// $Id: atcommand.c 148 2004-09-30 14:05:37Z MouseJstr $ #include #include #include #include #include #include #include #include #include #include #include #include "../common/socket.hpp" #include "../common/timer.hpp" #include "../common/nullpo.hpp" #include "../common/mt_rand.hpp" #include "atcommand.hpp" #include "battle.hpp" #include "clif.hpp" #include "chrif.hpp" #include "guild.hpp" #include "intif.hpp" #include "itemdb.hpp" #include "map.hpp" #include "mob.hpp" #include "npc.hpp" #include "pc.hpp" #include "party.hpp" #include "script.hpp" #include "skill.hpp" #include "trade.hpp" #include "../common/core.hpp" #include "tmw.hpp" #define STATE_BLIND 0x10 static char command_symbol = '@'; // first char of the commands (by [Yor]) #define ATCOMMAND_FUNC(x) int atcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message) ATCOMMAND_FUNC (setup); ATCOMMAND_FUNC (broadcast); ATCOMMAND_FUNC (localbroadcast); ATCOMMAND_FUNC (charwarp); //ATCOMMAND_FUNC (warp); ATCOMMAND_FUNC (where); //ATCOMMAND_FUNC (goto); ATCOMMAND_FUNC (jump); ATCOMMAND_FUNC (who); ATCOMMAND_FUNC (whogroup); ATCOMMAND_FUNC (whomap); ATCOMMAND_FUNC (whomapgroup); ATCOMMAND_FUNC (whogm); // by Yor ATCOMMAND_FUNC (save); ATCOMMAND_FUNC (load); ATCOMMAND_FUNC (speed); ATCOMMAND_FUNC (storage); ATCOMMAND_FUNC (guildstorage); ATCOMMAND_FUNC (option); ATCOMMAND_FUNC (hide); ATCOMMAND_FUNC (die); ATCOMMAND_FUNC (kill); ATCOMMAND_FUNC (alive); ATCOMMAND_FUNC (kami); ATCOMMAND_FUNC (heal); //ATCOMMAND_FUNC (item); ATCOMMAND_FUNC (itemreset); ATCOMMAND_FUNC (itemcheck); ATCOMMAND_FUNC (baselevelup); ATCOMMAND_FUNC (joblevelup); ATCOMMAND_FUNC (help); ATCOMMAND_FUNC (gm); ATCOMMAND_FUNC (pvpoff); ATCOMMAND_FUNC (pvpon); ATCOMMAND_FUNC (gvgoff); ATCOMMAND_FUNC (gvgon); ATCOMMAND_FUNC (model); ATCOMMAND_FUNC (go); //ATCOMMAND_FUNC (spawn); ATCOMMAND_FUNC (killmonster); ATCOMMAND_FUNC (killmonster2); ATCOMMAND_FUNC (refine); ATCOMMAND_FUNC (produce); ATCOMMAND_FUNC (memo); ATCOMMAND_FUNC (gat); ATCOMMAND_FUNC (packet); ATCOMMAND_FUNC (statuspoint); ATCOMMAND_FUNC (skillpoint); ATCOMMAND_FUNC (zeny); ATCOMMAND_FUNC (param); ATCOMMAND_FUNC (guildlevelup); //ATCOMMAND_FUNC (recall); ATCOMMAND_FUNC (recallall); ATCOMMAND_FUNC (revive); ATCOMMAND_FUNC (character_stats); ATCOMMAND_FUNC (character_stats_all); ATCOMMAND_FUNC (character_option); ATCOMMAND_FUNC (character_save); ATCOMMAND_FUNC (night); ATCOMMAND_FUNC (day); ATCOMMAND_FUNC (doom); ATCOMMAND_FUNC (doommap); ATCOMMAND_FUNC (raise); ATCOMMAND_FUNC (raisemap); ATCOMMAND_FUNC (character_baselevel); ATCOMMAND_FUNC (character_joblevel); ATCOMMAND_FUNC (kick); ATCOMMAND_FUNC (kickall); ATCOMMAND_FUNC (allskills); ATCOMMAND_FUNC (questskill); ATCOMMAND_FUNC (charquestskill); ATCOMMAND_FUNC (lostskill); ATCOMMAND_FUNC (charlostskill); ATCOMMAND_FUNC (party); ATCOMMAND_FUNC (guild); ATCOMMAND_FUNC (charskreset); ATCOMMAND_FUNC (charstreset); ATCOMMAND_FUNC (charreset); ATCOMMAND_FUNC (charstpoint); ATCOMMAND_FUNC (charmodel); ATCOMMAND_FUNC (charskpoint); ATCOMMAND_FUNC (charzeny); ATCOMMAND_FUNC (agitstart); ATCOMMAND_FUNC (agitend); ATCOMMAND_FUNC (reloaditemdb); ATCOMMAND_FUNC (reloadmobdb); ATCOMMAND_FUNC (reloadskilldb); ATCOMMAND_FUNC (reloadscript); ATCOMMAND_FUNC (reloadgmdb); // by Yor ATCOMMAND_FUNC (mapexit); ATCOMMAND_FUNC (idsearch); ATCOMMAND_FUNC (mapinfo); ATCOMMAND_FUNC (dye); //** by fritz ATCOMMAND_FUNC (hair_style); //** by fritz ATCOMMAND_FUNC (hair_color); //** by fritz ATCOMMAND_FUNC (all_stats); //** by fritz ATCOMMAND_FUNC (char_change_sex); // by Yor ATCOMMAND_FUNC (char_block); // by Yor ATCOMMAND_FUNC (char_ban); // by Yor ATCOMMAND_FUNC (char_unblock); // by Yor ATCOMMAND_FUNC (char_unban); // by Yor ATCOMMAND_FUNC (mount_peco); // by Valaris ATCOMMAND_FUNC (char_mount_peco); // by Yor ATCOMMAND_FUNC (guildspy); // [Syrus22] ATCOMMAND_FUNC (partyspy); // [Syrus22] ATCOMMAND_FUNC (guildrecall); // by Yor ATCOMMAND_FUNC (partyrecall); // by Yor ATCOMMAND_FUNC (enablenpc); ATCOMMAND_FUNC (disablenpc); ATCOMMAND_FUNC (servertime); // by Yor ATCOMMAND_FUNC (chardelitem); // by Yor ATCOMMAND_FUNC (jail); // by Yor ATCOMMAND_FUNC (unjail); // by Yor ATCOMMAND_FUNC (disguise); // [Valaris] ATCOMMAND_FUNC (undisguise); // by Yor ATCOMMAND_FUNC (ignorelist); // by Yor ATCOMMAND_FUNC (charignorelist); // by Yor ATCOMMAND_FUNC (inall); // by Yor ATCOMMAND_FUNC (exall); // by Yor ATCOMMAND_FUNC (chardisguise); // Kalaspuff ATCOMMAND_FUNC (charundisguise); // Kalaspuff ATCOMMAND_FUNC (email); // by Yor ATCOMMAND_FUNC (effect); //by Apple ATCOMMAND_FUNC (character_item_list); // by Yor ATCOMMAND_FUNC (character_storage_list); // by Yor ATCOMMAND_FUNC (character_cart_list); // by Yor ATCOMMAND_FUNC (addwarp); // by MouseJstr ATCOMMAND_FUNC (follow); // by MouseJstr ATCOMMAND_FUNC (skillon); // by MouseJstr ATCOMMAND_FUNC (skilloff); // by MouseJstr ATCOMMAND_FUNC (killer); // by MouseJstr ATCOMMAND_FUNC (npcmove); // by MouseJstr ATCOMMAND_FUNC (killable); // by MouseJstr ATCOMMAND_FUNC (charkillable); // by MouseJstr ATCOMMAND_FUNC (chareffect); // by MouseJstr ATCOMMAND_FUNC (chardye); // by MouseJstr ATCOMMAND_FUNC (charhairstyle); // by MouseJstr ATCOMMAND_FUNC (charhaircolor); // by MouseJstr ATCOMMAND_FUNC (dropall); // by MouseJstr ATCOMMAND_FUNC (chardropall); // by MouseJstr ATCOMMAND_FUNC (storeall); // by MouseJstr ATCOMMAND_FUNC (charstoreall); // by MouseJstr ATCOMMAND_FUNC (skillid); // by MouseJstr ATCOMMAND_FUNC (useskill); // by MouseJstr ATCOMMAND_FUNC (summon); ATCOMMAND_FUNC (rain); ATCOMMAND_FUNC (snow); ATCOMMAND_FUNC (sakura); ATCOMMAND_FUNC (fog); ATCOMMAND_FUNC (leaves); ATCOMMAND_FUNC (adjgmlvl); // by MouseJstr ATCOMMAND_FUNC (adjcmdlvl); // by MouseJstr ATCOMMAND_FUNC (trade); // by MouseJstr ATCOMMAND_FUNC (unmute); // [Valaris] ATCOMMAND_FUNC (char_wipe); // [Fate] ATCOMMAND_FUNC (set_magic); // [Fate] ATCOMMAND_FUNC (magic_info); // [Fate] ATCOMMAND_FUNC (log); // [Fate] ATCOMMAND_FUNC (tee); // [Fate] ATCOMMAND_FUNC (invisible); // [Fate] ATCOMMAND_FUNC (visible); // [Fate] ATCOMMAND_FUNC (list_nearby); // [Fate] ATCOMMAND_FUNC (iterate_forward_over_players); // [Fate] ATCOMMAND_FUNC (iterate_backwards_over_players); // [Fate] ATCOMMAND_FUNC (skillpool_info); // [Fate] ATCOMMAND_FUNC (skillpool_focus); // [Fate] ATCOMMAND_FUNC (skillpool_unfocus); // [Fate] ATCOMMAND_FUNC (skill_learn); // [Fate] ATCOMMAND_FUNC (wgm); ATCOMMAND_FUNC (ipcheck); ATCOMMAND_FUNC (doomspot); /*========================================== *AtCommandInfo atcommand_info[]構造体の定義 *------------------------------------------ */ // First char of commands is configured in atcommand_athena.conf. Leave @ in this list for default value. // to set default level, read atcommand_athena.conf first please. static AtCommandInfo atcommand_info[] = { {AtCommand_Setup, "@setup", 40, atcommand_setup}, {AtCommand_CharWarp, "@charwarp", 60, atcommand_charwarp}, {AtCommand_Warp, "@warp", 40, atcommand_warp}, {AtCommand_Where, "@where", 1, atcommand_where}, {AtCommand_Goto, "@goto", 20, atcommand_goto}, {AtCommand_Jump, "@jump", 40, atcommand_jump}, {AtCommand_Who, "@who", 20, atcommand_who}, {AtCommand_WhoGroup, "@whogroup", 20, atcommand_whogroup}, {AtCommand_WhoMap, "@whomap", 20, atcommand_whomap}, {AtCommand_WhoMapGroup, "@whomapgroup", 20, atcommand_whomapgroup}, {AtCommand_WhoGM, "@whogm", 20, atcommand_whogm}, // by Yor {AtCommand_Save, "@save", 40, atcommand_save}, {AtCommand_Load, "@return", 40, atcommand_load}, {AtCommand_Load, "@load", 40, atcommand_load}, {AtCommand_Speed, "@speed", 40, atcommand_speed}, {AtCommand_Storage, "@storage", 1, atcommand_storage}, {AtCommand_GuildStorage, "@gstorage", 50, atcommand_guildstorage}, {AtCommand_Option, "@option", 40, atcommand_option}, {AtCommand_Hide, "@hide", 40, atcommand_hide}, // + /hide {AtCommand_Die, "@die", 1, atcommand_die}, {AtCommand_Kill, "@kill", 60, atcommand_kill}, {AtCommand_Alive, "@alive", 60, atcommand_alive}, {AtCommand_Kami, "@kami", 40, atcommand_kami}, {AtCommand_Heal, "@heal", 40, atcommand_heal}, {AtCommand_Item, "@item", 60, atcommand_item}, {AtCommand_ItemReset, "@itemreset", 40, atcommand_itemreset}, {AtCommand_ItemCheck, "@itemcheck", 60, atcommand_itemcheck}, {AtCommand_BaseLevelUp, "@blvl", 60, atcommand_baselevelup}, {AtCommand_JobLevelUp, "@jlvl", 60, atcommand_joblevelup}, {AtCommand_Help, "@help", 20, atcommand_help}, {AtCommand_GM, "@gm", 100, atcommand_gm}, {AtCommand_PvPOff, "@pvpoff", 40, atcommand_pvpoff}, {AtCommand_PvPOn, "@pvpon", 40, atcommand_pvpon}, {AtCommand_GvGOff, "@gvgoff", 40, atcommand_gvgoff}, {AtCommand_GvGOff, "@gpvpoff", 40, atcommand_gvgoff}, {AtCommand_GvGOn, "@gvgon", 40, atcommand_gvgon}, {AtCommand_GvGOn, "@gpvpon", 40, atcommand_gvgon}, {AtCommand_Model, "@model", 20, atcommand_model}, {AtCommand_Go, "@go", 10, atcommand_go}, {AtCommand_Spawn, "@spawn", 50, atcommand_spawn}, {AtCommand_KillMonster, "@killmonster", 60, atcommand_killmonster}, {AtCommand_KillMonster2, "@killmonster2", 40, atcommand_killmonster2}, {AtCommand_Produce, "@produce", 60, atcommand_produce}, {AtCommand_Memo, "@memo", 40, atcommand_memo}, {AtCommand_GAT, "@gat", 99, atcommand_gat}, // debug function {AtCommand_Packet, "@packet", 99, atcommand_packet}, // debug function {AtCommand_StatusPoint, "@stpoint", 60, atcommand_statuspoint}, {AtCommand_SkillPoint, "@skpoint", 60, atcommand_skillpoint}, {AtCommand_Zeny, "@zeny", 60, atcommand_zeny}, {AtCommand_Strength, "@str", 60, atcommand_param}, {AtCommand_Agility, "@agi", 60, atcommand_param}, {AtCommand_Vitality, "@vit", 60, atcommand_param}, {AtCommand_Intelligence, "@int", 60, atcommand_param}, {AtCommand_Dexterity, "@dex", 60, atcommand_param}, {AtCommand_Luck, "@luk", 60, atcommand_param}, {AtCommand_GuildLevelUp, "@guildlvl", 60, atcommand_guildlevelup}, {AtCommand_Recall, "@recall", 60, atcommand_recall}, // + /recall {AtCommand_Revive, "@revive", 60, atcommand_revive}, {AtCommand_CharacterStats, "@charstats", 40, atcommand_character_stats}, {AtCommand_CharacterStatsAll, "@charstatsall", 40, atcommand_character_stats_all}, {AtCommand_CharacterOption, "@charoption", 60, atcommand_character_option}, {AtCommand_CharacterSave, "@charsave", 60, atcommand_character_save}, {AtCommand_Night, "@night", 80, atcommand_night}, {AtCommand_Day, "@day", 80, atcommand_day}, {AtCommand_Doom, "@doom", 80, atcommand_doom}, {AtCommand_DoomMap, "@doommap", 80, atcommand_doommap}, {AtCommand_Raise, "@raise", 80, atcommand_raise}, {AtCommand_RaiseMap, "@raisemap", 80, atcommand_raisemap}, {AtCommand_CharacterBaseLevel, "@charbaselvl", 60, atcommand_character_baselevel}, {AtCommand_CharacterJobLevel, "@charjlvl", 60, atcommand_character_joblevel}, {AtCommand_Kick, "@kick", 20, atcommand_kick}, // + right click menu for GM "(name) force to quit" {AtCommand_KickAll, "@kickall", 99, atcommand_kickall}, {AtCommand_AllSkills, "@allskills", 60, atcommand_allskills}, {AtCommand_QuestSkill, "@questskill", 40, atcommand_questskill}, {AtCommand_CharQuestSkill, "@charquestskill", 60, atcommand_charquestskill}, {AtCommand_LostSkill, "@lostskill", 40, atcommand_lostskill}, {AtCommand_CharLostSkill, "@charlostskill", 60, atcommand_charlostskill}, {AtCommand_Party, "@party", 1, atcommand_party}, {AtCommand_Guild, "@guild", 50, atcommand_guild}, {AtCommand_AgitStart, "@agitstart", 60, atcommand_agitstart}, {AtCommand_AgitEnd, "@agitend", 60, atcommand_agitend}, {AtCommand_MapExit, "@mapexit", 99, atcommand_mapexit}, {AtCommand_IDSearch, "@idsearch", 60, atcommand_idsearch}, {AtCommand_MapMove, "@mapmove", 40, atcommand_warp}, // /mm command {AtCommand_Broadcast, "@broadcast", 40, atcommand_broadcast}, // /b and /nb command {AtCommand_LocalBroadcast, "@localbroadcast", 40, atcommand_localbroadcast}, // /lb and /nlb command {AtCommand_RecallAll, "@recallall", 80, atcommand_recallall}, {AtCommand_CharSkReset, "@charskreset", 60, atcommand_charskreset}, {AtCommand_CharStReset, "@charstreset", 60, atcommand_charstreset}, {AtCommand_ReloadItemDB, "@reloaditemdb", 99, atcommand_reloaditemdb}, // admin command {AtCommand_ReloadMobDB, "@reloadmobdb", 99, atcommand_reloadmobdb}, // admin