From b52127bcbf817ff8285b36d22198b275327e16bb Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Sun, 16 Dec 2012 17:47:51 -0800 Subject: Cleanup headers and remove all uses of va_list except logging --- src/map/pc.cpp | 334 ++++++++++++++++++++++++++++++--------------------------- 1 file changed, 177 insertions(+), 157 deletions(-) (limited to 'src/map/pc.cpp') diff --git a/src/map/pc.cpp b/src/map/pc.cpp index 6446044..258af27 100644 --- a/src/map/pc.cpp +++ b/src/map/pc.cpp @@ -1,16 +1,16 @@ -// $Id: pc.c 101 2004-09-25 17:57:22Z Valaris $ -#include -#include -#include -#include -#include - -#include "../common/socket.hpp" // [Valaris] -#include "../common/timer.hpp" -#include "../common/db.hpp" +#include "pc.hpp" -#include "../common/nullpo.hpp" +#include +#include +#include +#include +#include + +#include "../common/db.hpp" #include "../common/mt_rand.hpp" +#include "../common/nullpo.hpp" +#include "../common/socket.hpp" +#include "../common/timer.hpp" #include "atcommand.hpp" #include "battle.hpp" @@ -23,16 +23,11 @@ #include "mob.hpp" #include "npc.hpp" #include "party.hpp" -#include "pc.hpp" #include "script.hpp" #include "skill.hpp" #include "storage.hpp" #include "trade.hpp" -#ifdef MEMWATCH -#include "memwatch.hpp" -#endif - #define PVP_CALCRANK_INTERVAL 1000 // PVP順位計算の間隔 //define it here, since the ifdef only occurs in this file @@ -66,16 +61,26 @@ timer_id day_timer_tid; timer_id night_timer_tid; -static int max_weight_base[MAX_PC_CLASS]; -static int hp_coefficient[MAX_PC_CLASS]; -static int hp_coefficient2[MAX_PC_CLASS]; -static int hp_sigma_val[MAX_PC_CLASS][MAX_LEVEL]; -static int sp_coefficient[MAX_PC_CLASS]; -static int aspd_base[MAX_PC_CLASS][20]; -static char job_bonus[3][MAX_PC_CLASS][MAX_LEVEL]; -static int exp_table[14][MAX_LEVEL]; -static char statp[255][7]; -static struct +static +int max_weight_base[MAX_PC_CLASS]; +static +int hp_coefficient[MAX_PC_CLASS]; +static +int hp_coefficient2[MAX_PC_CLASS]; +static +int hp_sigma_val[MAX_PC_CLASS][MAX_LEVEL]; +static +int sp_coefficient[MAX_PC_CLASS]; +static +int aspd_base[MAX_PC_CLASS][20]; +static +char job_bonus[3][MAX_PC_CLASS][MAX_LEVEL]; +static +int exp_table[14][MAX_LEVEL]; +static +char statp[255][7]; +static +struct { SkillID id; int max; @@ -86,21 +91,29 @@ static struct } need[6]; } skill_tree[3][MAX_PC_CLASS][100]; -static int atkmods[3][20]; // 武器ATKサイズ修正(size_fix.txt) -static int refinebonus[5][3]; // 精錬ボーナステーブル(refine_db.txt) -static int percentrefinery[5][10]; // 精錬成功率(refine_db.txt) +static +int atkmods[3][20]; // 武器ATKサイズ修正(size_fix.txt) +static +int refinebonus[5][3]; // 精錬ボーナステーブル(refine_db.txt) +static +int percentrefinery[5][10]; // 精錬成功率(refine_db.txt) -static int dirx[8] = { 0, -1, -1, -1, 0, 1, 1, 1 }; -static int diry[8] = { 1, 1, 0, -1, -1, -1, 0, 1 }; +static +int dirx[8] = { 0, -1, -1, -1, 0, 1, 1, 1 }; +static +int diry[8] = { 1, 1, 0, -1, -1, -1, 0, 1 }; -static unsigned int equip_pos[11] = +static +unsigned int equip_pos[11] = { 0x0080, 0x0008, 0x0040, 0x0004, 0x0001, 0x0200, 0x0100, 0x0010, 0x0020, 0x0002, 0x8000 }; //static struct dbt *gm_account_db; -static struct gm_account *gm_account = NULL; -static int GM_num = 0; +static +struct gm_account *gm_account = NULL; +static +int GM_num = 0; int pc_isGM(struct map_session_data *sd) { @@ -165,7 +178,8 @@ int pc_getrefinebonus(int lv, int type) return 0; } -static int distance(int x0, int y0, int x1, int y1) +static +int distance(int x0, int y0, int x1, int y1) { int dx, dy; @@ -174,7 +188,8 @@ static int