From 608f959900968e83fd25231c72308fc608742dd5 Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Wed, 12 Dec 2012 22:36:08 -0800 Subject: Remove guilds, finally If anyone in the future wonders why I did this, just look at how many lines of code this eliminates. --- src/map/skill.cpp | 65 +++++++++++++------------------------------------------ 1 file changed, 15 insertions(+), 50 deletions(-) (limited to 'src/map/skill.cpp') diff --git a/src/map/skill.cpp b/src/map/skill.cpp index b1b8627..cc4f709 100644 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -1720,9 +1720,6 @@ int skill_attack (int attack_type, struct block_list *src, return 0; if (dsrc->type == BL_PC && ((struct map_session_data *) dsrc)->chatID) //術者がPCでチャット中なら何もしない return 0; - if (src->type == BL_PC && bl - && mob_gvmobcheck (((struct map_session_data *) src), bl) == 0) - return 0; //何もしない判定ここまで @@ -1937,7 +1934,7 @@ int skill_attack (int attack_type, struct block_list *src, (lv != 0) ? lv : skilllv, (skillid == 0) ? 5 : type); } - if (dmg.blewcount > 0 && !map[src->m].flag.gvg) + if (dmg.blewcount > 0) { /* 吹き飛ばし処理とそのパケット */ if (skillid == WZ_SIGHTRASHER) skill_blown (src, bl, dmg.blewcount); @@ -1954,7 +1951,7 @@ int skill_attack (int attack_type, struct block_list *src, if (skillid != KN_BOWLINGBASH || flag) battle_damage (src, bl, damage, 0); if (skillid == RG_INTIMIDATE && damage > 0 - && !(battle_get_mode (bl) & 0x20) && !map[src->m].flag.gvg) + && !(battle_get_mode (bl) & 0x20)) { int s_lv = battle_get_lv (src), t_lv = battle_get_lv (bl); int rate = 50 + skilllv * 5; @@ -2828,8 +2825,6 @@ int skill_castend_damage_id (struct block_list *src, struct block_list *bl, { int i, c; /* 他人から聞いた動きなので間違ってる可能性大&効率が悪いっす>< */ c = skill_get_blewcount (skillid, skilllv); - if (map[bl->m].flag.gvg) - c = 0; for (i = 0; i < c; i++) { skill_blown (src, bl, 1); @@ -3660,8 +3655,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, if (dstmd && dstmd->skilltimer != -1 && dstmd->state.skillcastcancel) // 詠唱妨害 skill_castcancel (bl, 0); if (dstsd && dstsd->skilltimer != -1 - && (!dstsd->special_state.no_castcancel - || map[bl->m].flag.gvg) && dstsd->state.skillcastcancel + && !dstsd->special_state.no_castcancel + && dstsd->state.skillcastcancel && !dstsd->special_state.no_castcancel2) skill_castcancel (bl, 0); @@ -3696,9 +3691,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, if ((dstsd->bl.type != BL_PC) // 相手はPCじゃないとだめ || (sd->bl.id == dstsd->bl.id) // 相手が自分はだめ || (lv > 10) // レベル差±10まで - || (!sd->status.party_id && !sd->status.guild_id) // PTにもギルドにも所属無しはだめ - || ((sd->status.party_id != dstsd->status.party_id) // 同じパーティーか、 - || (sd->status.guild_id != dstsd->status.guild_id)) // 同じギルドじゃないとだめ + || (!sd->status.party_id) // PTにもギルドにも所属無しはだめ + || (sd->status.party_id != dstsd->status.party_id) // 同じパーティーか、 + // 同じギルドじゃないとだめ || (dstsd->status.pc_class == 14 || dstsd->status.pc_class == 21 || dstsd->status.pc_class == 4015 || dstsd->status.pc_class == 4022)) @@ -3760,8 +3755,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, int i = 0; if (sd && dstsd) { - if (sd == dstsd || map[sd->bl.m].flag.pvp - || map[sd->bl.m].flag.gvg) + if (sd == dstsd || map[sd->bl.m].flag.pvp) { if (dstsd->spiritball > 0) { @@ -4940,10 +4934,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, struct item item_tmp; if ((bl->type == BL_SKILL) && (su = (struct skill_unit *) bl) && - (su->group->src_id == src->id || map[bl->m].flag.pvp - || map[bl->m].flag.gvg) && (su->group->unit_id >= 0x8f - && su->group->unit_id <= - 0x99) + (su->group->src_id == src->id || map[bl->m].flag.pvp) + && (su->group->unit_id >= 0x8f + && su->group->unit_id <= 0x99) && (su->group->unit_id != 0x92)) { //罠を取り返す if (sd) @@ -5072,8 +5065,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, if (dstmd && dstmd->skilltimer != -1 && dstmd->state.skillcastcancel) // 詠唱妨害 skill_castcancel (bl, 0); if (dstsd && dstsd->skilltimer != -1 - && (!dstsd->special_state.no_castcancel - || map[bl->m].flag.gvg) && dstsd->state.skillcastcancel + && !dstsd->special_state.no_castcancel + && dstsd->state.skillcastcancel && !dstsd->special_state.no_castcancel2) skill_castcancel (bl, 0); @@ -5104,8 +5097,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, struct skill_unit *su = NULL; if ((bl->type == BL_SKILL) && (su = (struct skill_unit *) bl) && - (su->group->src_id == src->id || map[bl->m].flag.pvp - || map[bl->m].flag.gvg) && (su->group->unit_id == 0xb0)) + (su->group->src_id == src->id || map[bl->m].flag.pvp) + && (su->group->unit_id == 0xb0)) { //罠を取り返す if (sd) skill_delunit (su); @@ -5208,9 +5201,6 @@ void skill_castend_id (timer_id tid, tick_t tick, custom_id_t id, custom_data_t int fail_flag = 1; if (inf2 & 0x400 && battle_check_target (&sd->bl, bl, BCT_PARTY) > 0) fail_flag = 0; - if (inf2 & 0x800 && sd->status.guild_id > 0 - && sd->status.guild_id == battle_get_guild_id (bl)) - fail_flag = 0; if (fail_flag) { clif_skill_fail (sd, sd->skillid, 0, 0); @@ -6398,8 +6388,6 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, case 0x90: /* スキッドトラップ */ { int i, c = skill_get_blewcount (sg->skill_id, sg->skill_lv); - if (map[bl->m].flag.gvg) - c = 0; for (i = 0; i < c; i++) skill_blown (&src->bl, bl, 1 | 0x30000); sg->unit_id = 0x8c; @@ -7982,22 +7970,6 @@ int skill_use_id (struct map_session_data *sd, int target_id, && skill_num != RG_RAID) return 0; - if (map[sd->bl.m].flag.gvg) - { //GvGで使用できないスキル - switch (skill_num) - { - case SM_ENDURE: - case AL_TELEPORT: - case AL_WARP: - case WZ_ICEWALL: - case TF_BACKSLIDING: - case LK_BERSERK: - case HP_BASILICA: - case ST_CHASEWALK: - return 0; - } - } - /* 演奏/ダンス中 */ if (sc_data && sc_data[SC_DANCING].timer != -1) { @@ -8304,12 +8276,6 @@ int skill_use_pos (struct map_session_data *sd, if (sd->status.option & 2) return 0; - if (map[sd->bl.m].flag.gvg - && (skill_num == SM_ENDURE || skill_num == AL_TELEPORT - || skill_num == AL_WARP || skill_num == WZ_ICEWALL - || skill_num == TF_BACKSLIDING)) - return 0; - sd->skillid = skill_num; sd->skilllv = skill_lv; sd->skillx = skill_x; @@ -11109,7 +11075,6 @@ struct skill_unit_group *skill_initunitgroup (struct block_list *src, group->src_id = src->id; group->party_id = battle_get_party_id (src); - group->guild_id = battle_get_guild_id (src); group->group_id = skill_unit_group_newid++; if (skill_unit_group_newid <= 0) skill_unit_group_newid = 10; -- cgit v1.2.3-60-g2f50