command {AtCommand_ReloadSkillDB, "@reloadskilldb", 99, atcommand_reloadskilldb}, // admin command {AtCommand_ReloadScript, "@reloadscript", 99, atcommand_reloadscript}, // admin command {AtCommand_ReloadGMDB, "@reloadgmdb", 99, atcommand_reloadgmdb}, // admin command {AtCommand_CharReset, "@charreset", 60, atcommand_charreset}, {AtCommand_CharModel, "@charmodel", 50, atcommand_charmodel}, {AtCommand_CharSKPoint, "@charskpoint", 60, atcommand_charskpoint}, {AtCommand_CharSTPoint, "@charstpoint", 60, atcommand_charstpoint}, {AtCommand_CharZeny, "@charzeny", 60, atcommand_charzeny}, {AtCommand_MapInfo, "@mapinfo", 99, atcommand_mapinfo}, {AtCommand_Dye, "@dye", 40, atcommand_dye}, // by fritz {AtCommand_Dye, "@ccolor", 40, atcommand_dye}, // by fritz {AtCommand_HairStyle, "@hairstyle", 40, atcommand_hair_style}, // by fritz {AtCommand_HairColor, "@haircolor", 40, atcommand_hair_color}, // by fritz {AtCommand_AllStats, "@allstats", 60, atcommand_all_stats}, // by fritz {AtCommand_CharChangeSex, "@charchangesex", 60, atcommand_char_change_sex}, // by Yor {AtCommand_CharBlock, "@block", 60, atcommand_char_block}, // by Yor {AtCommand_CharUnBlock, "@unblock", 60, atcommand_char_unblock}, // by Yor {AtCommand_CharBan, "@ban", 60, atcommand_char_ban}, // by Yor {AtCommand_CharUnBan, "@unban", 60, atcommand_char_unban}, // by Yor {AtCommand_MountPeco, "@mountpeco", 20, atcommand_mount_peco}, // by Valaris {AtCommand_CharMountPeco, "@charmountpeco", 50, atcommand_char_mount_peco}, // by Yor {AtCommand_GuildSpy, "@guildspy", 60, atcommand_guildspy}, // [Syrus22] {AtCommand_PartySpy, "@partyspy", 60, atcommand_partyspy}, // [Syrus22] {AtCommand_GuildRecall, "@guildrecall", 60, atcommand_guildrecall}, // by Yor {AtCommand_PartyRecall, "@partyrecall", 60, atcommand_partyrecall}, // by Yor {AtCommand_Enablenpc, "@enablenpc", 80, atcommand_enablenpc}, // [] {AtCommand_Disablenpc, "@disablenpc", 80, atcommand_disablenpc}, // [] {AtCommand_ServerTime, "@servertime", 0, atcommand_servertime}, // by Yor {AtCommand_CharDelItem, "@chardelitem", 60, atcommand_chardelitem}, // by Yor {AtCommand_ListNearby, "@listnearby", 40, atcommand_list_nearby}, // by Yor {AtCommand_Jail, "@jail", 60, atcommand_jail}, // by Yor {AtCommand_UnJail, "@unjail", 60, atcommand_unjail}, // by Yor {AtCommand_Disguise, "@disguise", 20, atcommand_disguise}, // [Valaris] {AtCommand_UnDisguise, "@undisguise", 20, atcommand_undisguise}, // by Yor {AtCommand_IgnoreList, "@ignorelist", 0, atcommand_ignorelist}, // by Yor {AtCommand_CharIgnoreList, "@charignorelist", 20, atcommand_charignorelist}, // by Yor {AtCommand_IgnoreList, "@inall", 20, atcommand_inall}, // by Yor {AtCommand_ExAll, "@exall", 20, atcommand_exall}, // by Yor {AtCommand_CharDisguise, "@chardisguise", 60, atcommand_chardisguise}, // Kalaspuff {AtCommand_CharUnDisguise, "@charundisguise", 60, atcommand_charundisguise}, // Kalaspuff {AtCommand_EMail, "@email", 0, atcommand_email}, // by Yor {AtCommand_Effect, "@effect", 40, atcommand_effect}, // by Apple {AtCommand_Char_Item_List, "@charitemlist", 40, atcommand_character_item_list}, // by Yor {AtCommand_Char_Storage_List, "@charstoragelist", 40, atcommand_character_storage_list}, // by Yor {AtCommand_Char_Cart_List, "@charcartlist", 40, atcommand_character_cart_list}, // by Yor {AtCommand_Follow, "@follow", 10, atcommand_follow}, // by MouseJstr {AtCommand_AddWarp, "@addwarp", 20, atcommand_addwarp}, // by MouseJstr {AtCommand_SkillOn, "@skillon", 20, atcommand_skillon}, // by MouseJstr {AtCommand_SkillOff, "@skilloff", 20, atcommand_skilloff}, // by MouseJstr {AtCommand_Killer, "@killer", 60, atcommand_killer}, // by MouseJstr {AtCommand_NpcMove, "@npcmove", 20, atcommand_npcmove}, // by MouseJstr {AtCommand_Killable, "@killable", 40, atcommand_killable}, // by MouseJstr {AtCommand_CharKillable, "@charkillable", 40, atcommand_charkillable}, // by MouseJstr {AtCommand_Chareffect, "@chareffect", 40, atcommand_chareffect}, // MouseJstr //{ AtCommand_Chardye, "@chardye", 40, atcommand_chardye }, // MouseJstr //{ AtCommand_Charhairstyle, "@charhairstyle", 40, atcommand_charhairstyle }, // MouseJstr //{ AtCommand_Charhaircolor, "@charhaircolor", 40, atcommand_charhaircolor }, // MouseJstr {AtCommand_Dropall, "@dropall", 40, atcommand_dropall}, // MouseJstr {AtCommand_Chardropall, "@chardropall", 40, atcommand_chardropall}, // MouseJstr {AtCommand_Storeall, "@storeall", 40, atcommand_storeall}, // MouseJstr {AtCommand_Charstoreall, "@charstoreall", 40, atcommand_charstoreall}, // MouseJstr {AtCommand_Skillid, "@skillid", 40, atcommand_skillid}, // MouseJstr {AtCommand_Useskill, "@useskill", 40, atcommand_useskill}, // MouseJstr {AtCommand_Rain, "@rain", 99, atcommand_rain}, {AtCommand_Snow, "@snow", 99, atcommand_snow}, {AtCommand_Sakura, "@sakura", 99, atcommand_sakura}, {AtCommand_Fog, "@fog", 99, atcommand_fog}, {AtCommand_Leaves, "@leaves", 99, atcommand_leaves}, //{ AtCommand_Shuffle, "@shuffle", 99, atcommand_shuffle }, //{ AtCommand_Maintenance, "@maintenance", 99, atcommand_maintenance }, //{ AtCommand_Misceffect, "@misceffect", 60, atcommand_misceffect }, {AtCommand_Summon, "@summon", 60, atcommand_summon}, {AtCommand_AdjGmLvl, "@adjgmlvl", 99, atcommand_adjgmlvl}, {AtCommand_AdjCmdLvl, "@adjcmdlvl", 99, atcommand_adjcmdlvl}, {AtCommand_Trade, "@trade", 60, atcommand_trade}, {AtCommand_UnMute, "@unmute", 60, atcommand_unmute}, // [Valaris] {AtCommand_UnMute, "@charwipe", 60, atcommand_char_wipe}, // [Fate] {AtCommand_SetMagic, "@setmagic", 99, atcommand_set_magic}, // [Fate] {AtCommand_MagicInfo, "@magicinfo", 60, atcommand_magic_info}, // [Fate] {AtCommand_Log, "@log", 60, atcommand_log}, // [Fate] {AtCommand_Log, "@l", 60, atcommand_log}, // [Fate] {AtCommand_Tee, "@tee", 60, atcommand_tee}, // [Fate] {AtCommand_Tee, "@t", 60, atcommand_tee}, // [Fate] {AtCommand_Invisible, "@invisible", 60, atcommand_invisible}, // [Fate] {AtCommand_Visible, "@visible", 60, atcommand_visible}, // [Fate] {AtCommand_IterateForward, "@hugo", 60, atcommand_iterate_forward_over_players}, // [Fate] {AtCommand_IterateBackward, "@linus", 60, atcommand_iterate_backwards_over_players}, // [Fate] {AtCommand_IterateBackward, "@sp-info", 40, atcommand_skillpool_info}, // [Fate] {AtCommand_IterateBackward, "@sp-focus", 80, atcommand_skillpool_focus}, // [Fate] {AtCommand_IterateBackward, "@sp-unfocus", 80, atcommand_skillpool_unfocus}, // [Fate] {AtCommand_IterateBackward, "@skill-learn", 80, atcommand_skill_learn}, // [Fate] {AtCommand_Wgm, "@wgm", 0, atcommand_wgm}, {AtCommand_IpCheck, "@ipcheck", 60, atcommand_ipcheck}, {AtCommand_DoomSpot, "@doomspot", 60, atcommand_doomspot}, // add new commands before this line {AtCommand_Unknown, NULL, 1, NULL} }; /*==================================================== * This function return the name of the job (by [Yor]) *---------------------------------------------------- */ static const char *job_name (int pc_class) { switch (pc_class) { case 0: return "Novice"; case 1: return "Swordsman"; case 2: return "Mage"; case 3: return "Archer"; case 4: return "Acolyte"; case 5: return "Merchant"; case 6: return "Thief"; case 7: return "Knight"; case 8: return "Priest"; case 9: return "Wizard"; case 10: return "Blacksmith"; case 11: return "Hunter"; case 12: return "Assassin"; case 13: return "Knight 2"; case 14: return "Crusader"; case 15: return "Monk"; case 16: return "Sage"; case 17: return "Rogue"; case 18: return "Alchemist"; case 19: return "Bard"; case 20: return "Dancer"; case 21: return "Crusader 2"; case 22: return "Wedding"; case 23: return "Super Novice"; case 4001: return "Novice High"; case 4002: return "Swordsman High"; case 4003: return "Mage High"; case 4004: return "Archer High"; case 4005: return "Acolyte High"; case 4006: return "Merchant High"; case 4007: return "Thief High"; case 4008: return "Lord Knight"; case 4009: return "High Priest"; case 4010: return "High Wizard"; case 4011: return "Whitesmith"; case 4012: return "Sniper"; case 4013: return "Assassin Cross"; case 4014: return "Peko Knight"; case 4015: return "Paladin"; case 4016: return "Champion"; case 4017: return "Professor"; case 4018: return "Stalker"; case 4019: return "Creator"; case 4020: return "Clown"; case 4021: return "Gypsy"; case 4022: return "Peko Paladin"; case 4023: return "Baby Novice"; case 4024: return "Baby Swordsman"; case 4025: return "Baby Mage"; case 4026: return "Baby Archer"; case 4027: return "Baby Acolyte"; case 4028: return "Baby Merchant"; case 4029: return "Baby Thief"; case 4030: return "Baby Knight"; case 4031: return "Baby Priest"; case 4032: return "Baby Wizard"; case 4033: return "Baby Blacksmith"; case 4034: return "Baby Hunter"; case 4035: return "Baby Assassin"; case 4036: return "Baby Peco Knight"; case 4037: return "Baby Crusader"; case 4038: return "Baby Monk"; case 4039: return "Baby Sage"; case 4040: return "Baby Rogue"; case 4041: return "Baby Alchemist"; case 4042: return "Baby Bard"; case 4043: return "Baby Dancer"; case 4044: return "Baby Peco Crusader"; case 4045: return "Super Baby"; } return "Unknown Job"; } /*========================================== * get_atcommand_level @コマンドの必要レベルを取得 *------------------------------------------ */ int get_atcommand_level (const AtCommandType type) { int i; for (i = 0; atcommand_info[i].type != AtCommand_None; i++) if (atcommand_info[i].type == type) return atcommand_info[i].level; return 100; // 100: command can not be used } /*======================================== * At-command logging */ void log_atcommand (struct map_session_data *sd, const char *fmt, ...) { char message[512]; va_list ap; va_start (ap, fmt); vsnprintf (message, 511, fmt, ap); va_end (ap); gm_log ("%s(%d,%d) %s(%d) : %s", map[sd->bl.m].name, sd->bl.x, sd->bl.y, sd->status.name, sd->status.account_id, message); } char *gm_logfile_name = NULL; /*========================================== * Log a timestamped line to GM log file *------------------------------------------ */ void gm_log (const char *fmt, ...) { static int last_logfile_nr = 0; static FILE *gm_logfile = NULL; time_t time_v; struct tm ctime; int month, year, logfile_nr; char message[512]; va_list ap; if (!gm_logfile_name) return; va_start (ap, fmt); vsnprintf (message, 511, fmt, ap); va_end (ap); time (&time_v); gmtime_r (&time_v, &ctime); year = ctime.tm_year + 1900; month = ctime.tm_mon + 1; logfile_nr = (year * 12) + month; if (logfile_nr != last_logfile_nr) { char *fullname = (char *)malloc (strlen (gm_logfile_name) + 10); sprintf (fullname, "%s.%04d-%02d", gm_logfile_name, year, month); if (gm_logfile) fclose_ (gm_logfile); gm_logfile = fopen_ (fullname, "a"); free (fullname); if (!gm_logfile) { perror ("GM log file"); gm_logfile_name = NULL; } last_logfile_nr = logfile_nr; } fprintf (gm_logfile, "[%04d-%02d-%02d %02d:%02d:%02d] %s\n", year, month, ctime.tm_mday, ctime.tm_hour, ctime.tm_min, ctime.tm_sec, message); fflush (gm_logfile); } /*========================================== *is_atcommand @コマンドに存在するかどうか確認する *------------------------------------------ */ AtCommandType is_atcommand (const int fd, struct map_session_data *sd, const char *message, int gmlvl) { AtCommandInfo info; AtCommandType type; nullpo_retr (AtCommand_None, sd); if (!message || !*message) return AtCommand_None; memset (&info, 0, sizeof (info)); type = atcommand (gmlvl > 0 ? gmlvl : pc_isGM (sd), message, &info); if (type != AtCommand_None) { char command[100]; char output[200]; const char *str = message; const char *p = message; memset (command, '\0', sizeof (command)); memset (output, '\0', sizeof (output)); while (*p && !isspace (*p)) p++; if (p - str >= sizeof (command)) // too long return AtCommand_Unknown; strncpy (command, str, p - str); while (isspace (*p)) p++; if (type == AtCommand_Unknown || info.proc == NULL) { sprintf (output, "%s is Unknown Command.", command); clif_displaymessage (fd, output); } else { if (info.proc (fd, sd, command, p) != 0) { // Command can not be executed sprintf (output, "%s failed.", command); clif_displaymessage (fd, output); } else { if (get_atcommand_level (type) != 0) // Don't log level 0 commands log_atcommand (sd, "%s %s", command, p); } } return info.type; } return AtCommand_None; } /*========================================== * *------------------------------------------ */ AtCommandType atcommand (const int level, const char *message, struct AtCommandInfo * info) { char *p = (char *) message; // it's 'char' and not 'const char' to have possibility to modify the first character if necessary if (!info) return AtCommand_None; if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd) return AtCommand_None; if (!p || !