/// Global structures and defines #ifndef MMO_HPP #define MMO_HPP # include "sanity.hpp" # include "../strings/vstring.hpp" # include "timer.t.hpp" # include "utils2.hpp" // affects CharName # define NAME_IGNORING_CASE 1 constexpr int FIFOSIZE_SERVERLINK = 256 * 1024; constexpr int MAX_MAP_PER_SERVER = 512; constexpr int MAX_INVENTORY = 100; constexpr int MAX_AMOUNT = 30000; constexpr int MAX_ZENY = 1000000000; // 1G zeny constexpr int MAX_CART = 100; enum class SkillID : uint16_t; constexpr SkillID MAX_SKILL = SkillID(474); // not 450 constexpr SkillID get_enum_min_value(SkillID) { return SkillID(); } constexpr SkillID get_enum_max_value(SkillID) { return MAX_SKILL; } constexpr int GLOBAL_REG_NUM = 96; constexpr int ACCOUNT_REG_NUM = 16; constexpr int ACCOUNT_REG2_NUM = 16; constexpr interval_t DEFAULT_WALK_SPEED = std::chrono::milliseconds(150); constexpr interval_t MIN_WALK_SPEED = interval_t::zero(); constexpr interval_t MAX_WALK_SPEED = std::chrono::seconds(1); constexpr int MAX_STORAGE = 300; constexpr int MAX_PARTY = 12; # define MIN_HAIR_STYLE battle_config.min_hair_style # define MAX_HAIR_STYLE battle_config.max_hair_style # define MIN_HAIR_COLOR battle_config.min_hair_color # define MAX_HAIR_COLOR battle_config.max_hair_color # define MIN_CLOTH_COLOR battle_config.min_cloth_color # define MAX_CLOTH_COLOR battle_config.max_cloth_color # define CHAR_CONF_NAME "conf/char_athena.conf" struct AccountName : VString<23> {}; struct AccountPass : VString<23> {}; struct AccountCrypt : VString<39> {}; struct AccountEmail : VString<39> {}; struct ServerName : VString<19> {}; struct PartyName : VString<23> {}; struct VarName : VString<31> {}; template T stringish(VString iv) { T rv; static_cast&>(rv) = iv; return rv; } #define DEFAULT_EMAIL stringish("a@a.com") // It is decreed: a mapname shall not contain an extension class MapName : public strings::_crtp_string { VString<15> _impl; public: MapName() = default; MapName(VString<15> v) : _impl(v.xislice_h(std::find(v.begin(), v.end(), '.'))) {} iterator begin() const { return &*_impl.begin(); } iterator end() const { return &*_impl.end(); } const char *c_str() const { return _impl.c_str(); } operator FString() const { return _impl; } operator TString() const { return _impl; } operator SString() const { return _impl; } operator ZString() const { return _impl; } operator XString() const { return _impl; } }; template<> inline MapName stringish(VString<15> iv) { return iv; } inline const char *decay_for_printf(const MapName& vs) { return vs.c_str(); } // It is decreed: a charname is sometimes case sensitive struct CharName { private: VString<23> _impl; public: CharName() = default; explicit CharName(VString<23> name) : _impl(name) {} VString<23> to__actual() const { return _impl; } VString<23> to__lower() const { return _impl.to_lower(); } VString<23> to__upper() const { return _impl.to_upper(); } VString<23> to__canonical() const { #if NAME_IGNORING_CASE == 0 return to__actual(); #endif #if NAME_IGNORING_CASE == 1 return to__lower(); #endif } friend bool operator == (const CharName& l, const CharName& r) { return l.to__canonical() == r.to__canonical(); } friend bool operator != (const CharName& l, const CharName& r) { return l.to__canonical() != r.to__canonical(); } friend bool operator < (const CharName& l, const CharName& r) { return l.to__canonical() < r.to__canonical(); } friend bool operator <= (const CharName& l, const