distance(int x0, int y0, int x1, int y1) return dx > dy ? dx : dy; } -static void pc_invincible_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +static +void pc_invincible_timer(timer_id tid, tick_t, custom_id_t id, custom_data_t) { struct map_session_data *sd; @@ -214,7 +229,8 @@ int pc_delinvincibletimer(struct map_session_data *sd) return 0; } -static void pc_spiritball_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +static +void pc_spiritball_timer(timer_id tid, tick_t, custom_id_t id, custom_data_t) { struct map_session_data *sd; int i; @@ -384,20 +400,10 @@ int pc_setrestartvalue(struct map_session_data *sd, int type) *------------------------------------------ */ static -void pc_counttargeted_sub(struct block_list *bl, va_list ap) +void pc_counttargeted_sub(struct block_list *bl, int id, int *c, struct block_list *src, int target_lv) { - int id, *c, target_lv; - struct block_list *src; - nullpo_retv(bl); - nullpo_retv(ap); - - id = va_arg(ap, int); - - nullpo_retv(c = va_arg(ap, int *)); - src = va_arg(ap, struct block_list *); - target_lv = va_arg(ap, int); if (id == bl->id || (src && id == src->id)) return; if (bl->type == BL_PC) @@ -422,10 +428,9 @@ int pc_counttargeted(struct map_session_data *sd, struct block_list *src, int target_lv) { int c = 0; - map_foreachinarea(pc_counttargeted_sub, sd->bl.m, - sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE, - sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, 0, - sd->bl.id, &c, src, target_lv); + map_foreachinarea(std::bind(pc_counttargeted_sub, ph::_1, sd->bl.id, &c, src, target_lv), + sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE, + sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, 0); return c; } @@ -433,7 +438,8 @@ int pc_counttargeted(struct map_session_data *sd, struct block_list *src, * ローカルプロトタイプ宣言 (必要な物のみ) *------------------------------------------ */ -static int pc_walktoxy_sub(struct map_session_data *); +static +int pc_walktoxy_sub(struct map_session_data *); /*========================================== * saveに必要なステータス修正を行なう @@ -484,7 +490,7 @@ int pc_makesavestatus(struct map_session_data *sd) *------------------------------------------ */ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, - int login_id1, int client_tick, int sex, int fd) + int login_id1, int client_tick, int sex, int) { nullpo_retr(0, sd); @@ -992,7 +998,8 @@ int pc_authfail(int id) return 0; } -static int pc_calc_skillpoint(struct map_session_data *sd) +static +int pc_calc_skillpoint(struct map_session_data *sd) { int i, skill_points = 0; @@ -1014,7 +1021,7 @@ static int pc_calc_skillpoint(struct map_session_data *sd) static int pc_calc_skilltree(struct map_session_data *sd) { - int i, id = 0, flag; + int flag; int c = 0, s = 0; //転生や養子の場合の元の職業を算出する struct pc_base_job s_class; @@ -1158,7 +1165,7 @@ int pc_calc_skilltree(struct map_session_data *sd) { flag = 0; SkillID id; - for (i = 0; + for (int i = 0; (id = skill_tree[s][c][i].id) != SkillID::ZERO && id != SkillID::NEGATIVE; i++) @@ -1253,7 +1260,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) b_attackrange, b_matk1, b_matk2, b_mdef, b_mdef2, b_class; int b_base_atk; earray b_skill; - int i, bl, index; + int bl, index; int skill, aspd_rate, wele, wele_, def_ele, refinedef = 0; int str, dstr, dex; struct pc_base_job s_class; @@ -1298,7 +1305,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (first & 1) { sd->weight = 0; - for (i = 0; i < MAX_INVENTORY; i++) + for (int i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].nameid == 0 || sd->inventory_data[i] == NULL) @@ -1311,7 +1318,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->cart_weight = 0; sd->cart_max_num = MAX_CART; sd->cart_num = 0; - for (i = 0; i < MAX_CART; i++) + for (int i = 0; i < MAX_CART; i++) { if (sd->status.cart[i].nameid == 0) continue; @@ -1449,7 +1456,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->spellpower_bonus_target = 0; - for (i = 0; i < 10; i++) + for (int i = 0; i < 10; i++) { index = sd->equip_index[i]; if (index < 0) @@ -1535,7 +1542,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) memcpy(sd->paramcard, sd->parame, sizeof(sd->paramcard)); // 装備品によるステータス変化はここで実行 - for (i = 0; i < 10; i++) + for (int i = 0; i < 10; i++) { index = sd->equip_index[i]; if (index < 0) @@ -1634,7 +1641,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) { //まだ属性が入っていない argrec_t arg[2]; arg[0].name = "@slotId"; - arg[0].v.i = i; + arg[0].v.i = 10; arg[1].name = "@itemId"; arg[1].v.i = sd->inventory_data[index]->nameid; sd->state.lr_flag = 2; @@ -1767,7 +1774,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->paramc[3] = sd->status.int_ + sd->paramb[3] + sd->parame[3]; sd->paramc[4] = sd->status.dex + sd->paramb[4] + sd->parame[4]; sd->paramc[5] = sd->status.luk + sd->paramb[5] + sd->parame[5]; - for (i = 0; i < 6; i++) + for (int i = 0; i < 6; i++) if (sd->paramc[i] < 0) sd->paramc[i] = 0; @@ -2424,7 +2431,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) clif_updatestatus(sd, SP_MAXWEIGHT); pc_checkweighticon(sd); } - for (i = 0; i < 6; i++) + for (int i = 0; i < 6; i++) if (b_paramb[i] + b_parame[i] != sd->paramb[i] + sd->parame[i]) clif_updatestatus(sd, SP_STR + i); if (b_hit != sd->hit) @@ -3569,7 +3576,8 @@ int pc_dropitem(struct map_session_data *sd, int n, int amount) *------------------------------------------ */ -static int can_pick_item_up_from(struct map_session_data *self, int other_id) +static +int can_pick_item_up_from(struct map_session_data *self, int other_id) { struct party *p = party_search(self->status.party_id); @@ -3705,13 +3713,12 @@ int pc_isUseitem(struct map_session_data *sd, int n) */ int pc_useitem(struct map_session_data *sd, int n) { - int nameid, amount; + int amount; nullpo_retr(1, sd); if (n >= 0 && n < MAX_INVENTORY && sd->inventory_data[n]) { - nameid = sd->status.inventory[n].nameid; amount = sd->status.inventory[n].amount; if (sd->status.inventory[n].nameid <= 0 || sd->status.inventory[n].amount <= 0 @@ -3927,21 +3934,14 @@ int pc_item_identify(struct map_session_data *sd, int idx) *------------------------------------------ */ static -void pc_show_steal(struct block_list *bl, va_list ap) +void pc_show_steal(struct block_list *bl, + struct map_session_data *sd, int itemid, int type) { - struct map_session_data *sd; - int itemid; - int type; - struct item_data *item = NULL; char output[100]; nullpo_retv(bl); - nullpo_retv(ap); - nullpo_retv(sd = va_arg(ap, struct map_session_data *)); - - itemid = va_arg(ap, int); - type = va_arg(ap, int); + nullpo_retv(sd); if (!type) { @@ -4005,17 +4005,16 @@ int pc_steal_item(struct map_session_data *sd, struct block_list *bl) flag = pc_additem(sd, &tmp_item, 1); if (battle_config.show_steal_in_same_party) { - party_foreachsamemap(pc_show_steal, sd, 1, - sd, tmp_item.nameid, 0); + party_foreachsamemap( + std::bind(pc_show_steal, ph::_1, sd, tmp_item.nameid, 0), sd, 1); } if (flag) { if (battle_config.show_steal_in_same_party) { - party_foreachsamemap(pc_show_steal, sd, - 1, sd, - tmp_item.nameid, 