*p) { fprintf (stderr, "at command message is empty\n"); return AtCommand_None; } if (*p == command_symbol) { // check first char. char command[101]; int i = 0; memset (info, 0, sizeof (AtCommandInfo)); sscanf (p, "%100s", command); command[sizeof (command) - 1] = '\0'; while (atcommand_info[i].type != AtCommand_Unknown) { if (strcasecmp (command + 1, atcommand_info[i].command + 1) == 0 && level >= atcommand_info[i].level) { p[0] = atcommand_info[i].command[0]; // set correct first symbol for after. break; } i++; } if (atcommand_info[i].type == AtCommand_Unknown) { // doesn't return Unknown if player is normal player (display the text, not display: unknown command) if (level == 0) return AtCommand_None; else return AtCommand_Unknown; } memcpy (info, &atcommand_info[i], sizeof atcommand_info[i]); } else { return AtCommand_None; } return info->type; } /*========================================== * *------------------------------------------ */ static void atkillmonster_sub (struct block_list *bl, va_list ap) { int flag = va_arg (ap, int); nullpo_retv (bl); if (flag) mob_damage (NULL, (struct mob_data *) bl, ((struct mob_data *) bl)->hp, 2); else mob_delete ((struct mob_data *) bl); } /*========================================== * *------------------------------------------ */ static AtCommandInfo *get_atcommandinfo_byname (const char *name) { int i; for (i = 0; atcommand_info[i].type != AtCommand_Unknown; i++) if (strcasecmp (atcommand_info[i].command + 1, name) == 0) return &atcommand_info[i]; return NULL; } /*========================================== * *------------------------------------------ */ int atcommand_config_read (const char *cfgName) { char line[1024], w1[1024], w2[1024]; AtCommandInfo *p; FILE *fp; if ((fp = fopen_ (cfgName, "r")) == NULL) { printf ("At commands configuration file not found: %s\n", cfgName); return 1; } while (fgets (line, sizeof (line) - 1, fp)) { if (line[0] == '/' && line[1] == '/') continue; if (sscanf (line, "%1023[^:]:%1023s", w1, w2) != 2) continue; p = get_atcommandinfo_byname (w1); if (p != NULL) { p->level = atoi (w2); if (p->level > 100) p->level = 100; else if (p->level < 0) p->level = 0; } if (strcasecmp (w1, "import") == 0) atcommand_config_read (w2); else if (strcasecmp (w1, "command_symbol") == 0 && w2[0] > 31 && w2[0] != '/' && // symbol of standard ragnarok GM commands w2[0] != '%') // symbol of party chat speaking command_symbol = w2[0]; } fclose_ (fp); return 0; } /*========================================== // @ command processing functions *------------------------------------------ */ /*========================================== * @setup - Safely set a chars levels and warp them to a special place * TAW Specific *------------------------------------------ */ int atcommand_setup (const int fd, struct map_session_data *sd, const char *command, const char *message) { char buf[256]; char character[100]; int level = 1; memset (character, '\0', sizeof (character)); if (!message || !*message || sscanf (message, "%d %99[^\n]", &level, character) < 2) { clif_displaymessage (fd, "Usage: @setup "); return -1; } level--; snprintf (buf, 255, "-255 %s", character); atcommand_character_baselevel (fd, sd, "@charbaselvl", buf); snprintf (buf, 255, "%d %s", level, character); atcommand_character_baselevel (fd, sd, "@charbaselvl", buf); // Emote skill snprintf (buf, 255, "1 1 %s", character); atcommand_skill_learn(fd, sd, "@skill-learn", buf); // Trade skill snprintf (buf, 255, "2 1 %s", character); atcommand_skill_learn(fd, sd, "@skill-learn", buf); // Party skill snprintf (buf, 255, "2 2 %s", character); atcommand_skill_learn(fd, sd, "@skill-learn", buf); snprintf (buf, 255, "018-1.gat 24 98 %s", character); atcommand_charwarp (fd, sd, "@charwarp", buf); return (0); } /*========================================== * @rura+ *------------------------------------------ */ int atcommand_charwarp (const int fd, struct map_session_data *sd, const char *command, const char *message) { char map_name[100]; char character[100]; int x = 0, y = 0; struct map_session_data *pl_sd; int m; memset (map_name, '\0', sizeof (map_name)); memset (character, '\0', sizeof (character)); if (!message || !*message || sscanf (message, "%99s %d %d %99[^\n]", map_name, &x, &y, character) < 4) { clif_displaymessage (fd, "Usage: @charwarp/@rura+ "); return -1; } if (x <= 0) x = MRAND (399) + 1; if (y <= 0) y = MRAND (399) + 1; if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat) strcat (map_name, ".gat"); if ((pl_sd = map_nick2sd (character)) != NULL) { if (pc_isGM (sd) >= pc_isGM (pl_sd)) { // you can rura+ only lower or same GM level if (x > 0 && x < 800 && y > 0 && y < 800) { m = map_mapname2mapid (map_name); if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM (sd)) { clif_displaymessage (fd, "You are not authorised to warp someone to this map."); return -1; } if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM (sd)) { clif_displaymessage (fd, "You are not authorised to warp this player from its actual map."); return -1; } if (pc_setpos (pl_sd, map_name, x, y, 3) == 0) { clif_displaymessage (pl_sd->fd, "Warped."); clif_displaymessage (fd, "Player warped (message sends to player too)."); } else { clif_displaymessage (fd, "Map not found."); return -1; } } else { clif_displaymessage (fd, "Coordinates out of range."); return -1; } } else { clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); return -1; } } else { clif_displaymessage (fd, "Character not found."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_warp (const int fd, struct map_session_data *sd, const char *command, const char *message) { char map_name[100]; int x = 0, y = 0; int m; memset (map_name, '\0', sizeof (map_name)); if (!message || !*message || sscanf (message, "%99s %d %d", map_name, &x, &y) < 1) { clif_displaymessage (fd, "Please, enter a map (usage: @warp )."); return -1; } if (x <= 0) x = MRAND (399) + 1; if (y <= 0) y = MRAND (399) + 1; if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat) strcat (map_name, ".gat"); if (x > 0 && x < 800 && y > 0 && y < 800) { m = map_mapname2mapid (map_name); if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM (sd)) { clif_displaymessage (fd, "You are not authorised to warp you to this map."); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM (sd)) { clif_displaymessage (fd, "You are not authorised to warp you from your actual map."); return -1; } if (pc_setpos (sd, map_name, x, y, 3) == 0) clif_displaymessage (fd, "Warped."); else { clif_displaymessage (fd, "Map not found."); return -1; } } else { clif_displaymessage (fd, "Coordinates out of range."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_where (const int fd, struct map_session_data *sd, const char *command, const char *message) { char character[100]; char output[200]; struct map_session_data *pl_sd; memset (character, '\0', sizeof (character)); memset (output, '\0', sizeof (output)); if (sscanf (message, "%99[^\n]", character) < 1) strcpy (character, sd->status.name); if ((pl_sd = map_nick2sd (character)) != NULL && !((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pc_isGM (pl_sd) > pc_isGM (sd)))) { // you can look only lower or same level sprintf (output, "%s: %s (%d,%d)", pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); clif_displaymessage (fd, output); } else { clif_displaymessage (fd, "Character not found."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_goto (const int fd, struct map_session_data *sd, const char *command, const char *message) { char character[100]; char output[200]; struct map_session_data *pl_sd; memset (character, '\0', sizeof (character)); memset (output, '\0', sizeof (output)); if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) { clif_displaymessage (fd, "Please, enter a player name (usage: @jumpto/@warpto/@goto )."); return -1; } if ((pl_sd = map_nick2sd (character)) != NULL) { if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM (sd)) { clif_displaymessage (fd, "You are not authorised to warp you to the map of this player."); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM (sd)) { clif_displaymessage (fd, "You are not authorised to warp you from your actual map."); return -1; } pc_setpos (sd, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y, 3); sprintf (output, "Jump to %s", character); clif_displaymessage (fd, output); } else { clif_displaymessage (fd, "Character not found."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_jump (const int fd, struct map_session_data *sd, const char *command, const char *message) { char output[200]; int x = 0, y = 0; memset (output, '\0', sizeof (output)); sscanf (message, "%d %d", &x, &y); if (x <= 0) x = MRAND (399) + 1; if (y <= 0) y = MRAND (399) + 1; if (x > 0 && x < 800 && y > 0 && y < 800) { if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM (sd)) { clif_displaymessage (fd, "You are not authorised to warp you to your actual map."); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM (sd)) { clif_displaymessage (fd, "You are not authorised to warp you from your actual map."); return -1; } pc_setpos (sd, sd->mapname, x, y, 3); sprintf (output, "Jump to %d %d", x, y); clif_displaymessage (fd, output); } else { clif_displaymessage (fd, "Coordinates out of range."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_who (const int fd, struct map_session_data *sd, const char *command, const char *message) { char output[200]; struct map_session_data *pl_sd; int i, j, count; int pl_GM_level, GM_level; char match_text[100]; char player_name[24]; memset (output, '\0', sizeof (output)); memset (match_text, '\0', sizeof (match_text)); memset (player_name, '\0', sizeof (player_name)); if (sscanf (message, "%99[^\n]", match_text) < 1) strcpy (match_text, ""); for (j = 0; match_text[j]; j++) match_text[j] = tolower (match_text[j]); count = 0; GM_level = pc_isGM (sd); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM (pl_sd); if (! ((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level memcpy (player_name, pl_sd->status.name, 24); for (j = 0; player_name[j]; j++) player_name[j] = tolower (player_name[j]); if (strstr (player_name, match_text) != NULL) { // search with no case sensitive if (pl_GM_level > 0) sprintf (output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); else sprintf (output, "Name: %s | Location: %s %d %d", pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); clif_displaymessage (fd, output); count++; } } } } if (count == 0) clif_displaymessage (fd, "No player found."); else if (count == 1) clif_displaymessage (fd, "1 player found."); else { sprintf (output, "%d players found.", count); clif_displaymessage (fd, output); } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_whogroup (const int fd, struct map_session_data *sd, const char *command, const char *message) { char temp0[100]; char temp1[100]; char output[200]; struct map_session_data *pl_sd; int i, j, count; int pl_GM_level, GM_level; char match_text[100]; char player_name[24]; struct guild *g; struct party *p; memset (temp0, '\0', sizeof (temp0)); memset (temp1, '\0', sizeof (temp1)); memset (output, '\0', sizeof (output)); memset (match_text, '\0', sizeof (match_text)); memset (player_name, '\0', sizeof (player_name)); if (sscanf (message, "%99[^\n]", match_text) < 1) strcpy (match_text, ""); for (j = 0; match_text[j]; j++) match_text[j] = tolower (match_text[j]); count = 0; GM_level = pc_isGM (sd); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM (pl_sd); if (! ((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level memcpy (player_name, pl_sd->status.name, 24); for (j = 0; player_name[j]; j++) player_name[j] = tolower (player_name[j]); if (strstr (player_name, match_text) != NULL) { // search with no case sensitive g = guild_search (pl_sd->status.guild_id); if (g == NULL) sprintf (temp1, "None"); else sprintf (temp1, "%s", g->name); p = party_search (pl_sd->status.party_id); if (p == NULL) sprintf (temp0, "None"); else sprintf (temp0, "%s", p->name); if (pl_GM_level > 0) sprintf (output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1); else sprintf (output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1); clif_displaymessage (fd, output); count++; } } } } if (count == 0) clif_displaymessage (fd, "No player found."); else if (count == 1) clif_displaymessage (fd, "1 player found."); else { sprintf (output, "%d players found.", count); clif_displaymessage (fd, output); } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_whomap (const int fd, struct map_session_data *sd, const char *command, const char *message) { char output[200]; struct map_session_data *pl_sd; int i, count; int pl_GM_level, GM_level; int map_id; char map_name[100]; memset (output, '\0', sizeof (output)); memset (map_name, '\0', sizeof (map_name)); if (!message || !