From a1a02150d710df2838060445b9ad447689538985 Mon Sep 17 00:00:00 2001 From: Ben Longbons Date: Sun, 23 Dec 2012 14:23:32 -0800 Subject: Enumify some more things ... maybe even everything --- src/map/pc.cpp | 876 ++++++++++++++++++++++++--------------------------------- 1 file changed, 371 insertions(+), 505 deletions(-) (limited to 'src/map/pc.cpp') diff --git a/src/map/pc.cpp b/src/map/pc.cpp index 7703b2f..8a5a587 100644 --- a/src/map/pc.cpp +++ b/src/map/pc.cpp @@ -39,7 +39,7 @@ #define MAP_LOG_STATS(sd, suffix) \ MAP_LOG_PC(sd, "STAT %d %d %d %d %d %d " suffix, \ - sd->status.str, sd->status.agi, sd->status.vit, sd->status.int_, sd->status.dex, sd->status.luk) + sd->status.attrs[ATTR::STR], sd->status.attrs[ATTR::AGI], sd->status.attrs[ATTR::VIT], sd->status.attrs[ATTR::INT], sd->status.attrs[ATTR::DEX], sd->status.attrs[ATTR::LUK]) #define MAP_LOG_XP(sd, suffix) \ MAP_LOG_PC(sd, "XP %d %d JOB %d %d %d ZENY %d + %d " suffix, \ @@ -102,9 +102,19 @@ static int diry[8] = { 1, 1, 0, -1, -1, -1, 0, 1 }; static -unsigned int equip_pos[11] = - { 0x0080, 0x0008, 0x0040, 0x0004, 0x0001, 0x0200, 0x0100, 0x0010, 0x0020, - 0x0002, 0x8000 +earray equip_pos = +{ + EPOS::MISC2, + EPOS::CAPE, + EPOS::SHOES, + EPOS::GLOVES, + EPOS::LEGS, + EPOS::TORSO, + EPOS::HAT, + EPOS::MISC1, + EPOS::SHIELD, + EPOS::WEAPON, + EPOS::ARROW, }; //static struct dbt *gm_account_db; @@ -409,7 +419,8 @@ int pc_setrestartvalue(struct map_session_data *sd, int type) *------------------------------------------ */ static -void pc_counttargeted_sub(struct block_list *bl, int id, int *c, struct block_list *src, int target_lv) +void pc_counttargeted_sub(struct block_list *bl, + int id, int *c, struct block_list *src, ATK target_lv) { nullpo_retv(bl); @@ -434,12 +445,12 @@ void pc_counttargeted_sub(struct block_list *bl, int id, int *c, struct block_li } int pc_counttargeted(struct map_session_data *sd, struct block_list *src, - int target_lv) + ATK target_lv) { int c = 0; map_foreachinarea(std::bind(pc_counttargeted_sub, ph::_1, sd->bl.id, &c, src, target_lv), sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE, - sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, 0); + sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, BL_NUL); return c; } @@ -518,27 +529,27 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, return 0; } -int pc_equippoint(struct map_session_data *sd, int n) +EPOS pc_equippoint(struct map_session_data *sd, int n) { - int ep = 0; //転生や養子の場合の元の職業を算出する struct pc_base_job s_class; - nullpo_ret(sd); + nullpo_retr(EPOS::ZERO, sd); if (!sd->inventory_data[n]) - return 0; + return EPOS::ZERO; s_class = pc_calc_base_job(sd->status.pc_class); - ep = sd->inventory_data[n]->equip; - if ((sd->inventory_data[n]->look == 1 || sd->inventory_data[n]->look == 2 - || sd->inventory_data[n]->look == 6) && (ep == 2 - && - (pc_checkskill(sd, AS_LEFT) - > 0 || s_class.job == 12))) + EPOS ep = sd->inventory_data[n]->equip; + if ((sd->inventory_data[n]->look == 1 + || sd->inventory_data[n]->look == 2 + || sd->inventory_data[n]->look == 6) + && (ep == EPOS::WEAPON + && (pc_checkskill(sd, AS_LEFT) > 0 + || s_class.job == 12))) { - return 34; + return EPOS::SHIELD | EPOS::WEAPON; } return ep; @@ -589,36 +600,34 @@ int pc_calcweapontype(struct map_session_data *sd) static int pc_setequipindex(struct map_session_data *sd) { - int i, j; - nullpo_ret(sd); - for (i = 0; i < 11; i++) + for (EQUIP i : EQUIPs) sd->equip_index[i] = -1; - for (i = 0; i < MAX_INVENTORY; i++) + for (int i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].nameid <= 0) continue; - if (sd->status.inventory[i].equip) + if (bool(sd->status.inventory[i].equip)) { - for (j = 0; j < 11; j++) - if (sd->status.inventory[i].equip & equip_pos[j]) + for (EQUIP j : EQUIPs) + if (bool(sd->status.inventory[i].equip & equip_pos[j])) sd->equip_index[j] = i; - if (sd->status.inventory[i].equip & 0x0002) + if (bool(sd->status.inventory[i].equip & EPOS::WEAPON)) { if (sd->inventory_data[i]) sd->weapontype1 = sd->inventory_data[i]->look; else sd->weapontype1 = 0; } - if (sd->status.inventory[i].equip & 0x0020) + if (bool(sd->status.inventory[i].equip & EPOS::SHIELD)) { if (sd->inventory_data[i]) { - if (sd->inventory_data[i]->type == 4) + if (sd->inventory_data[i]->type == ItemType::WEAPON) { - if (sd->status.inventory[i].equip == 0x0020) + if (sd->status.inventory[i].equip == EPOS::SHIELD) sd->weapontype2 = sd->inventory_data[i]->look; else sd->weapontype2 = 0; @@ -663,15 +672,21 @@ int pc_isequip(struct map_session_data *sd, int n) if (map[sd->bl.m].flag.pvp && (item->flag.no_equip == 1 || item->flag.no_equip == 3)) return 0; - if (item->equip & 0x0002 && sc_data + if (bool(item->equip & EPOS::WEAPON) + && sc_data && sc_data[SC_STRIPWEAPON].timer != -1) return 0; - if (item->equip & 0x0020 && sc_data + if (bool(item->equip & EPOS::SHIELD) + && sc_data && sc_data[SC_STRIPSHIELD].timer != -1) return 0; - if (item->equip & 0x0010 && sc_data && sc_data[SC_STRIPARMOR].timer != -1) + if (bool(item->equip & EPOS::MISC1) + && sc_data + && sc_data[SC_STRIPARMOR].timer != -1) return 0; - if (item->equip & 0x0100 && sc_data && sc_data[SC_STRIPHELM].timer != -1) + if (bool(item->equip & EPOS::HAT) + && sc_data + && sc_data[SC_STRIPHELM].timer != -1) return 0; return 1; } @@ -695,15 +710,15 @@ int pc_breakweapon(struct map_session_data *sd) for (i = 0; i < MAX_INVENTORY; i++) { - if (sd->status.inventory[i].equip - && sd->status.inventory[i].equip & 0x0002 + if (bool(sd->status.inventory[i].equip) + && bool(sd->status.inventory[i].equip & EPOS::WEAPON) && !sd->status.inventory[i].broken) { item = sd->inventory_data[i]; sd->status.inventory[i].broken = 1; - //pc_unequipitem(sd,i,0); - if (sd->status.inventory[i].equip - && sd->status.inventory[i].equip & 0x0002 + //pc_unequipitem(sd,i,CalcStatus::NOW); + if (bool(sd->status.inventory[i].equip) + && bool(sd->status.inventory[i].equip & EPOS::WEAPON) && sd->status.inventory[i].broken == 1) { sprintf(output, "%s has broken.", item->jname); @@ -740,15 +755,15 @@ int pc_breakarmor(struct map_session_data *sd) for (i = 0; i < MAX_INVENTORY; i++) { - if (sd->status.inventory[i].equip - && sd->status.inventory[i].equip & 0x0010 + if (bool(sd->status.inventory[i].equip) + && bool(sd->status.inventory[i].equip & EPOS::MISC1) && !sd->status.inventory[i].broken) { item = sd->inventory_data[i]; sd->status.inventory[i].broken = 1; - //pc_unequipitem(sd,i,0); - if (sd->status.inventory[i].equip - && sd->status.inventory[i].equip & 0x0010 + //pc_unequipitem(sd,i,CalcStatus::NOW); + if (bool(sd->status.inventory[i].equip) + && bool(sd->status.inventory[i].equip & EPOS::MISC1) && sd->status.inventory[i].broken == 1) { sprintf(output, "%s has broken.", item->jname); @@ -1265,7 +1280,7 @@ void pc_set_weapon_look(struct map_session_data *sd) int pc_calcstatus(struct map_session_data *sd, int first) { int