// $Id: chat.c,v 1.2 2004/09/22 02:59:47 Akitasha Exp $ #include #include #include #include "../common/db.hpp" #include "../common/nullpo.hpp" #include "map.hpp" #include "clif.hpp" #include "pc.hpp" #include "chat.hpp" #include "npc.hpp" #ifdef MEMWATCH #include "memwatch.hpp" #endif int chat_triggerevent (struct chat_data *cd); /*========================================== * チャットルーム作成 *------------------------------------------ */ int chat_createchat (struct map_session_data *sd, int limit, int pub, const char *pass, const char *title, int titlelen) { struct chat_data *cd; nullpo_retr (0, sd); CREATE(cd, struct chat_data, 1); cd->limit = limit; cd->pub = pub; cd->users = 1; memcpy (cd->pass, pass, 8); if (titlelen >= sizeof (cd->title) - 1) titlelen = sizeof (cd->title) - 1; memcpy (cd->title, title, titlelen); cd->title[titlelen] = 0; cd->owner = (struct block_list **) (&cd->usersd[0]); cd->usersd[0] = sd; cd->bl.m = sd->bl.m; cd->bl.x = sd->bl.x; cd->bl.y = sd->bl.y; cd->bl.type = BL_CHAT; cd->bl.id = map_addobject (&cd->bl); if (cd->bl.id == 0) { clif_createchat (sd, 1); free (cd); return 0; } pc_setchatid (sd, cd->bl.id); clif_createchat (sd, 0); clif_dispchat (cd, 0); return 0; } /*========================================== * 既存チャットルームに参加 *------------------------------------------ */ int chat_joinchat (struct map_session_data *sd, int chatid, const char *pass) { struct chat_data *cd; nullpo_retr (0, sd); cd = (struct chat_data *) map_id2bl (chatid); if (cd == NULL) return 1; if (cd->bl.m != sd->bl.m || cd->limit <= cd->users) { clif_joinchatfail (sd, 0); return 0; } if (cd->pub == 0 && strncmp (pass, cd->pass, 8)) { clif_joinchatfail (sd, 1); return 0; } cd->usersd[cd->users] = sd; cd->users++; pc_setchatid (sd, cd->bl.id); clif_joinchatok (sd, cd); // 新たに参加した人には全員のリスト clif_addchat (cd, sd); // 既に中に居た人には追加した人の報告 clif_dispchat (cd, 0); // 周囲の人には人数変化報告 chat_triggerevent (cd); // イベント return 0; } /*========================================== * チャットルームから抜ける *------------------------------------------ */ int chat_leavechat (struct map_session_data *sd) { struct chat_data *cd; int i, leavechar; nullpo_retr (1, sd); cd = (struct chat_data *) map_id2bl (sd->chatID); if (cd == NULL) return 1; for (i = 0, leavechar = -1; i < cd->users; i++) { if (cd->usersd[i] == sd) { leavechar = i; break; } } if (leavechar < 0) // そのchatに所属していないらしい (バグ時のみ) return -1; if (leavechar == 0 && cd->users > 1 && (*cd->owner)->type == BL_PC) { // 所有者だった&他に人が居る&PCのチャット clif_changechatowner (cd, cd->usersd[1]); clif_clearchat (cd, 0); } // 抜けるPCにも送るのでusersを減らす前に実行 clif_leavechat (cd, sd); cd->users--; pc_setchatid (sd, 0); if (cd->users == 0 && (*cd->owner)->type == BL_PC) { // 全員居なくなった&PCのチャットなので消す clif_clearchat (cd, 0); map_delobject (cd->bl.id, BL_CHAT); // freeまでしてくれる } else { for (i = leavechar; i < cd->users; i++) cd->usersd[i] = cd->usersd[i + 1]; if (leavechar == 0 && (*cd->owner)->type == BL_PC) { // PCのチャットなので所有者が抜けたので位置変更 cd->bl.x = cd->usersd[0]->bl.x; cd->bl.y = cd->usersd[0]->bl.y; } clif_dispchat (cd, 0); } return 0; } /*========================================== * チャットルームの持ち主を譲る *------------------------------------------ */ int chat_changechatowner (struct map_session_data *sd, const char *nextownername) { struct chat_data *cd; struct map_session_data *tmp_sd; int i, nextowner; nullpo_retr (1, sd); cd = (struct chat_data *) map_id2bl (sd->chatID); if (cd == NULL || (struct block_list *) sd != (*cd->owner)) return 1; for (i = 1, nextowner = -1; i < cd->users; i++) { if (strcmp (cd->usersd[i]->status.name, nextownername) == 0) { nextowner = i; break; } } if (nextowner < 0) // そんな人は居ない return -1; clif_changechatowner (cd, cd->usersd[nextowner]); // 一旦消す clif_clearchat (cd, 0); // userlistの順番変更 (0が所有者なので) if ((tmp_sd = cd->usersd[0]) == NULL) return 