*message) map_id = sd->bl.m; else { sscanf (message, "%99s", map_name); if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat) strcat (map_name, ".gat"); if ((map_id = map_mapname2mapid (map_name)) < 0) map_id = sd->bl.m; } count = 0; GM_level = pc_isGM (sd); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM (pl_sd); if (! ((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level if (pl_sd->bl.m == map_id) { if (pl_GM_level > 0) sprintf (output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); else sprintf (output, "Name: %s | Location: %s %d %d", pl_sd->status.name, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); clif_displaymessage (fd, output); count++; } } } } if (count == 0) sprintf (output, "No player found in map '%s'.", map[map_id].name); else if (count == 1) sprintf (output, "1 player found in map '%s'.", map[map_id].name); else { sprintf (output, "%d players found in map '%s'.", count, map[map_id].name); } clif_displaymessage (fd, output); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_whomapgroup (const int fd, struct map_session_data *sd, const char *command, const char *message) { char temp0[100]; char temp1[100]; char output[200]; struct map_session_data *pl_sd; int i, count; int pl_GM_level, GM_level; int map_id = 0; char map_name[100]; struct guild *g; struct party *p; memset (temp0, '\0', sizeof (temp0)); memset (temp1, '\0', sizeof (temp1)); memset (output, '\0', sizeof (output)); memset (map_name, '\0', sizeof (map_name)); if (!message || !*message) map_id = sd->bl.m; else { sscanf (message, "%99s", map_name); if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat) strcat (map_name, ".gat"); if ((map_id = map_mapname2mapid (map_name)) < 0) map_id = sd->bl.m; } count = 0; GM_level = pc_isGM (sd); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM (pl_sd); if (! ((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level if (pl_sd->bl.m == map_id) { g = guild_search (pl_sd->status.guild_id); if (g == NULL) sprintf (temp1, "None"); else sprintf (temp1, "%s", g->name); p = party_search (pl_sd->status.party_id); if (p == NULL) sprintf (temp0, "None"); else sprintf (temp0, "%s", p->name); if (pl_GM_level > 0) sprintf (output, "Name: %s (GM:%d) | Party: '%s' | Guild: '%s'", pl_sd->status.name, pl_GM_level, temp0, temp1); else sprintf (output, "Name: %s | Party: '%s' | Guild: '%s'", pl_sd->status.name, temp0, temp1); clif_displaymessage (fd, output); count++; } } } } if (count == 0) sprintf (output, "No player found in map '%s'.", map[map_id].name); else if (count == 1) sprintf (output, "1 player found in map '%s'.", map[map_id].name); else { sprintf (output, "%d players found in map '%s'.", count, map[map_id].name); } clif_displaymessage (fd, output); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_whogm (const int fd, struct map_session_data *sd, const char *command, const char *message) { char temp0[100]; char temp1[100]; char output[200]; struct map_session_data *pl_sd; int i, j, count; int pl_GM_level, GM_level; char match_text[100]; char player_name[24]; struct guild *g; struct party *p; memset (temp0, '\0', sizeof (temp0)); memset (temp1, '\0', sizeof (temp1)); memset (output, '\0', sizeof (output)); memset (match_text, '\0', sizeof (match_text)); memset (player_name, '\0', sizeof (player_name)); if (sscanf (message, "%99[^\n]", match_text) < 1) strcpy (match_text, ""); for (j = 0; match_text[j]; j++) match_text[j] = tolower (match_text[j]); count = 0; GM_level = pc_isGM (sd); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) && pl_sd->state.auth) { pl_GM_level = pc_isGM (pl_sd); if (pl_GM_level > 0) { if (! ((battle_config.hide_GM_session || (pl_sd->status.option & OPTION_HIDE)) && (pl_GM_level > GM_level))) { // you can look only lower or same level memcpy (player_name, pl_sd->status.name, 24); for (j = 0; player_name[j]; j++) player_name[j] = tolower (player_name[j]); if (strstr (player_name, match_text) != NULL) { // search with no case sensitive sprintf (output, "Name: %s (GM:%d) | Location: %s %d %d", pl_sd->status.name, pl_GM_level, pl_sd->mapname, pl_sd->bl.x, pl_sd->bl.y); clif_displaymessage (fd, output); sprintf (output, " BLvl: %d | Job: %s (Lvl: %d)", pl_sd->status.base_level, job_name (pl_sd->status.pc_class), pl_sd->status.job_level); clif_displaymessage (fd, output); g = guild_search (pl_sd->status.guild_id); if (g == NULL) sprintf (temp1, "None"); else sprintf (temp1, "%s", g->name); p = party_search (pl_sd->status.party_id); if (p == NULL) sprintf (temp0, "None"); else sprintf (temp0, "%s", p->name); sprintf (output, " Party: '%s' | Guild: '%s'", temp0, temp1); clif_displaymessage (fd, output); count++; } } } } } if (count == 0) clif_displaymessage (fd, "No GM found."); else if (count == 1) clif_displaymessage (fd, "1 GM found."); else { sprintf (output, "%d GMs found.", count); clif_displaymessage (fd, output); } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_save (const int fd, struct map_session_data *sd, const char *command, const char *message) { nullpo_retr (-1, sd); pc_setsavepoint (sd, sd->mapname, sd->bl.x, sd->bl.y); pc_makesavestatus (sd); chrif_save (sd); clif_displaymessage (fd, "Character data respawn point saved."); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_load (const int fd, struct map_session_data *sd, const char *command, const char *message) { int m; m = map_mapname2mapid (sd->status.save_point.map); if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM (sd)) { clif_displaymessage (fd, "You are not authorised to warp you to your save map."); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM (sd)) { clif_displaymessage (fd, "You are not authorised to warp you from your actual map."); return -1; } pc_setpos (sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 0); clif_displaymessage (fd, "Warping to respawn point."); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_speed (const int fd, struct map_session_data *sd, const char *command, const char *message) { char output[200]; int speed; memset (output, '\0', sizeof (output)); if (!message || !*message) { sprintf (output, "Please, enter a speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED); clif_displaymessage (fd, output); return -1; } speed = atoi (message); if (speed >= MIN_WALK_SPEED && speed <= MAX_WALK_SPEED) { sd->speed = speed; //sd->walktimer = x; //この文を追加 by れ clif_updatestatus (sd, SP_SPEED); clif_displaymessage (fd, "Speed changed."); } else { sprintf (output, "Please, enter a valid speed value (usage: @speed <%d-%d>).", MIN_WALK_SPEED, MAX_WALK_SPEED); clif_displaymessage (fd, output); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_storage (const int fd, struct map_session_data *sd, const char *command, const char *message) { struct storage *stor; //changes from Freya/Yor nullpo_retr (-1, sd); if (sd->state.storage_flag) { clif_displaymessage (fd, "msg_table[250]"); return -1; } if ((stor = account2storage2 (sd->status.account_id)) != NULL && stor->storage_status == 1) { clif_displaymessage (fd, "msg_table[250]"); return -1; } storage_storageopen (sd); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_guildstorage (const int fd, struct map_session_data *sd, const char *command, const char *message) { struct storage *stor; //changes from Freya/Yor nullpo_retr (-1, sd); if (sd->status.guild_id > 0) { if (sd->state.storage_flag) { clif_displaymessage (fd, "msg_table[251]"); return -1; } if ((stor = account2storage2 (sd->status.account_id)) != NULL && stor->storage_status == 1) { clif_displaymessage (fd, "msg_table[251]"); return -1; } storage_guild_storageopen (sd); } else { clif_displaymessage (fd, "msg_table[252]"); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_option (const int fd, struct map_session_data *sd, const char *command, const char *message) { int param1 = 0, param2 = 0, param3 = 0; nullpo_retr (-1, sd); if (!message || !*message || sscanf (message, "%d %d %d", ¶m1, ¶m2, ¶m3) < 1 || param1 < 0 || param2 < 0 || param3 < 0) { clif_displaymessage (fd, "Please, enter at least a option (usage: @option )."); return -1; } sd->opt1 = param1; sd->opt2 = param2; if (!(sd->status.option & CART_MASK) && param3 & CART_MASK) { clif_cart_itemlist (sd); clif_cart_equiplist (sd); clif_updatestatus (sd, SP_CARTINFO); } sd->status.option = param3; // fix pecopeco display if (sd->status.pc_class == 13 || sd->status.pc_class == 21 || sd->status.pc_class == 4014 || sd->status.pc_class == 4022) { if (!pc_isriding (sd)) { // sd have the new value... if (sd->status.pc_class == 13) sd->status.pc_class = sd->view_class = 7; else if (sd->status.pc_class == 21) sd->status.pc_class = sd->view_class = 14; else if (sd->status.pc_class == 4014) sd->status.pc_class = sd->view_class = 4008; else if (sd->status.pc_class == 4022) sd->status.pc_class = sd->view_class = 4015; } } else { if (pc_isriding (sd)) { // sd have the new value... if (sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor]) sd->status.option &= ~0x0020; } else { if (sd->status.pc_class == 7) sd->status.pc_class = sd->view_class = 13; else if (sd->status.pc_class == 14) sd->status.pc_class = sd->view_class = 21; else if (sd->status.pc_class == 4008) sd->status.pc_class = sd->view_class = 4014; else if (sd->status.pc_class == 4015) sd->status.pc_class = sd->view_class = 4022; else sd->status.option &= ~0x0020; } } } clif_changeoption (&sd->bl); pc_calcstatus (sd, 0); clif_displaymessage (fd, "Options changed."); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_hide (const int fd, struct map_session_data *sd, const char *command, const char *message) { if (sd->status.option & OPTION_HIDE) { sd->status.option &= ~OPTION_HIDE; clif_displaymessage (fd, "Invisible: Off."); // Invisible: Off } else { sd->status.option |= OPTION_HIDE; clif_displaymessage (fd, "Invisible: On."); // Invisible: On } clif_changeoption (&sd->bl); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_die (const int fd, struct map_session_data *sd, const char *command, const char *message) { pc_damage (NULL, sd, sd->status.hp + 1); clif_displaymessage (fd, "A pity! You've died."); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_kill (const int fd, struct map_session_data *sd, const char *command, const char *message) { char character[100]; struct map_session_data *pl_sd; memset (character, '\0', sizeof (character)); if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) { clif_displaymessage (fd, "Please, enter a player name (usage: @kill )."); return -1; } if ((pl_sd = map_nick2sd (character)) != NULL) { if (pc_isGM (sd) >= pc_isGM (pl_sd)) { // you can kill only lower or same level pc_damage (NULL, pl_sd, pl_sd->status.hp + 1); clif_displaymessage (fd, "Character killed."); } else { clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); return -1; } } else { clif_displaymessage (fd, "Character not found."