From c6daaedc955ab781f117ccdb8c906b924ce9be59 Mon Sep 17 00:00:00 2001 From: Fate Date: Sun, 11 Jan 2009 13:09:12 -0700 Subject: Added setskill script command to set skill levels permanently. --- src/map/script.c | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) (limited to 'src/map/script.c') diff --git a/src/map/script.c b/src/map/script.c index 1685d21..f4da2b8 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -157,6 +157,7 @@ int buildin_bonus(struct script_state *st); int buildin_bonus2(struct script_state *st); int buildin_bonus3(struct script_state *st); int buildin_skill(struct script_state *st); +int buildin_setskill(struct script_state *st); int buildin_guildskill(struct script_state *st); int buildin_getskilllv(struct script_state *st); int buildin_getgdskilllv(struct script_state *st); @@ -364,6 +365,7 @@ struct { {buildin_bonus2,"bonus2","iii"}, {buildin_bonus3,"bonus3","iiii"}, {buildin_skill,"skill","ii*"}, + {buildin_setskill,"setskill","ii"}, // [Fate] {buildin_guildskill,"guildskill","ii"}, {buildin_getskilllv,"getskilllv","i"}, {buildin_getgdskilllv,"getgdskilllv","ii"}, @@ -3176,6 +3178,26 @@ int buildin_skill(struct script_state *st) return 0; } + +/*========================================== + * [Fate] Sets the skill level permanently + *------------------------------------------ + */ +int buildin_setskill(struct script_state *st) +{ + int id,level,flag=1; + struct map_session_data *sd; + + id=conv_num(st,& (st->stack->stack_data[st->start+2])); + level=conv_num(st,& (st->stack->stack_data[st->start+3])); + sd=script_rid2sd(st); + + sd->status.skill[id].id = level? id : 0; + sd->status.skill[id].lv = level; + sd->status.skill[id].flag = 0; + clif_skillinfoblock(sd); +} + /*========================================== * ギルドスキル取得 *------------------------------------------ -- cgit v1.2.3-60-g2f50