From e7264017848c0ed1fdf7eb5bb36933c6448a8951 Mon Sep 17 00:00:00 2001 From: Fate Date: Sun, 31 May 2009 10:04:58 +0000 Subject: When spawning immobile monsters, make sure that they don't grow legs. --- src/map/magic-stmt.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/map/magic-stmt.c b/src/map/magic-stmt.c index 0d4b4b7..a8d42f1 100644 --- a/src/map/magic-stmt.c +++ b/src/map/magic-stmt.c @@ -635,11 +635,11 @@ op_spawn(env_t *env, int args_nr, val_t *args) break; case MONSTER_ATTITUDE_FRIENDLY: - mob->mode = 0x81; + mob->mode = 0x80 | (mob->mode & 1); break; case MONSTER_ATTITUDE_HOSTILE: - mob->mode = 0x85; + mob->mode = 0x84 | (mob ->mode & 1); if (owner) { mob->target_id = owner->bl.id; mob->attacked_id = owner->bl.id; -- cgit v1.2.3-60-g2f50