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_alive (const int fd, struct map_session_data *sd, const char *command, const char *message) { sd->status.hp = sd->status.max_hp; sd->status.sp = sd->status.max_sp; pc_setstand (sd); if (battle_config.pc_invincible_time > 0) pc_setinvincibletimer (sd, battle_config.pc_invincible_time); clif_updatestatus (sd, SP_HP); clif_updatestatus (sd, SP_SP); clif_resurrection (&sd->bl, 1); clif_displaymessage (fd, "You've been revived! It's a miracle!"); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_kami (const int fd, struct map_session_data *sd, const char *command, const char *message) { char output[200]; memset (output, '\0', sizeof (output)); if (!message || !*message) { clif_displaymessage (fd, "Please, enter a message (usage: @kami )."); return -1; } sscanf (message, "%199[^\n]", output); intif_GMmessage (output, strlen (output) + 1, 0); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_heal (const int fd, struct map_session_data *sd, const char *command, const char *message) { int hp = 0, sp = 0; // [Valaris] thanks to fov sscanf (message, "%d %d", &hp, &sp); if (hp == 0 && sp == 0) { hp = sd->status.max_hp - sd->status.hp; sp = sd->status.max_sp - sd->status.sp; } else { if (hp > 0 && (hp > sd->status.max_hp || hp > (sd->status.max_hp - sd->status.hp))) // fix positiv overflow hp = sd->status.max_hp - sd->status.hp; else if (hp < 0 && (hp < -sd->status.max_hp || hp < (1 - sd->status.hp))) // fix negativ overflow hp = 1 - sd->status.hp; if (sp > 0 && (sp > sd->status.max_sp || sp > (sd->status.max_sp - sd->status.sp))) // fix positiv overflow sp = sd->status.max_sp - sd->status.sp; else if (sp < 0 && (sp < -sd->status.max_sp || sp < (1 - sd->status.sp))) // fix negativ overflow sp = 1 - sd->status.sp; } if (hp > 0) // display like heal clif_heal (fd, SP_HP, hp); else if (hp < 0) // display like damage clif_damage (&sd->bl, &sd->bl, gettick (), 0, 0, -hp, 0, 4, 0); if (sp > 0) // no display when we lost SP clif_heal (fd, SP_SP, sp); if (hp != 0 || sp != 0) { pc_heal (sd, hp, sp); if (hp >= 0 && sp >= 0) clif_displaymessage (fd, "HP, SP recovered."); else clif_displaymessage (fd, "HP or/and SP modified."); } else { clif_displaymessage (fd, "HP and SP are already with the good value."); return -1; } return 0; } /*========================================== * @item command (usage: @item ) *------------------------------------------ */ int atcommand_item (const int fd, struct map_session_data *sd, const char *command, const char *message) { char item_name[100]; int number = 0, item_id, flag; struct item item_tmp; struct item_data *item_data; int get_count, i; memset (item_name, '\0', sizeof (item_name)); if (!message || !*message || sscanf (message, "%99s %d", item_name, &number) < 1) { clif_displaymessage (fd, "Please, enter an item name/id (usage: @item [quantity])."); return -1; } if (number <= 0) number = 1; item_id = 0; if ((item_data = itemdb_searchname (item_name)) != NULL || (item_data = itemdb_exists (atoi (item_name))) != NULL) item_id = item_data->nameid; if (item_id >= 500) { get_count = number; if (item_data->type == 4 || item_data->type == 5 || item_data->type == 7 || item_data->type == 8) { get_count = 1; } for (i = 0; i < number; i += get_count) { memset (&item_tmp, 0, sizeof (item_tmp)); item_tmp.nameid = item_id; item_tmp.identify = 1; if ((flag = pc_additem ((struct map_session_data *) sd, &item_tmp, get_count))) clif_additem ((struct map_session_data *) sd, 0, 0, flag); } clif_displaymessage (fd, "Item created."); } else { clif_displaymessage (fd, "Invalid item ID or name."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_itemreset (const int fd, struct map_session_data *sd, const char *command, const char *message) { int i; for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount && sd->status.inventory[i].equip == 0) pc_delitem (sd, i, sd->status.inventory[i].amount, 0); } clif_displaymessage (fd, "All of your items have been removed."); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_itemcheck (const int fd, struct map_session_data *sd, const char *command, const char *message) { pc_checkitem (sd); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_baselevelup (const int fd, struct map_session_data *sd, const char *command, const char *message) { int level, i; if (!message || !*message || (level = atoi (message)) == 0) { clif_displaymessage (fd, "Please, enter a level adjustement (usage: @blvl )."); return -1; } if (level > 0) { if (sd->status.base_level == battle_config.maximum_level) { // check for max level by Valaris clif_displaymessage (fd, "Base level can't go any higher."); return -1; } // End Addition if (level > battle_config.maximum_level || level > (battle_config.maximum_level - sd->status.base_level)) // fix positiv overflow level = battle_config.maximum_level - sd->status.base_level; for (i = 1; i <= level; i++) sd->status.status_point += (sd->status.base_level + i + 14) / 4; sd->status.base_level += level; clif_updatestatus (sd, SP_BASELEVEL); clif_updatestatus (sd, SP_NEXTBASEEXP); clif_updatestatus (sd, SP_STATUSPOINT); pc_calcstatus (sd, 0); pc_heal (sd, sd->status.max_hp, sd->status.max_sp); clif_misceffect (&sd->bl, 0); clif_displaymessage (fd, "Base level raised."); } else { if (sd->status.base_level == 1) { clif_displaymessage (fd, "Base level can't go any lower."); return -1; } if (level < -battle_config.maximum_level || level < (1 - sd->status.base_level)) // fix negativ overflow level = 1 - sd->status.base_level; if (sd->status.status_point > 0) { for (i = 0; i > level; i--) sd->status.status_point -= (sd->status.base_level + i + 14) / 4; if (sd->status.status_point < 0) sd->status.status_point = 0; clif_updatestatus (sd, SP_STATUSPOINT); } // to add: remove status points from stats sd->status.base_level += level; clif_updatestatus (sd, SP_BASELEVEL); clif_updatestatus (sd, SP_NEXTBASEEXP); pc_calcstatus (sd, 0); clif_displaymessage (fd, "Base level lowered."); } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_joblevelup (const int fd, struct map_session_data *sd, const char *command, const char *message) { int up_level = 50, level; if (!message || !*message || (level = atoi (message)) == 0) { clif_displaymessage (fd, "Please, enter a level adjustement (usage: @jlvl )."); return -1; } if (sd->status.pc_class == 0 || sd->status.pc_class == 4001) up_level -= 40; else if ((sd->status.pc_class > 4007 && sd->status.pc_class < 4024) || sd->status.pc_class == 23) up_level += 20; if (level > 0) { if (sd->status.job_level == up_level) { clif_displaymessage (fd, "Job level can't go any higher."); return -1; } if (level > up_level || level > (up_level - sd->status.job_level)) // fix positiv overflow level = up_level - sd->status.job_level; sd->status.job_level += level; clif_updatestatus (sd, SP_JOBLEVEL); clif_updatestatus (sd, SP_NEXTJOBEXP); sd->status.skill_point += level; clif_updatestatus (sd, SP_SKILLPOINT); pc_calcstatus (sd, 0); clif_misceffect (&sd->bl, 1); clif_displaymessage (fd, "Job level raised."); } else { if (sd->status.job_level == 1) { clif_displaymessage (fd, "Job level can't go any lower."); return -1; } if (level < -up_level || level < (1 - sd->status.job_level)) // fix negativ overflow level = 1 - sd->status.job_level; sd->status.job_level += level; clif_updatestatus (sd, SP_JOBLEVEL); clif_updatestatus (sd, SP_NEXTJOBEXP); if (sd->status.skill_point > 0) { sd->status.skill_point += level; if (sd->status.skill_point < 0) sd->status.skill_point = 0; clif_updatestatus (sd, SP_SKILLPOINT); } // to add: remove status points from skills pc_calcstatus (sd, 0); clif_displaymessage (fd, "Job level lowered."); } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_help (const int fd, struct map_session_data *sd, const char *command, const char *message) { char buf[2048], w1[2048], w2[2048]; int i, gm_level; FILE *fp; memset (buf, '\0', sizeof (buf)); if ((fp = fopen_ (help_txt, "r")) != NULL) { clif_displaymessage (fd, "Help commands:"); gm_level = pc_isGM (sd); while (fgets (buf, sizeof (buf) - 1, fp) != NULL) { if (buf[0] == '/' && buf[1] == '/') continue; for (i = 0; buf[i] != '\0'; i++) { if (buf[i] == '\r' || buf[i] == '\n') { buf[i] = '\0'; break; } } if (sscanf (buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2) clif_displaymessage (fd, buf); else if (gm_level >= atoi (w1)) clif_displaymessage (fd, w2); } fclose_ (fp); } else { clif_displaymessage (fd, "File help.txt not found."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_gm (const int fd, struct map_session_data *sd, const char *command, const char *message) { char password[100]; memset (password, '\0', sizeof (password)); if (!message || !*message || sscanf (message, "%99[^\n]", password) < 1) { clif_displaymessage (fd, "Please, enter a password (usage: @gm )."); return -1; } if (pc_isGM (sd)) { // a GM can not use this function. only a normal player (become gm is not for gm!) clif_displaymessage (fd, "You already have some GM powers."); return -1; } else chrif_changegm (sd->status.account_id, password, strlen (password) + 1); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_pvpoff (const int fd, struct map_session_data *sd, const char *command, const char *message) { struct map_session_data *pl_sd; int i; if (battle_config.pk_mode) { //disable command if server is in PK mode [Valaris] clif_displaymessage (fd, "This option cannot be used in PK Mode."); return -1; } if (map[sd->bl.m].flag.pvp) { map[sd->bl.m].flag.pvp = 0; clif_send0199 (sd->bl.m, 0); for (i = 0; i < fd_max; i++) { //人数分ループ if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) && pl_sd->state.auth) { if (sd->bl.m == pl_sd->bl.m) { clif_pvpset (pl_sd, 0, 0, 2); if (pl_sd->pvp_timer != -1) { delete_timer (pl_sd->pvp_timer, pc_calc_pvprank_timer); pl_sd->pvp_timer = -1; } } } } clif_displaymessage (fd, "PvP: Off."); } else { clif_displaymessage (fd, "PvP is already Off."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_pvpon (const int fd, struct map_session_data *sd, const char *command, const char *message) { struct map_session_data *pl_sd; int i; if (battle_config.pk_mode) { //disable command if server is in PK mode [Valaris] clif_displaymessage (fd, "This option cannot be used in PK Mode."); return -1; } if (!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.nopvp) { map[sd->bl.m].flag.pvp = 1; clif_send0199 (sd->bl.m, 1); for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) && pl_sd->state.auth) { if (sd->bl.m == pl_sd->bl.m && pl_sd->pvp_timer == -1) { pl_sd->pvp_timer = add_timer (gettick () + 200, pc_calc_pvprank_timer, pl_sd->bl.id, 0); pl_sd->pvp_rank = 0; pl_sd->pvp_lastusers = 0; pl_sd->pvp_point = 5; } } } clif_displaymessage (fd, "PvP: On."); } else { clif_displaymessage (fd, "PvP is already On."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_gvgoff (const int fd, struct map_session_data *sd, const char *command, const char *message) { if (map[sd->bl.m].flag.gvg) { map[sd->bl.m].flag.gvg = 0; clif_send0199 (sd->bl.m, 0); clif_displaymessage (fd, "GvG: Off."); } else { clif_displaymessage (fd, "GvG is already Off."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_gvgon (const int fd, struct map_session_data *sd, const char *command, const char *message) { if (!map[sd->bl.m].flag.gvg) { map[sd->bl.m].flag.gvg = 1; clif_send0199 (sd->bl.m, 3); clif_displaymessage (fd, "GvG: On."); } else { clif_displaymessage (fd, "GvG is already On."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_model (const int fd, struct map_session_data *sd, const char *command, const char *message) { int hair_style = 0, hair_color = 0, cloth_color = 0; char output[200]; memset (output, '\0', sizeof (output)); if (!message || !