1); + party_foreachsamemap( + std::bind(pc_show_steal, ph::_1, sd, tmp_item.nameid, 1), sd, 1); } clif_additem(sd, 0, 0, flag); @@ -4322,7 +4321,8 @@ int pc_can_reach(struct map_session_data *sd, int x, int y) * 次の1歩にかかる時間を計算 *------------------------------------------ */ -static int calc_next_walk_step(struct map_session_data *sd) +static +int calc_next_walk_step(struct map_session_data *sd) { nullpo_retr(0, sd); @@ -4338,7 +4338,8 @@ static int calc_next_walk_step(struct map_session_data *sd) * 半歩進む(timer関数) *------------------------------------------ */ -static void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +static +void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) { struct map_session_data *sd; int i, ctype; @@ -4401,9 +4402,11 @@ static void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t dat || y / BLOCK_SIZE != (y + dy) / BLOCK_SIZE); sd->walktimer = 1; - map_foreachinmovearea(clif_pcoutsight, sd->bl.m, x - AREA_SIZE, - y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, - dx, dy, 0, sd); + map_foreachinmovearea(std::bind(clif_pcoutsight, ph::_1, sd), + sd->bl.m, x - AREA_SIZE, y - AREA_SIZE, + x + AREA_SIZE, y + AREA_SIZE, + dx, dy, + 0); x += dx; y += dy; @@ -4420,9 +4423,11 @@ static void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t dat sd->sc_data[SC_DANCING].val2, sd->bl.m, dx, dy); - map_foreachinmovearea(clif_pcinsight, sd->bl.m, x - AREA_SIZE, - y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, - -dx, -dy, 0, sd); + map_foreachinmovearea(std::bind(clif_pcinsight, ph::_1, sd), + sd->bl.m, x - AREA_SIZE, y - AREA_SIZE, + x + AREA_SIZE, y + AREA_SIZE, + -dx, -dy, + 0); sd->walktimer = -1; if (sd->status.party_id > 0) @@ -4431,10 +4436,11 @@ static void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t dat if (p != NULL) { int p_flag = 0; - map_foreachinmovearea(party_send_hp_check, sd->bl.m, - x - AREA_SIZE, y - AREA_SIZE, - x + AREA_SIZE, y + AREA_SIZE, -dx, -dy, - BL_PC, sd->status.party_id, &p_flag); + map_foreachinmovearea(std::bind(party_send_hp_check, ph::_1, sd->status.party_id, &p_flag), + sd->bl.m, x - AREA_SIZE, y - AREA_SIZE, + x + AREA_SIZE, y + AREA_SIZE, + -dx, -dy, + BL_PC); if (p_flag) sd->party_hp = -1; } @@ -4475,7 +4481,8 @@ static void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t dat * 移動可能か確認して、可能なら歩行開始 *------------------------------------------ */ -static int pc_walktoxy_sub(struct map_session_data *sd) +static +int pc_walktoxy_sub(struct map_session_data *sd) { struct walkpath_data wpd; int i; @@ -4590,9 +4597,11 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y) moveblock = (sd->bl.x / BLOCK_SIZE != dst_x / BLOCK_SIZE || sd->bl.y / BLOCK_SIZE != dst_y / BLOCK_SIZE); - map_foreachinmovearea(clif_pcoutsight, sd->bl.m, sd->bl.x - AREA_SIZE, - sd->bl.y - AREA_SIZE, sd->bl.x + AREA_SIZE, - sd->bl.y + AREA_SIZE, dx, dy, 0, sd); + map_foreachinmovearea(std::bind(clif_pcoutsight, ph::_1, sd), + sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE, + sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, + dx, dy, + 0); if (moveblock) map_delblock(&sd->bl); @@ -4601,9 +4610,11 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y) if (moveblock) map_addblock(&sd->bl); - map_foreachinmovearea(clif_pcinsight, sd->bl.m, sd->bl.x - AREA_SIZE, - sd->bl.y - AREA_SIZE, sd->bl.x + AREA_SIZE, - sd->bl.y + AREA_SIZE, -dx, -dy, 0, sd); + map_foreachinmovearea(std::bind(clif_pcinsight, ph::_1, sd), + sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE, + sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, + -dx, -dy, + 