (struct map_session_data *sd, struct storage *stor); int clif_storageequiplist (struct map_session_data *sd, struct storage *stor); int clif_updatestorageamount (struct map_session_data *sd, struct storage *stor); int clif_storageitemadded (struct map_session_data *sd, struct storage *stor, int index, int amount); int clif_storageitemremoved (struct map_session_data *sd, int index, int amount); int clif_storageclose (struct map_session_data *sd); int clif_guildstorageitemlist (struct map_session_data *sd, struct guild_storage *stor); int clif_guildstorageequiplist (struct map_session_data *sd, struct guild_storage *stor); int clif_updateguildstorageamount (struct map_session_data *sd, struct guild_storage *stor); int clif_guildstorageitemadded (struct map_session_data *sd, struct guild_storage *stor, int index, int amount); int clif_pcinsight (struct block_list *, va_list); // map_forallinmovearea callback int clif_pcoutsight (struct block_list *, va_list); // map_forallinmovearea callback int clif_mobinsight (struct block_list *, va_list); // map_forallinmovearea callback int clif_moboutsight (struct block_list *, va_list); // map_forallinmovearea callback int clif_npc_class_change (struct block_list *bl, int npc_class, int type); int clif_mob_class_change (struct mob_data *md, int mob_class); int clif_mob_equip (struct mob_data *md, int nameid); // [Valaris] int clif_skillinfo (struct map_session_data *sd, int skillid, int type, int range); int clif_skillinfoblock (struct map_session_data *sd); int clif_skillup (struct map_session_data *sd, int skill_num); int clif_skillcasting (struct block_list *bl, int src_id, int dst_id, int dst_x, int dst_y, int skill_num, int casttime); int clif_skillcastcancel (struct block_list *bl); int clif_skill_fail (struct map_session_data *sd, int skill_id, int type, int btype); int clif_skill_damage (struct block_list *src, struct block_list *dst, unsigned int tick, int sdelay, int ddelay, int damage, int div, int skill_id, int skill_lv, int type); int clif_skill_damage2 (struct block_list *src, struct block_list *dst, unsigned int tick, int sdelay, int ddelay, int damage, int div, int skill_id, int skill_lv, int type); int clif_skill_nodamage (struct block_list *src, struct block_list *dst, int skill_id, int heal, int fail); int clif_skill_poseffect (struct block_list *src, int skill_id, int val, int x, int y, int tick); int clif_skill_estimation (struct map_session_data *sd, struct block_list *dst); int clif_skill_warppoint (struct map_session_data *sd, int skill_num, const char *map1, const char *map2, const char *map3, const char *map4); int clif_skill_memo (struct map_session_data *sd, int flag); int clif_skill_teleportmessage (struct map_session_data *sd, int flag); int clif_produceeffect (struct map_session_data *sd, int flag, int nameid); int clif_skill_setunit (struct skill_unit *unit); int clif_skill_delunit (struct skill_unit *unit); int clif_01ac (struct block_list *bl); int clif_autospell (struct map_session_data *sd, int skilllv); int clif_devotion (struct map_session_data *sd, int target); int clif_spiritball (struct map_session_data *sd); int clif_combo_delay (struct block_list *src, int wait); int clif_bladestop (struct block_list *src, struct block_list *dst, int boolean); int clif_changemapcell (int m, int x, int y, int cell_type, int type); int clif_status_change (struct block_list *bl, int type, int flag); int clif_wis_message (int fd, char *nick, char *mes, int mes_len); int clif_wis_end (int fd, int flag); int clif_solved_charname (struct map_session_data *sd, int char_id); int clif_use_card (struct map_session_data *sd, int idx); int clif_insert_card (struct map_session_data *sd, int idx_equip, int idx_card, int flag); int clif_itemlist (struct map_session_data *sd); int clif_equiplist (struct map_session_data *sd); int clif_cart_additem (struct map_session_data *, int, int, int); int clif_cart_delitem (struct map_session_data *, int, int); int clif_cart_itemlist (struct map_session_data *sd); int clif_cart_equiplist (struct map_session_data *sd); int clif_item_identify_list (struct map_session_data *sd); int clif_item_identified (struct map_session_data *sd, int idx, int flag); int clif_item_repair_list (struct map_session_data *sd); int clif_item_skill (struct map_session_data *sd, int skillid, int skilllv, const char *name); int clif_mvp_effect (struct map_session_data *sd); int clif_mvp_item (struct map_session_data *sd, int nameid); int clif_mvp_exp (struct map_session_data *sd, int exp); int clif_movetoattack (struct map_session_data *sd, struct block_list *bl); // party int clif_party_created (struct map_session_data *sd, int flag); int clif_party_info (struct party *p, int fd); int clif_party_invite (struct map_session_data *sd, struct map_session_data *tsd); int clif_party_inviteack (struct map_session_data *sd, char *nick, int flag); int clif_party_option (struct party *p, struct map_session_data *sd, int flag); int clif_party_leaved (struct party *p, struct map_session_data *sd, int account_id, char *name, int flag); int clif_party_message (struct party *p, int account_id, char *mes, int len); int clif_party_move (struct party *p, struct map_session_data *sd, int online); int clif_party_xy (struct party *p, struct map_session_data *sd); int clif_party_hp (struct party *p, struct map_session_data *sd); // guild int clif_guild_created (struct map_session_data *sd, int flag); int clif_guild_belonginfo (struct map_session_data *sd, struct guild *g); int clif_guild_basicinfo (struct map_session_data *sd); int clif_guild_allianceinfo (struct map_session_data *sd); int clif_guild_memberlist (struct map_session_data *sd); int clif_guild_skillinfo (struct map_session_data *sd); int clif_guild_memberlogin_notice (struct guild *g, int idx, int flag); int clif_guild_invite (struct map_session_data *sd, struct guild *g); int clif_guild_inviteack (struct map_session_data *sd, int flag); int clif_guild_leave (struct map_session_data *sd, const char *name, const char *mes); int clif_guild_explusion (struct map_session_data *sd, const char *name, const char *mes, int account_id); int clif_guild_positionchanged (struct guild *g, int idx); int clif_guild_memberpositionchanged (struct guild *g, int idx); int clif_guild_emblem (struct map_session_data *sd, struct guild *g); int clif_guild_notice (struct map_session_data *sd, struct guild *g); int clif_guild_message (struct guild *g, int account_id, const char *mes, int len); int clif_guild_skillup (struct map_session_data *sd, int skill_num, int lv); int clif_guild_reqalliance (struct map_session_data *sd, int account_id, const char *name); int clif_guild_allianceack (struct map_session_data *sd, int flag); int clif_guild_delalliance (struct map_session_data *sd, int guild_id, int flag); int clif_guild_oppositionack (struct map_session_data *sd, int flag); int clif_guild_broken (struct map_session_data *sd, int flag); // atcommand int clif_displaymessage (const int fd, char *mes); int clif_disp_onlyself (struct map_session_data *sd, char *mes, int len); int clif_GMmessage (struct block_list *bl, char *mes, int len, int flag); int clif_heal (int fd, int type, int val); int clif_resurrection (struct block_list *bl, int type); int clif_set0199 (int fd, int type); int clif_pvpset (struct map_session_data *sd, int pvprank, int pvpnum, int type); int clif_send0199 (int map, int type); int clif_refine (int fd, struct map_session_data *sd, int fail, int index, int val); int clif_specialeffect (struct block_list *bl, int type, int flag); // special effects [Valaris] int clif_message (struct block_list *bl, char *msg); // messages (from mobs/npcs) [Valaris] int clif_GM_kickack (struct map_session_data *sd, int id); int clif_GM_kick (struct map_session_data *sd, struct map_session_data *tsd, int type); int clif_foreachclient (int (*)(struct map_session_data *, va_list), ...); int do_final_clif (void); int do_init_clif (void); #endif