*message || sscanf (message, "%d %d %d", &hair_style, &hair_color, &cloth_color) < 1) { sprintf (output, "Please, enter at least a value (usage: @model ).", MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); clif_displaymessage (fd, output); return -1; } if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE && hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR && cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { //服の色変更 if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.pc_class == 12 || sd->status.pc_class == 17)) { //服の色未実装職の判定 clif_displaymessage (fd, "You can't use this command with this class."); return -1; } else { pc_changelook (sd, LOOK_HAIR, hair_style); pc_changelook (sd, LOOK_HAIR_COLOR, hair_color); pc_changelook (sd, LOOK_CLOTHES_COLOR, cloth_color); clif_displaymessage (fd, "Appearence changed."); } } else { clif_displaymessage (fd, "An invalid number was specified."); return -1; } return 0; } /*========================================== * @dye && @ccolor *------------------------------------------ */ int atcommand_dye (const int fd, struct map_session_data *sd, const char *command, const char *message) { int cloth_color = 0; char output[200]; memset (output, '\0', sizeof (output)); if (!message || !*message || sscanf (message, "%d", &cloth_color) < 1) { sprintf (output, "Please, enter a clothes color (usage: @dye/@ccolor ).", MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); clif_displaymessage (fd, output); return -1; } if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { if (cloth_color != 0 && sd->status.sex == 1 && (sd->status.pc_class == 12 || sd->status.pc_class == 17)) { clif_displaymessage (fd, "You can't use this command with this class."); return -1; } else { pc_changelook (sd, LOOK_CLOTHES_COLOR, cloth_color); clif_displaymessage (fd, "Appearence changed."); } } else { clif_displaymessage (fd, "An invalid number was specified."); return -1; } return 0; } /*========================================== * @chardye by [MouseJstr] *------------------------------------------ */ int atcommand_chardye (const int fd, struct map_session_data *sd, const char *command, const char *message) { return 0; } /*========================================== * @hairstyle && @hstyle *------------------------------------------ */ int atcommand_hair_style (const int fd, struct map_session_data *sd, const char *command, const char *message) { int hair_style = 0; char output[200]; memset (output, '\0', sizeof (output)); if (!message || !*message || sscanf (message, "%d", &hair_style) < 1) { sprintf (output, "Please, enter a hair style (usage: @hairstyle/@hstyle ).", MIN_HAIR_STYLE, MAX_HAIR_STYLE); clif_displaymessage (fd, output); return -1; } if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) { if (hair_style != 0 && sd->status.sex == 1 && (sd->status.pc_class == 12 || sd->status.pc_class == 17)) { clif_displaymessage (fd, "You can't use this command with this class."); return -1; } else { pc_changelook (sd, LOOK_HAIR, hair_style); clif_displaymessage (fd, "Appearence changed."); } } else { clif_displaymessage (fd, "An invalid number was specified."); return -1; } return 0; } /*========================================== * @charhairstyle by [MouseJstr] *------------------------------------------ */ int atcommand_charhairstyle (const int fd, struct map_session_data *sd, const char *command, const char *message) { return 0; } /*========================================== * @haircolor && @hcolor *------------------------------------------ */ int atcommand_hair_color (const int fd, struct map_session_data *sd, const char *command, const char *message) { int hair_color = 0; char output[200]; memset (output, '\0', sizeof (output)); if (!message || !*message || sscanf (message, "%d", &hair_color) < 1) { sprintf (output, "Please, enter a hair color (usage: @haircolor/@hcolor ).", MIN_HAIR_COLOR, MAX_HAIR_COLOR); clif_displaymessage (fd, output); return -1; } if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) { if (hair_color != 0 && sd->status.sex == 1 && (sd->status.pc_class == 12 || sd->status.pc_class == 17)) { clif_displaymessage (fd, "You can't use this command with this class."); return -1; } else { pc_changelook (sd, LOOK_HAIR_COLOR, hair_color); clif_displaymessage (fd, "Appearence changed."); } } else { clif_displaymessage (fd, "An invalid number was specified."); return -1; } return 0; } /*========================================== * @charhaircolor by [MouseJstr] *------------------------------------------ */ int atcommand_charhaircolor (const int fd, struct map_session_data *sd, const char *command, const char *message) { return 0; } /*========================================== * @go [city_number/city_name]: improved by [yor] to add city names and help *------------------------------------------ */ int atcommand_go (const int fd, struct map_session_data *sd, const char *command, const char *message) { int i; int town; char map_name[100]; char output[200]; int m; struct { char map[16]; int x, y; } data[] = { { "prontera.gat", 156, 191}, // 0=Prontera { "morocc.gat", 156, 93}, // 1=Morroc { "geffen.gat", 119, 59}, // 2=Geffen { "payon.gat", 162, 233}, // 3=Payon { "alberta.gat", 192, 147}, // 4=Alberta { "izlude.gat", 128, 114}, // 5=Izlude { "aldebaran.gat", 140, 131}, // 6=Al de Baran { "xmas.gat", 147, 134}, // 7=Lutie { "comodo.gat", 209, 143}, // 8=Comodo { "yuno.gat", 157, 51}, // 9=Yuno { "amatsu.gat", 198, 84}, // 10=Amatsu { "gonryun.gat", 160, 120}, // 11=Gon Ryun { "umbala.gat", 89, 157}, // 12=Umbala { "niflheim.gat", 21, 153}, // 13=Niflheim { "louyang.gat", 217, 40}, // 14=Lou Yang { "new_1-1.gat", 53, 111}, // 15=Start point { "sec_pri.gat", 23, 61}, // 16=Prison }; memset (map_name, '\0', sizeof (map_name)); memset (output, '\0', sizeof (output)); // get the number town = atoi (message); // if no value, display all value if (!message || !*message || sscanf (message, "%99s", map_name) < 1 || town < -3 || town >= (int) (sizeof (data) / sizeof (data[0]))) { clif_displaymessage (fd, "Invalid location number or name."); clif_displaymessage (fd, "Please, use one of this number/name:"); clif_displaymessage (fd, "-3=(Memo point 2) 4=Alberta 11=Gon Ryun"); clif_displaymessage (fd, "-2=(Memo point 1) 5=Izlude 12=Umbala"); clif_displaymessage (fd, "-1=(Memo point 0) 6=Al de Baran 13=Niflheim"); clif_displaymessage (fd, " 0=Prontera 7=Lutie 14=Lou Yang"); clif_displaymessage (fd, " 1=Morroc 8=Comodo 15=Start point"); clif_displaymessage (fd, " 2=Geffen 9=Yuno 16=Prison"); clif_displaymessage (fd, " 3=Payon 10=Amatsu"); return -1; } else { // get possible name of the city and add .gat if not in the name map_name[sizeof (map_name) - 1] = '\0'; for (i = 0; map_name[i]; i++) map_name[i] = tolower (map_name[i]); if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat) strcat (map_name, ".gat"); // try to see if it's a name, and not a number (try a lot of possibilities, write errors and abbreviations too) if (strncmp (map_name, "prontera.gat", 3) == 0) { // 3 first characters town = 0; } else if (strncmp (map_name, "morocc.gat", 3) == 0) { // 3 first characters town = 1; } else if (strncmp (map_name, "geffen.gat", 3) == 0) { // 3 first characters town = 2; } else if (strncmp (map_name, "payon.gat", 3) == 0 || // 3 first characters strncmp (map_name, "paion.gat", 3) == 0) { // writing error (3 first characters) town = 3; } else if (strncmp (map_name, "alberta.gat", 3) == 0) { // 3 first characters town = 4; } else if (strncmp (map_name, "izlude.gat", 3) == 0 || // 3 first characters strncmp (map_name, "islude.gat", 3) == 0) { // writing error (3 first characters) town = 5; } else if (strncmp (map_name, "aldebaran.gat", 3) == 0 || // 3 first characters strcmp (map_name, "al.gat") == 0) { // al (de baran) town = 6; } else if (strncmp (map_name, "lutie.gat", 3) == 0 || // name of the city, not name of the map (3 first characters) strcmp (map_name, "christmas.gat") == 0 || // name of the symbol strncmp (map_name, "xmas.gat", 3) == 0 || // 3 first characters strncmp (map_name, "x-mas.gat", 3) == 0) { // writing error (3 first characters) town = 7; } else if (strncmp (map_name, "comodo.gat", 3) == 0) { // 3 first characters town = 8; } else if (strncmp (map_name, "yuno.gat", 3) == 0) { // 3 first characters town = 9; } else if (strncmp (map_name, "amatsu.gat", 3) == 0 || // 3 first characters strncmp (map_name, "ammatsu.gat", 3) == 0) { // writing error (3 first characters) town = 10; } else if (strncmp (map_name, "gonryun.gat", 3) == 0) { // 3 first characters town = 11; } else if (strncmp (map_name, "umbala.gat", 3) == 0) { // 3 first characters town = 12; } else if (strncmp (map_name, "niflheim.gat", 3) == 0) { // 3 first characters town = 13; } else if (strncmp (map_name, "louyang.gat", 3) == 0) { // 3 first characters town = 14; } else if (strncmp (map_name, "new_1-1.gat", 3) == 0 || // 3 first characters (or "newbies") strncmp (map_name, "startpoint.gat", 3) == 0 || // name of the position (3 first characters) strncmp (map_name, "begining.gat", 3) == 0) { // name of the position (3 first characters) town = 15; } else if (strncmp (map_name, "sec_pri.gat", 3) == 0 || // 3 first characters strncmp (map_name, "prison.gat", 3) == 0 || // name of the position (3 first characters) strncmp (map_name, "jails.gat", 3) == 0) { // name of the position town = 16; } if (town >= -3 && town <= -1) { if (sd->status.memo_point[-town - 1].map[0]) { m = map_mapname2mapid (sd->status.memo_point[-town - 1].map); if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM (sd)) { clif_displaymessage (fd, "You are not authorised to warp you to this memo map."); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM (sd)) { clif_displaymessage (fd, "You are not authorised to warp you from your actual map."); return -1; } if (pc_setpos (sd, sd->status.memo_point[-town - 1].map, sd->status.memo_point[-town - 1].x, sd->status.memo_point[-town - 1].y, 3) == 0) { clif_displaymessage (fd, "Warped."); } else { clif_displaymessage (fd, "Map not found."); return -1; } } else { sprintf (output, "Your memo point #%d doesn't exist.", -town - 1); clif_displaymessage (fd, output); return -1; } } else if (town >= 0 && town < (int) (sizeof (data) / sizeof (data[0]))) { m = map_mapname2mapid (data[town].map); if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM (sd)) { clif_displaymessage (fd, "You are not authorised to warp you to this destination map."); return -1; } if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM (sd)) { clif_displaymessage (fd, "You are not authorised to warp you from your actual map."); return -1; } if (pc_setpos (sd, data[town].map, data[town].x, data[town].y, 3) == 0) { clif_displaymessage (fd, "Warped."); } else { clif_displaymessage (fd, "Map not found."); return -1; } } else { // if you arrive here, you have an error in town variable when reading of names clif_displaymessage (fd, "Invalid location number or name."); return -1; } } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_spawn (const int fd, struct map_session_data *sd, const char *command, const char *message) { char monster[100]; char output[200]; int mob_id; int number = 0; int x = 0, y = 0; int count; int i, j, k; int mx, my, range; memset (monster, '\0', sizeof (monster)); memset (output, '\0', sizeof (output)); if (!message || !*message || sscanf (message, "%99s %d %d %d", monster, &number, &x, &y) < 1) { clif_displaymessage (fd, "Give a monster name/id please."); return -1; } // If monster identifier/name argument is a name if ((mob_id = mobdb_searchname (monster)) == 0) // check name first (to avoid possible name begining by a number) mob_id = mobdb_checkid (atoi (monster)); if (mob_id == 0) { clif_displaymessage (fd, "Invalid monster ID or name."); return -1; } if (mob_id == 1288) { clif_displaymessage (fd, "Cannot spawn emperium."); return -1; } if (number <= 0) number = 1; // If value of atcommand_spawn_quantity_limit directive is greater than or equal to 1 and quantity of monsters is greater than value of the directive if (battle_config.atc_spawn_quantity_limit >= 1 && number > battle_config.atc_spawn_quantity_limit) number = battle_config.atc_spawn_quantity_limit; if (battle_config.etc_log) printf ("%s monster='%s' id=%d count=%d (%d,%d)\n", command, monster, mob_id, number, x, y); count = 0; range = sqrt (number) / 2; range = range * 2 + 5; // calculation of an odd number (+ 4 area around) for (i = 0; i < number; i++) { j = 0; k = 0; while (j++ < 8 && k == 0) { // try 8 times to spawn the monster (needed for close area) if (x <= 0) mx = sd->bl.x + (MRAND (range) - (range / 2)); else mx = x; if (y <= 0) my = sd->bl.y + (MRAND (range) - (range / 2)); else my = y; k = mob_once_spawn ((struct map_session_data *) sd, "this", mx, my, "", mob_id, 1, ""); } count += (k != 0) ? 