1; //ありえるのかな? cd->usersd[0] = cd->usersd[nextowner]; cd->usersd[nextowner] = tmp_sd; // 新しい所有者の位置へ変更 cd->bl.x = cd->usersd[0]->bl.x; cd->bl.y = cd->usersd[0]->bl.y; // 再度表示 clif_dispchat (cd, 0); return 0; } /*========================================== * チャットの状態(タイトル等)を変更 *------------------------------------------ */ int chat_changechatstatus (struct map_session_data *sd, int limit, int pub, const char *pass, const char *title, int titlelen) { struct chat_data *cd; nullpo_retr (1, sd); cd = (struct chat_data *) map_id2bl (sd->chatID); if (cd == NULL || (struct block_list *) sd != (*cd->owner)) return 1; cd->limit = limit; cd->pub = pub; memcpy (cd->pass, pass, 8); if (titlelen >= sizeof (cd->title) - 1) titlelen = sizeof (cd->title) - 1; memcpy (cd->title, title, titlelen); cd->title[titlelen] = 0; clif_changechatstatus (cd); clif_dispchat (cd, 0); return 0; } /*========================================== * チャットルームから蹴り出す *------------------------------------------ */ int chat_kickchat (struct map_session_data *sd, const char *kickusername) { struct chat_data *cd; int i, kickuser; nullpo_retr (1, sd); cd = (struct chat_data *) map_id2bl (sd->chatID); if (cd == NULL || (struct block_list *) sd != (*cd->owner)) return 1; for (i = 0, kickuser = -1; i < cd->users; i++) { if (strcmp (cd->usersd[i]->status.name, kickusername) == 0) { kickuser = i; break; } } if (kickuser < 0) // そんな人は居ない return -1; chat_leavechat (cd->usersd[kickuser]); return 0; } /*========================================== * npcチャットルーム作成 *------------------------------------------ */ int chat_createnpcchat (struct npc_data *nd, int limit, int pub, int trigger, const char *title, int titlelen, const char *ev) { struct chat_data *cd; nullpo_retr (1, nd); CREATE (cd, struct chat_data, 1); cd->limit = cd->trigger = limit; if (trigger > 0) cd->trigger = trigger; cd->pub = pub; cd->users = 0; memcpy (cd->pass, "", 8); if (titlelen >= sizeof (cd->title) - 1) titlelen = sizeof (cd->title) - 1; memcpy (cd->title, title, titlelen); cd->title[titlelen] = 0; cd->bl.m = nd->bl.m; cd->bl.x = nd->bl.x; cd->bl.y = nd->bl.y; cd->bl.type = BL_CHAT; cd->owner_ = (struct block_list *) nd; cd->owner = &cd->owner_; memcpy (cd->npc_event, ev, sizeof (cd->npc_event)); cd->bl.id = map_addobject (&cd->bl); if (cd->bl.id == 0) { free (cd); return 0; } nd->chat_id = cd->bl.id; clif_dispchat (cd, 0); return 0; } /*========================================== * npcチャットルーム削除 *------------------------------------------ */ int chat_deletenpcchat (struct npc_data *nd) { struct chat_data *cd; nullpo_retr (0, nd); nullpo_retr (0, cd = (struct chat_data *) map_id2bl (nd->chat_id)); chat_npckickall (cd); clif_clearchat (cd, 0); map_delobject (cd->bl.id, BL_CHAT); // freeまでしてくれる nd->chat_id = 0; return 0; } /*========================================== * 規定人数以上でイベントが定義されてるなら実行 *------------------------------------------ */ int chat_triggerevent (struct chat_data *cd) { nullpo_retr (0, cd); if (cd->users >= cd->trigger && cd->npc_event[0]) npc_event_do (cd->npc_event); return 0; } /*========================================== * イベントの有効化 *------------------------------------------ */ int chat_enableevent (struct chat_data *cd) { nullpo_retr (0, cd); cd->trigger &= 0x7f; chat_triggerevent (cd); return 0; } /*========================================== * イベントの無効化 *------------------------------------------ */ int chat_disableevent (struct chat_data *cd) { nullpo_retr (0, cd); cd->trigger |= 0x80; return 0; } /*========================================== * チャットルームから全員蹴り出す *------------------------------------------ */ int chat_npckickall (struct chat_data *cd) { nullpo_retr (0, cd); while (cd->users > 0) { chat_leavechat (cd->usersd[cd->users - 1]); } return 0; } /*========================================== * 終了 *------------------------------------------ */ int do_final_chat (void) { return 0; }