0); if (sd->status.party_id > 0) { // パーティのHP情報通知検査 @@ -4611,11 +4622,11 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y) if (p != NULL) { int flag = 0; - map_foreachinmovearea(party_send_hp_check, sd->bl.m, - sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE, - sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, - -dx, -dy, BL_PC, sd->status.party_id, - &flag); + map_foreachinmovearea(std::bind(party_send_hp_check, ph::_1, sd->status.party_id, &flag), + sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE, + sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, + -dx, -dy, + BL_PC); if (flag) sd->party_hp = -1; } @@ -4795,7 +4806,7 @@ struct pc_base_job pc_calc_base_job(int b_class) *------------------------------------------ */ static -void pc_attack_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +void pc_attack_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t) { struct map_session_data *sd; struct block_list *bl; @@ -5001,7 +5012,7 @@ int pc_stopattack(struct map_session_data *sd) } static -void pc_follow_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +void pc_follow_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t) { struct map_session_data *sd, *bl; @@ -5602,7 +5613,6 @@ int pc_skillup(struct map_session_data *sd, SkillID skill_num) */ int pc_allskillup(struct map_session_data *sd) { - int i, id; int c = 0, s = 0; //転生や養子の場合の元の職業を算出する struct pc_base_job s_class; @@ -5635,7 +5645,7 @@ int pc_allskillup(struct map_session_data *sd) else { SkillID id; - for (i = 0; + for (int i = 0; (id = skill_tree[s][c][i].id) != SkillID::ZERO && id != SkillID::NEGATIVE; i++) @@ -6393,9 +6403,11 @@ int pc_heal(struct map_session_data *sd, int hp, int sp) * HP/SP回復 *------------------------------------------ */ -static int pc_itemheal_effect(struct map_session_data *sd, int hp, int sp); +static +int pc_itemheal_effect(struct map_session_data *sd, int hp, int sp); -static int // Compute how quickly we regenerate (less is faster) for that amount +static +int // Compute how quickly we regenerate (less is faster) for that amount pc_heal_quick_speed(int amount) { if (amount >= 100) @@ -6416,8 +6428,8 @@ pc_heal_quick_speed(int amount) } } -static void -pc_heal_quick_accumulate(int new_amount, +static +void pc_heal_quick_accumulate(int new_amount, struct quick_regeneration *quick_regen, int max) { int current_amount = quick_regen->amount; @@ -6461,7 +6473,8 @@ int pc_itemheal(struct map_session_data *sd, int hp, int sp) /* pc_itemheal_effect is invoked once every 0.5s whenever the pc * has health recovery queued up (cf. pc_natural_heal_sub). */ -static int pc_itemheal_effect(struct map_session_data *sd, int hp, int sp) +static +int pc_itemheal_effect(struct map_session_data *sd, int hp, int sp) { int bonus; // if(battle_config.battle_log) @@ -7179,7 +7192,7 @@ int pc_percentrefinery(struct map_session_data *sd, struct item *item) *------------------------------------------ */ static -void pc_eventtimer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +void pc_eventtimer(timer_id tid, tick_t, custom_id_t id, custom_data_t data) { struct map_session_data *sd = map_id2sd(id); int i; @@ -7306,8 +7319,8 @@ int pc_cleareventtimer(struct map_session_data *sd) * アイテムを装備する *------------------------------------------ */ -static int -pc_signal_advanced_equipment_change(struct map_session_data *sd, int n) +static +int pc_signal_advanced_equipment_change(struct map_session_data *sd, int n) { if (sd->status.inventory[n].equip & 0x0040) clif_changelook(&sd->bl, LOOK_SHOES, 0); @@ -7728,14 +7741,13 @@ int pc_checkoversp(struct map_session_data *sd) *------------------------------------------ */ static -void pc_calc_pvprank_sub(struct block_list *bl, va_list ap) +void pc_calc_pvprank_sub(struct block_list *bl, struct map_session_data *sd2) { - struct map_session_data *sd1, *sd2 = NULL; + struct map_session_data *sd1; nullpo_retv(bl); - nullpo_retv(ap); - nullpo_retv(sd1 = (struct map_session_data *) bl); - nullpo_retv(sd2 = va_arg(ap, struct map_session_data *)); + sd1 = (struct map_session_data *) bl; + nullpo_retv(sd2); if (sd1->pvp_point > sd2->pvp_point) sd2->pvp_rank++; @@ -7758,8 +7770,9 @@ int pc_calc_pvprank(struct map_session_data *sd) if (!(m->flag.pvp)) return 0; sd->pvp_rank = 1; - map_foreachinarea(pc_calc_pvprank_sub, sd->bl.m, 0, 0, m->xs, m->ys, - BL_PC, sd); + map_foreachinarea(std::bind(pc_calc_pvprank_sub, ph::_1, sd), + sd->bl.m, 0, 0, m->xs, m->ys, + BL_PC); if (old != sd->pvp_rank || sd->pvp_lastusers != m->users) clif_pvpset(sd, sd->pvp_rank, sd->pvp_lastusers = m->users, 0); return sd->pvp_rank; @@ -7769,7 +7782,7 @@ int pc_calc_pvprank(struct map_session_data *sd) * PVP順位計算(timer) *------------------------------------------ */ -void pc_calc_pvprank_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +void pc_calc_pvprank_timer(timer_id, tick_t, custom_id_t id, custom_data_t data) { struct map_session_data *sd = NULL; if (battle_config.pk_mode) // disable pvp ranking if pk_mode on [Valaris] @@ -7877,8 +7890,10 @@ struct map_session_data *pc_get_partner(struct map_session_data *sd) * SP回復量計算 *------------------------------------------ */ -static int natural_heal_tick, natural_heal_prev_tick, natural_heal_diff_tick; -static int pc_spheal(struct map_session_data *sd) +static +int natural_heal_tick, natural_heal_prev_tick, natural_heal_diff_tick; +static +int pc_spheal(struct map_session_data *sd) { int a; @@ -7897,7 +7912,8 @@ static int pc_spheal(struct map_session_data *sd) * HP回復量計算 *------------------------------------------ */ -static int pc_hpheal(struct map_session_data *sd) +static +int pc_hpheal(struct map_session_data *sd) { int a; @@ -7912,7 +7928,8 @@ static int pc_hpheal(struct map_session_data *sd) return a; } -static int pc_natural_heal_hp(struct map_session_data *sd) +static +int pc_natural_heal_hp(struct map_session_data *sd) { int bhp; int inc_num, bonus, skill, hp_flag; @@ -8036,7 +8053,8 @@ static int pc_natural_heal_hp(struct map_session_data *sd) return 0; } -static int pc_natural_heal_sp(struct map_session_data *sd) +static +int pc_natural_heal_sp(struct map_session_data *sd) { int bsp; int inc_num, bonus; @@ -8115,7 +8133,8 @@ static int pc_natural_heal_sp(struct map_session_data *sd) return 0; } -static int pc_spirit_heal_hp(struct map_session_data *sd, int level) +static +int pc_spirit_heal_hp(struct map_session_data *sd, int) { int bonus_hp, interval = battle_config.natural_heal_skill_interval; eptr sc_data = battle_get_sc_data(&sd->bl); @@ -8167,7 +8186,8 @@ static int pc_spirit_heal_hp(struct map_session_data *sd, int level) return 0; } -static int pc_spirit_heal_sp(struct map_session_data *sd, int level) +static +int pc_spirit_heal_sp(struct map_session_data *sd, int) { int bonus_sp, interval = battle_config.natural_heal_skill_interval; @@ -8222,8 +8242,8 @@ static int pc_spirit_heal_sp(struct map_session_data *sd, int level) *------------------------------------------ */ -static int -pc_quickregenerate_effect(struct quick_regeneration *quick_regen, +static +int pc_quickregenerate_effect(struct quick_regeneration *quick_regen, int heal_speed) { if (!