1 : 0; } if (count != 0) if (number == count) clif_displaymessage (fd, "All monster summoned!"); else { sprintf (output, "%d monster(s) summoned!", count); clif_displaymessage (fd, output); } else { clif_displaymessage (fd, "Invalid monster ID or name."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ static void atcommand_killmonster_sub (const int fd, struct map_session_data *sd, const char *message, const int drop) { int map_id; char map_name[100]; memset (map_name, '\0', sizeof (map_name)); if (!message || !*message || sscanf (message, "%99s", map_name) < 1) map_id = sd->bl.m; else { if (strstr (map_name, ".gat") == NULL && strstr (map_name, ".afm") == NULL && strlen (map_name) < 13) // 16 - 4 (.gat) strcat (map_name, ".gat"); if ((map_id = map_mapname2mapid (map_name)) < 0) map_id = sd->bl.m; } map_foreachinarea (atkillmonster_sub, map_id, 0, 0, map[map_id].xs, map[map_id].ys, BL_MOB, drop); clif_displaymessage (fd, "All monsters killed!"); return; } /*========================================== * *------------------------------------------ */ int atcommand_killmonster (const int fd, struct map_session_data *sd, const char *command, const char *message) { atcommand_killmonster_sub (fd, sd, message, 1); return 0; } /*========================================== * *------------------------------------------ */ static void atlist_nearby_sub (struct block_list *bl, va_list ap) { char buf[32]; int fd = va_arg (ap, int); nullpo_retv (bl); sprintf (buf, " - \"%s\"", ((struct map_session_data *) bl)->status.name); clif_displaymessage (fd, buf); } /*========================================== * *------------------------------------------ */ int atcommand_list_nearby (const int fd, struct map_session_data *sd, const char *command, const char *message) { clif_displaymessage (fd, "Nearby players:"); map_foreachinarea (atlist_nearby_sub, sd->bl.m, sd->bl.x - 1, sd->bl.y - 1, sd->bl.x + 1, sd->bl.x + 1, BL_PC, fd); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_killmonster2 (const int fd, struct map_session_data *sd, const char *command, const char *message) { atcommand_killmonster_sub (fd, sd, message, 0); return 0; } /*========================================== * *------------------------------------------ */ int atcommand_produce (const int fd, struct map_session_data *sd, const char *command, const char *message) { char item_name[100]; int item_id, attribute = 0, star = 0; int flag = 0; struct item_data *item_data; struct item tmp_item; char output[200]; memset (output, '\0', sizeof (output)); memset (item_name, '\0', sizeof (item_name)); if (!message || !*message || sscanf (message, "%99s %d %d", item_name, &attribute, &star) < 1) { clif_displaymessage (fd, "Please, enter at least an item name/id (usage: @produce <# of very's>)."); return -1; } item_id = 0; if ((item_data = itemdb_searchname (item_name)) != NULL || (item_data = itemdb_exists (atoi (item_name))) != NULL) item_id = item_data->nameid; if (itemdb_exists (item_id) && (item_id <= 500 || item_id > 1099) && (item_id < 4001 || item_id > 4148) && (item_id < 7001 || item_id > 10019) && itemdb_isequip (item_id)) { if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE) attribute = ATTRIBUTE_NORMAL; if (star < MIN_STAR || star > MAX_STAR) star = 0; memset (&tmp_item, 0, sizeof tmp_item); tmp_item.nameid = item_id; tmp_item.amount = 1; tmp_item.identify = 1; tmp_item.card[0] = 0x00ff; tmp_item.card[1] = ((star * 5) << 8) + attribute; *((unsigned long *) (&tmp_item.card[2])) = sd->char_id; clif_produceeffect (sd, 0, item_id); // 製造エフェクトパケット clif_misceffect (&sd->bl, 3); // 他人にも成功を通知 if ((flag = pc_additem (sd, &tmp_item, 1))) clif_additem (sd, 0, 0, flag); } else { if (battle_config.error_log) printf ("@produce NOT WEAPON [%d]\n", item_id); if (item_id != 0 && itemdb_exists (item_id)) sprintf (output, "This item (%d: '%s') is not an equipment.", item_id, item_data->name); else sprintf (output, "%s", "This item is not an equipment."); clif_displaymessage (fd, output); return -1; } return 0; } /*========================================== * Sub-function to display actual memo points *------------------------------------------ */ static void atcommand_memo_sub (struct map_session_data *sd) { int i; char output[200]; memset (output, '\0', sizeof (output)); clif_displaymessage (sd->fd, "Your actual memo positions are (except respawn point):"); for (i = MIN_PORTAL_MEMO; i <= MAX_PORTAL_MEMO; i++) { if (sd->status.memo_point[i].map[0]) sprintf (output, "%d - %s (%d,%d)", i, sd->status.memo_point[i].map, sd->status.memo_point[i].x, sd->status.memo_point[i].y); else sprintf (output, "%d - void", i); clif_displaymessage (sd->fd, output); } return; } /*========================================== * *------------------------------------------ */ int atcommand_memo (const int fd, struct map_session_data *sd, const char *command, const char *message) { int position = 0; char output[200]; memset (output, '\0', sizeof (output)); if (!message || !*message || sscanf (message, "%d", &position) < 1) atcommand_memo_sub (sd); else { if (position >= MIN_PORTAL_MEMO && position <= MAX_PORTAL_MEMO) { if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM (sd)) { clif_displaymessage (fd, "You are not authorised to memo this map."); return -1; } if (sd->status.memo_point[position].map[0]) { sprintf (output, "You replace previous memo position %d - %s (%d,%d).", position, sd->status.memo_point[position].map, sd->status.memo_point[position].x, sd->status.memo_point[position].y); clif_displaymessage (fd, output); } memcpy (sd->status.memo_point[position].map, map[sd->bl.m].name, 24); sd->status.memo_point[position].x = sd->bl.x; sd->status.memo_point[position].y = sd->bl.y; clif_skill_memo (sd, 0); if (pc_checkskill (sd, AL_WARP) <= (position + 1)) clif_displaymessage (fd, "Note: you don't have the 'Warp' skill level to use it."); atcommand_memo_sub (sd); } else { sprintf (output, "Please, enter a valid position (usage: @memo ).", MIN_PORTAL_MEMO, MAX_PORTAL_MEMO); clif_displaymessage (fd, output); atcommand_memo_sub (sd); return -1; } } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_gat (const int fd, struct map_session_data *sd, const char *command, const char *message) { char output[200]; int y; memset (output, '\0', sizeof (output)); for (y = 2; y >= -2; y--) { sprintf (output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X", map[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y, map_getcell (sd->bl.m, sd->bl.x - 2, sd->bl.y + y), map_getcell (sd->bl.m, sd->bl.x - 1, sd->bl.y + y), map_getcell (sd->bl.m, sd->bl.x, sd->bl.y + y), map_getcell (sd->bl.m, sd->bl.x + 1, sd->bl.y + y), map_getcell (sd->bl.m, sd->bl.x + 2, sd->bl.y + y)); clif_displaymessage (fd, output); } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_packet (const int fd, struct map_session_data *sd, const char *command, const char *message) { int x = 0, y = 0; if (!message || !*message || sscanf (message, "%d %d", &x, &y) < 2) { clif_displaymessage (fd, "Please, enter a status type/flag (usage: @packet )."); return -1; } clif_status_change (&sd->bl, x, y); return 0; } /*========================================== * @stpoint (Rewritten by [Yor]) *------------------------------------------ */ int atcommand_statuspoint (const int fd, struct map_session_data *sd, const char *command, const char *message) { int point, new_status_point; if (!message || !*message || (point = atoi (message)) == 0) { clif_displaymessage (fd, "Please, enter a number (usage: @stpoint )."); return -1; } new_status_point = (int) sd->status.status_point + point; if (point > 0 && (point > 0x7FFF || new_status_point > 0x7FFF)) // fix positiv overflow new_status_point = 0x7FFF; else if (point < 0 && (point < -0x7FFF || new_status_point < 0)) // fix negativ overflow new_status_point = 0; if (new_status_point != (int) sd->status.status_point) { sd->status.status_point = (short) new_status_point; clif_updatestatus (sd, SP_STATUSPOINT); clif_displaymessage (fd, "Number of status points changed!"); } else { if (point < 0) clif_displaymessage (fd, "Impossible to decrease the number/value."); else clif_displaymessage (fd, "Impossible to increase the number/value."); return -1; } return 0; } /*========================================== * @skpoint (Rewritten by [Yor]) *------------------------------------------ */ int atcommand_skillpoint (const int fd, struct map_session_data *sd, const char *command, const char *message) { int point, new_skill_point; if (!message || !*message || (point = atoi (message)) == 0) { clif_displaymessage (fd, "Please, enter a number (usage: @skpoint )."); return -1; } new_skill_point = (int) sd->status.skill_point + point; if (point > 0 && (point > 0x7FFF || new_skill_point > 0x7FFF)) // fix positiv overflow new_skill_point = 0x7FFF; else if (point < 0 && (point < -0x7FFF || new_skill_point < 0)) // fix negativ overflow new_skill_point = 0; if (new_skill_point != (int) sd->status.skill_point) { sd->status.skill_point = (short) new_skill_point; clif_updatestatus (sd, SP_SKILLPOINT); clif_displaymessage (fd, "Number of skill points changed!"); } else { if (point < 0) clif_displaymessage (fd, "Impossible to decrease the number/value."); else clif_displaymessage (fd, "Impossible to increase the number/value."); return -1; } return 0; } /*========================================== * @zeny (Rewritten by [Yor]) *------------------------------------------ */ int atcommand_zeny (const int fd, struct map_session_data *sd, const char *command, const char *message) { int zeny, new_zeny; if (!message || !*message || (zeny = atoi (message)) == 0) { clif_displaymessage (fd, "Please, enter an amount (usage: @zeny )."); return -1; } new_zeny = sd->status.zeny + zeny; if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow new_zeny = MAX_ZENY; else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow new_zeny = 0; if (new_zeny != sd->status.zeny) { sd->status.zeny = new_zeny; clif_updatestatus (sd, SP_ZENY); clif_displaymessage (fd, "Number of zenys changed!"); } else { if (zeny < 0) clif_displaymessage (fd, "Impossible to decrease the number/value."); else clif_displaymessage (fd, "Impossible to increase the number/value."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_param (const int fd, struct map_session_data *sd, const char *command, const char *message) { int i, index, value = 0, new_value; const char *param[] = { "@str", "@agi", "@vit", "@int", "@dex", "@luk", NULL }; short *status[] = { &sd->status.str, &sd->status.agi, &sd->status.vit, &sd->status.int_, &sd->status.dex, &sd->status.luk }; char output[200]; memset (output, '\0', sizeof (output)); if (!message || !*message || sscanf (message, "%d", &value) < 1 || value == 0) { sprintf (output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>)."); clif_displaymessage (fd, output); return -1; } index = -1; for (i = 0; param[i] != NULL; i++) { if (strcasecmp (command, param[i]) == 0) { index = i; break; } } if (index < 0 || index > MAX_STATUS_TYPE) { // normaly impossible... sprintf (output, "Please, enter a valid value (usage: @str,@agi,@vit,@int,@dex,@luk <+/-adjustement>)."); clif_displaymessage (fd, output); return -1; } new_value = (int) *status[index] + value; if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow new_value = battle_config.max_parameter; else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow new_value = 1; if (new_value != (int) *status[index]) { *status[index] = new_value; clif_updatestatus (sd, SP_STR + index); clif_updatestatus (sd, SP_USTR + index); pc_calcstatus (sd, 0); clif_displaymessage (fd, "Stat changed."); } else { if (value < 0) clif_displaymessage (fd, "Impossible to decrease the number/value."); else clif_displaymessage (fd, "Impossible to increase the number/value."