CharName& r) { return l.to__canonical() <= r.to__canonical(); } friend bool operator > (const CharName& l, const CharName& r) { return l.to__canonical() > r.to__canonical(); } friend bool operator >= (const CharName& l, const CharName& r) { return l.to__canonical() >= r.to__canonical(); } friend VString<23> convert_for_printf(const CharName& vs) { return vs.to__actual(); } }; template<> inline CharName stringish(VString<23> iv) { return CharName(iv); } namespace e { enum class EPOS : uint16_t { ZERO = 0x0000, LEGS = 0x0001, WEAPON = 0x0002, GLOVES = 0x0004, CAPE = 0x0008, MISC1 = 0x0010, SHIELD = 0x0020, SHOES = 0x0040, MISC2 = 0x0080, HAT = 0x0100, TORSO = 0x0200, ARROW = 0x8000, }; ENUM_BITWISE_OPERATORS(EPOS) constexpr EPOS get_enum_min_value(EPOS) { return EPOS(0x0000); } constexpr EPOS get_enum_max_value(EPOS) { return EPOS(0xffff); } } using e::EPOS; struct item { int id; short nameid; short amount; EPOS equip; uint8_t identify; uint8_t refine; uint8_t attribute; short card[4]; short broken; }; struct point { MapName map_; short x, y; }; namespace e { enum class SkillFlags : uint16_t; } using e::SkillFlags; struct skill_value { unsigned short lv; SkillFlags flags; friend bool operator == (const skill_value& l, const skill_value& r) { return l.lv == r.lv && l.flags == r.flags; } friend bool operator != (const skill_value& l, const skill_value& r) { return !(l == r); } }; struct global_reg { VarName str; int value; }; // Option and Opt1..3 in map.hpp namespace e { enum class Option : uint16_t; constexpr Option get_enum_min_value(Option) { return Option(0x0000); } constexpr Option get_enum_max_value(Option) { return Option(0xffff); } } using e::Option; enum class ATTR { STR = 0, AGI = 1, VIT = 2, INT = 3, DEX = 4, LUK = 5, COUNT = 6, }; constexpr ATTR ATTRs[6] = { ATTR::STR, ATTR::AGI, ATTR::VIT, ATTR::INT, ATTR::DEX, ATTR::LUK, }; enum class ItemLook : uint16_t { NONE = 0, BLADE = 1, // or some other common weapons _2, SETZER_AND_SCYTHE = 3, _6, STAFF = 10, BOW = 11, _13 = 13, _14 = 14, _16 = 16, SINGLE_HANDED_COUNT = 17, DUAL_BLADE = 0x11, DUAL_2 = 0x12, DUAL_6 = 0x13, DUAL_12 = 0x14, DUAL_16 = 0x15, DUAL_26 = 0x16, }; struct mmo_charstatus { int char_id; int account_id; int partner_id; int base_exp, job_exp, zeny; short species; short status_point, skill_point; int hp, max_hp, sp, max_sp; Option option; short karma, manner; short hair, hair_color, clothes_color; int party_id; ItemLook weapon; short shield; short head_top, head_mid, head_bottom; CharName name; unsigned char base_level, job_level; earray attrs; unsigned char char_num, sex; unsigned long mapip; unsigned int mapport; struct point last_point, save_point, memo_point[10]; struct item inventory[MAX_INVENTORY], cart[MAX_CART]; earray skill; int global_reg_num; struct global_reg global_reg[GLOBAL_REG_NUM]; int account_reg_num; struct global_reg account_reg[ACCOUNT_REG_NUM]; int account_reg2_num; struct global_reg account_reg2[ACCOUNT_REG2_NUM]; }; struct storage { int dirty; int account_id; short storage_status; short storage_amount; struct item storage_[MAX_STORAGE]; }; struct map_session_data; struct GM_Account { int account_id; uint8_t level; }; struct party_member { int account_id; CharName name; MapName map; int leader, online, lv; struct map_session_data *sd; }; struct party { int party_id; PartyName name; int exp; int item; struct party_member member[MAX_PARTY]; }; #endif // MMO_HPP