(quick_regen->tickdelay--)) @@ -8242,11 +8262,12 @@ pc_quickregenerate_effect(struct quick_regeneration *quick_regen, return 0; } -static int pc_natural_heal_sub(struct map_session_data *sd, va_list ap) +static +void pc_natural_heal_sub(struct map_session_data *sd) { int skill; - nullpo_retr(0, sd); + nullpo_retv(sd); if (sd->heal_xp > 0) { @@ -8272,7 +8293,7 @@ static int pc_natural_heal_sub(struct map_session_data *sd, va_list ap) } if (sd->sc_data[SC_HALT_REGENERATE].timer != -1) - return 0; + return; if (sd->quick_regeneration_hp.amount || sd->quick_regeneration_sp.amount) { @@ -8316,7 +8337,6 @@ static int pc_natural_heal_sub(struct map_session_data *sd, va_list ap) sd->inchealspirithptick = 0; sd->inchealspiritsptick = 0; } - return 0; } /*========================================== @@ -8324,7 +8344,7 @@ static int pc_natural_heal_sub(struct map_session_data *sd, va_list ap) *------------------------------------------ */ static -void pc_natural_heal(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +void pc_natural_heal(timer_id, tick_t tick, custom_id_t, custom_data_t) { natural_heal_tick = tick; natural_heal_diff_tick = @@ -8354,23 +8374,21 @@ int pc_setsavepoint(struct map_session_data *sd, const char *mapname, int x, int * 自動セーブ 各クライアント *------------------------------------------ */ -static int last_save_fd, save_flag; -static int pc_autosave_sub(struct map_session_data *sd, va_list ap) +static +int last_save_fd, save_flag; +static +void pc_autosave_sub(struct map_session_data *sd) { - nullpo_retr(0, sd); + nullpo_retv(sd); if (save_flag == 0 && sd->fd > last_save_fd) { - int i; - pc_makesavestatus(sd); chrif_save(sd); save_flag = 1; last_save_fd = sd->fd; } - - return 0; } /*========================================== @@ -8378,7 +8396,7 @@ static int pc_autosave_sub(struct map_session_data *sd, va_list ap) *------------------------------------------ */ static -void pc_autosave(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) +void pc_autosave(timer_id, tick_t, custom_id_t, custom_data_t) { int interval; @@ -8415,8 +8433,9 @@ int pc_read_gm_account(int fd) * timer to do the day *------------------------------------------ */ -void map_day_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) -{ // by [yor] +void map_day_timer(timer_id, tick_t, custom_id_t, custom_data_t) +{ + // by [yor] struct map_session_data *pl_sd = NULL; int i; char tmpstr[1024]; @@ -8446,8 +8465,9 @@ void map_day_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data * timer to do the night *------------------------------------------ */ -void map_night_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) -{ // by [yor] +void map_night_timer(timer_id, tick_t, custom_id_t, custom_data_t) +{ + // by [yor] struct map_session_data *pl_sd = NULL; int i; char tmpstr[1024]; @@ -8810,7 +8830,8 @@ int pc_readdb(void) return 0; } -static int pc_calc_sigma(void) +static +int pc_calc_sigma(void) { int i, j, k; @@ -8827,7 +8848,8 @@ static int pc_calc_sigma(void) return 0; } -static void pc_statpointdb(void) +static +void pc_statpointdb(void) { char *buf_stat; int i = 0, j = 0, k = 0, l = 0, end = 0; @@ -8943,8 +8965,6 @@ void pc_invisibility(struct map_session_data *sd, int enabled) int pc_logout(struct map_session_data *sd) // [fate] Player logs out { - unsigned int tick = gettick(); - if (!sd) return 0; -- cgit v1.2.3-60-g2f50