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ //** Stat all by fritz (rewritten by [Yor]) int atcommand_all_stats (const int fd, struct map_session_data *sd, const char *command, const char *message) { int index, count, value = 0, new_value; short *status[] = { &sd->status.str, &sd->status.agi, &sd->status.vit, &sd->status.int_, &sd->status.dex, &sd->status.luk }; if (!message || !*message || sscanf (message, "%d", &value) < 1 || value == 0) value = battle_config.max_parameter; count = 0; for (index = 0; index < (int) (sizeof (status) / sizeof (status[0])); index++) { new_value = (int) *status[index] + value; if (value > 0 && (value > battle_config.max_parameter || new_value > battle_config.max_parameter)) // fix positiv overflow new_value = battle_config.max_parameter; else if (value < 0 && (value < -battle_config.max_parameter || new_value < 1)) // fix negativ overflow new_value = 1; if (new_value != (int) *status[index]) { *status[index] = new_value; clif_updatestatus (sd, SP_STR + index); clif_updatestatus (sd, SP_USTR + index); pc_calcstatus (sd, 0); count++; } } if (count > 0) // if at least 1 stat modified clif_displaymessage (fd, "All stats changed!"); else { if (value < 0) clif_displaymessage (fd, "Impossible to decrease a stat."); else clif_displaymessage (fd, "Impossible to increase a stat."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_guildlevelup (const int fd, struct map_session_data *sd, const char *command, const char *message) { int level = 0; short added_level; struct guild *guild_info; if (!message || !*message || sscanf (message, "%d", &level) < 1 || level == 0) { clif_displaymessage (fd, "Please, enter a valid level (usage: @guildlvl <# of levels>)."); return -1; } if (sd->status.guild_id <= 0 || (guild_info = guild_search (sd->status.guild_id)) == NULL) { clif_displaymessage (fd, "You're not in a guild."); return -1; } if (strcmp (sd->status.name, guild_info->master) != 0) { clif_displaymessage (fd, "You're not the master of your guild."); return -1; } added_level = (short) level; if (level > 0 && (level > MAX_GUILDLEVEL || added_level > ((short) MAX_GUILDLEVEL - guild_info->guild_lv))) // fix positiv overflow added_level = (short) MAX_GUILDLEVEL - guild_info->guild_lv; else if (level < 0 && (level < -MAX_GUILDLEVEL || added_level < (1 - guild_info->guild_lv))) // fix negativ overflow added_level = 1 - guild_info->guild_lv; if (added_level != 0) { intif_guild_change_basicinfo (guild_info->guild_id, GBI_GUILDLV, &added_level, 2); clif_displaymessage (fd, "Guild level changed."); } else { clif_displaymessage (fd, "Guild level change failed."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_recall (const int fd, struct map_session_data *sd, const char *command, const char *message) { char character[100]; char output[200]; struct map_session_data *pl_sd; memset (character, '\0', sizeof (character)); memset (output, '\0', sizeof (output)); if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) { clif_displaymessage (fd, "Please, enter a player name (usage: @recall )."); return -1; } if ((pl_sd = map_nick2sd (character)) != NULL) { if (pc_isGM (sd) >= pc_isGM (pl_sd)) { // you can recall only lower or same level if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM (sd)) { clif_displaymessage (fd, "You are not authorised to warp somenone to your actual map."); return -1; } if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM (sd)) { clif_displaymessage (fd, "You are not authorised to warp this player from its actual map."); return -1; } pc_setpos (pl_sd, sd->mapname, sd->bl.x, sd->bl.y, 2); sprintf (output, "%s recalled!", character); clif_displaymessage (fd, output); } else { clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); return -1; } } else { clif_displaymessage (fd, "Character not found."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_revive (const int fd, struct map_session_data *sd, const char *command, const char *message) { char character[100]; struct map_session_data *pl_sd; memset (character, '\0', sizeof (character)); if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) { clif_displaymessage (fd, "Please, enter a player name (usage: @revive )."); return -1; } if ((pl_sd = map_nick2sd (character)) != NULL) { pl_sd->status.hp = pl_sd->status.max_hp; pc_setstand (pl_sd); if (battle_config.pc_invincible_time > 0) pc_setinvincibletimer (sd, battle_config.pc_invincible_time); clif_updatestatus (pl_sd, SP_HP); clif_updatestatus (pl_sd, SP_SP); clif_resurrection (&pl_sd->bl, 1); clif_displaymessage (fd, "Character revived."); } else { clif_displaymessage (fd, "Character not found."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_character_stats (const int fd, struct map_session_data *sd, const char *command, const char *message) { char character[100]; char job_jobname[100]; char output[200]; struct map_session_data *pl_sd; int i; memset (character, '\0', sizeof (character)); memset (job_jobname, '\0', sizeof (job_jobname)); memset (output, '\0', sizeof (output)); if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) { clif_displaymessage (fd, "Please, enter a player name (usage: @charstats )."); return -1; } if ((pl_sd = map_nick2sd (character)) != NULL) { struct { const char *format; int value; } output_table[] = { { "Base Level - %d", pl_sd->status.base_level}, { job_jobname, pl_sd->status.job_level}, { "Hp - %d", pl_sd->status.hp}, { "MaxHp - %d", pl_sd->status.max_hp}, { "Sp - %d", pl_sd->status.sp}, { "MaxSp - %d", pl_sd->status.max_sp}, { "Str - %3d", pl_sd->status.str}, { "Agi - %3d", pl_sd->status.agi}, { "Vit - %3d", pl_sd->status.vit}, { "Int - %3d", pl_sd->status.int_}, { "Dex - %3d", pl_sd->status.dex}, { "Luk - %3d", pl_sd->status.luk}, { "Zeny - %d", pl_sd->status.zeny}, { NULL, 0} }; sprintf (job_jobname, "Job - %s %s", job_name (pl_sd->status.pc_class), "(level %d)"); sprintf (output, "'%s' stats:", pl_sd->status.name); clif_displaymessage (fd, output); for (i = 0; output_table[i].format != NULL; i++) { sprintf (output, output_table[i].format, output_table[i].value); clif_displaymessage (fd, output); } } else { clif_displaymessage (fd, "Character not found."); return -1; } return 0; } /*========================================== * *------------------------------------------ */ //** Character Stats All by fritz int atcommand_character_stats_all (const int fd, struct map_session_data *sd, const char *command, const char *message) { char output[1024], gmlevel[1024]; int i; int count; struct map_session_data *pl_sd; memset (output, '\0', sizeof (output)); memset (gmlevel, '\0', sizeof (gmlevel)); count = 0; for (i = 0; i < fd_max; i++) { if (session[i] && (pl_sd = (struct map_session_data *)session[i]->session_data) && pl_sd->state.auth) { if (pc_isGM (pl_sd) > 0) sprintf (gmlevel, "| GM Lvl: %d", pc_isGM (pl_sd)); else sprintf (gmlevel, " "); sprintf (output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d", pl_sd->status.name, pl_sd->status.base_level, job_name (pl_sd->status.pc_class), pl_sd->status.job_level, pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp, pl_sd->status.max_sp); clif_displaymessage (fd, output); sprintf (output, "STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s", pl_sd->status.str, pl_sd->status.agi, pl_sd->status.vit, pl_sd->status.int_, pl_sd->status.dex, pl_sd->status.luk, pl_sd->status.zeny, gmlevel); clif_displaymessage (fd, output); clif_displaymessage (fd, "--------"); count++; } } if (count == 0) clif_displaymessage (fd, "No player found."); else if (count == 1) clif_displaymessage (fd, "1 player found."); else { sprintf (output, "%d players found.", count); clif_displaymessage (fd, output); } return 0; } /*========================================== * *------------------------------------------ */ int atcommand_character_option (const int fd, struct map_session_data *sd, const char *command, const char *message) { char character[100]; int opt1 = 0, opt2 = 0, opt3 = 0; struct map_session_data *pl_sd; memset (character, '\0', sizeof (character)); if (!message || !*message || sscanf (message, "%d %d %d %99[^\n]", &opt1, &opt2, &opt3, character) < 4 || opt1 < 0 || opt2 < 0 || opt3 < 0) { clif_displaymessage (fd, "Please, enter valid options and a player name (usage: @charoption )."); return -1; } if ((pl_sd = map_nick2sd (character)) != NULL) { if (pc_isGM (sd) >= pc_isGM (pl_sd)) { // you can change option only to lower or same level pl_sd->opt1 = opt1; pl_sd->opt2 = opt2; pl_sd->status.option = opt3; // fix pecopeco display if (pl_sd->status.pc_class == 13 || pl_sd->status.pc_class == 21 || pl_sd->status.pc_class == 4014 || pl_sd->status.pc_class == 4022) { if (!pc_isriding (pl_sd)) { // pl_sd have the new value... if (pl_sd->status.pc_class == 13) pl_sd->status.pc_class = pl_sd->view_class = 7; else if (pl_sd->status.pc_class == 21) pl_sd->status.pc_class = pl_sd->view_class = 14; else if (pl_sd->status.pc_class == 4014) pl_sd->status.pc_class = pl_sd->view_class = 4008; else if (pl_sd->status.pc_class == 4022) pl_sd->status.pc_class = pl_sd->view_class = 4015; } } else { if (pc_isriding (pl_sd)) { // pl_sd have the new value... if (pl_sd->disguise > 0) { // temporary prevention of crash caused by peco + disguise, will look into a better solution [Valaris] (code added by [Yor]) pl_sd->status.option &= ~0x0020; } else { if (pl_sd->status.pc_class == 7) pl_sd->status.pc_class = pl_sd->view_class = 13; else if (pl_sd->status.pc_class == 14) pl_sd->status.pc_class = pl_sd->view_class = 21; else if (pl_sd->status.pc_class == 4008) pl_sd->status.pc_class = pl_sd->view_class = 4014; else if (pl_sd->status.pc_class == 4015) pl_sd->status.pc_class = pl_sd->view_class = 4022; else pl_sd->status.option &= ~0x0020; } } } clif_changeoption (&pl_sd->bl); pc_calcstatus (pl_sd, 0); clif_displaymessage (fd, "Character's options changed."); } else { clif_displaymessage (fd, "Your GM level don't authorise you to do this action on this player."); return -1; } } else { clif_displaymessage (fd, "Character not found."); return -1; } return 0; } /*========================================== * charchangesex command (usage: charchangesex ) *------------------------------------------ */ int atcommand_char_change_sex (const int fd, struct map_session_data *sd, const char *command, const char *message) { char character[100]; memset (character, '\0', sizeof (character)); if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) { clif_displaymessage (fd, "Please, enter a player name (usage: @charchangesex )."); return -1; } // check player name if (strlen (character) < 4) { clif_displaymessage (fd, "Sorry, but a player name have at least 4 characters."); return -1; } else if (strlen (character) > 23) { clif_displaymessage (fd, "Sorry, but a player name have 23 characters maximum."); return -1; } else { chrif_char_ask_name (sd->status.account_id, character, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex clif_displaymessage (fd, "Character name sends to char-server to ask it."); } return 0; } /*========================================== * charblock command (usage: charblock ) * This command do a definitiv ban on a player *------------------------------------------ */ int atcommand_char_block (const int fd, struct map_session_data *sd, const char *command, const char *message) { char character[100]; memset (character, '\0', sizeof (character)); if (!message || !*message || sscanf (message, "%99[^\n]", character) < 1) { clif_displaymessage (fd, "Please, enter a player name (usage: @block )."); return -1; } // check player name if (strlen (character) < 4) { clif_displaymessage (fd, "Sorry, but a player name have at least 4 characters."); return -1; } else if (strlen (character) > 23) { clif_displaymessage (fd, "Sorry, but a player name have 23 characters maximum."); return -1; } else { chrif_char_ask_name (sd->status.account_id, character, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block clif_displaymessage (fd, "Character name sends to char-server to ask it."); } return 0; } /*========================================== * charban command (usage: charban