b_speed, b_max_hp, b_max_sp, b_hp, b_sp, b_weight, b_max_weight, - b_paramb[6], b_parame[6], b_hit, b_flee; + b_hit, b_flee; int b_aspd, b_watk, b_def, b_watk2, b_def2, b_flee2, b_critical, b_attackrange, b_matk1, b_matk2, b_mdef, b_mdef2, b_class; int b_base_atk; @@ -1287,8 +1302,8 @@ int pc_calcstatus(struct map_session_data *sd, int first) b_sp = sd->status.sp; b_weight = sd->weight; b_max_weight = sd->max_weight; - memcpy(b_paramb, &sd->paramb, sizeof(b_paramb)); - memcpy(b_parame, &sd->paramc, sizeof(b_parame)); + earray b_paramb = sd->paramb; + earray b_parame = sd->paramc; b_skill = sd->status.skill; b_hit = sd->hit; b_flee = sd->flee; @@ -1310,7 +1325,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) pc_calc_skilltree(sd); // スキルツリーの計算 - sd->max_weight = max_weight_base[s_class.job] + sd->status.str * 300; + sd->max_weight = max_weight_base[s_class.job] + sd->status.attrs[ATTR::STR] * 300; if (first & 1) { @@ -1339,8 +1354,11 @@ int pc_calcstatus(struct map_session_data *sd, int first) } } - memset(sd->paramb, 0, sizeof(sd->paramb)); - memset(sd->parame, 0, sizeof(sd->parame)); + for (auto& p : sd->paramb) + p = 0; + for (auto& p : sd->parame) + p = 0; + sd->hit = 0; sd->flee = 0; sd->flee2 = 0; @@ -1466,17 +1484,18 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->spellpower_bonus_target = 0; - for (int i = 0; i < 10; i++) + for (EQUIP i : EQUIPs_noarrow) { index = sd->equip_index[i]; if (index < 0) continue; - if (i == 9 && sd->equip_index[8] == index) + if (i == EQUIP::WEAPON && sd->equip_index[EQUIP::SHIELD] == index) continue; - if (i == 5 && sd->equip_index[4] == index) + if (i == EQUIP::TORSO && sd->equip_index[EQUIP::LEGS] == index) continue; - if (i == 6 - && (sd->equip_index[5] == index || sd->equip_index[4] == index)) + if (i == EQUIP::HAT + && (sd->equip_index[EQUIP::TORSO] == index + || sd->equip_index[EQUIP::LEGS] == index)) continue; if (sd->inventory_data[index]) @@ -1484,7 +1503,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->spellpower_bonus_target += sd->inventory_data[index]->magic_bonus; - if (sd->inventory_data[index]->type == 4) + if (sd->inventory_data[index]->type == ItemType::WEAPON) { if (sd->status.inventory[index].card[0] != 0x00ff && sd->status.inventory[index].card[0] != 0x00fe @@ -1498,11 +1517,11 @@ int pc_calcstatus(struct map_session_data *sd, int first) { argrec_t arg[2]; arg[0].name = "@slotId"; - arg[0].v.i = i; + arg[0].v.i = int(i); arg[1].name = "@itemId"; arg[1].v.i = sd->inventory_data[index]->nameid; - if (i == 8 - && sd->status.inventory[index].equip == 0x20) + if (i == EQUIP::SHIELD + && sd->status.inventory[index].equip == EPOS::SHIELD) sd->state.lr_flag = 1; run_script_l(itemdb_equipscript(c), 0, sd->bl.id, 0, 2, arg); @@ -1511,7 +1530,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) } } } - else if (sd->inventory_data[index]->type == 5) + else if (sd->inventory_data[index]->type == ItemType::ARMOR) { // 防具 if (sd->status.inventory[index].card[0] != 0x00ff && sd->status.inventory[index].card[0] != 0x00fe @@ -1524,7 +1543,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (c > 0) { argrec_t arg[2]; arg[0].name = "@slotId"; - arg[0].v.i = i; + arg[0].v.i = int(i); arg[1].name = "@itemId"; arg[1].v.i = sd->inventory_data[index]->nameid; run_script_l(itemdb_equipscript(c), 0, sd->bl.id, @@ -1540,7 +1559,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (sd->spellpower_bonus_target < 0) sd->spellpower_bonus_target = (sd->spellpower_bonus_target * 256) / - (MIN(128 + skill_power(sd, TMW_ASTRAL_SOUL), 256)); + (min(128 + skill_power(sd, TMW_ASTRAL_SOUL), 256)); #endif if (sd->spellpower_bonus_target < sd->spellpower_bonus_current) @@ -1549,28 +1568,30 @@ int pc_calcstatus(struct map_session_data *sd, int first) wele = sd->atk_ele; wele_ = sd->atk_ele_; def_ele = sd->def_ele; - memcpy(sd->paramcard, sd->parame, sizeof(sd->paramcard)); + sd->paramcard = sd->parame; // 装備品によるステータス変化はここで実行 - for (int i = 0; i < 10; i++) + for (EQUIP i : EQUIPs_noarrow) { index = sd->equip_index[i]; if (index < 0) continue; - if (i == 9 && sd->equip_index[8] == index) + if (i == EQUIP::WEAPON && sd->equip_index[EQUIP::SHIELD] == index) continue; - if (i == 5 && sd->equip_index[4] == index) + if (i == EQUIP::TORSO && sd->equip_index[EQUIP::LEGS] == index) continue; - if (i == 6 - && (sd->equip_index[5] == index || sd->equip_index[4] == index)) + if (i == EQUIP::HAT + && (sd->equip_index[EQUIP::TORSO] == index + || sd->equip_index[EQUIP::LEGS] == index)) continue; if (sd->inventory_data[index]) { sd->def += sd->inventory_data[index]->def; - if (sd->inventory_data[index]->type == 4) + if (sd->inventory_data[index]->type == ItemType::WEAPON) { int r, wlv = sd->inventory_data[index]->wlv; - if (i == 8 && sd->status.inventory[index].equip == 0x20) + if (i == EQUIP::SHIELD + && sd->status.inventory[index].equip == EPOS::SHIELD) { //二刀流用データ入力 sd->watk_ += sd->inventory_data[index]->atk; @@ -1589,7 +1610,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) { argrec_t arg[2]; arg[0].name = "@slotId"; - arg[0].v.i = i; + arg[0].v.i = int(i); arg[1].name = "@itemId"; arg[1].v.i = sd->inventory_data[index]->nameid; run_script_l(sd->inventory_data[index]->equip_script, 0, @@ -1601,7 +1622,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) { //二刀流武器以外 argrec_t arg[2]; arg[0].name = "@slotId"; - arg[0].v.i = i; + arg[0].v.i = int(i); arg[1].name = "@itemId"; arg[1].v.i = sd->inventory_data[index]->nameid; sd->watk += sd->inventory_data[index]->atk; @@ -1620,11 +1641,11 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->bl.id, 0, 2, arg); } } - else if (sd->inventory_data[index]->type == 5) + else if (sd->inventory_data[index]->type == ItemType::ARMOR) { argrec_t arg[2]; arg[0].name = "@slotId"; - arg[0].v.i = i; + arg[0].v.i = int(i); arg[1].name = "@itemId"; arg[1].v.i = sd->inventory_data[index]->nameid; sd->watk += sd->inventory_data[index]->atk; @@ -1644,14 +1665,14 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->watk_2 += skill_power(sd, TMW_BRAWLING) >> 3; // +25 for 200 } - if (sd->equip_index[10] >= 0) + if (sd->equip_index[EQUIP::ARROW] >= 0) { // 矢 - index = sd->equip_index[10]; + index = sd->equip_index[EQUIP::ARROW]; if (sd->inventory_data[index]) { //まだ属性が入っていない argrec_t arg[2]; arg[0].name = "@slotId"; - arg[0].v.i = 10; + arg[0].v.i = int(EQUIP::ARROW); arg[1].name = "@itemId"; arg[1].v.i = sd->inventory_data[index]->nameid; sd->state.lr_flag = 2; @@ -1712,20 +1733,20 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (sd->sc_data[SC_CONCENTRATE].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1) { // 集中力向上 - sd->paramb[1] += - (sd->status.agi + sd->paramb[1] + sd->parame[1] - - sd->paramcard[1]) * (2 + + sd->paramb[ATTR::AGI] += + (sd->status.attrs[ATTR::AGI] + sd->paramb[ATTR::AGI] + sd->parame[ATTR::AGI] - + sd->paramcard[ATTR::AGI]) * (2 + sd->sc_data[SC_CONCENTRATE].val1) / 100; - sd->paramb[4] += - (sd->status.dex + sd->paramb[4] + sd->parame[4] - - sd->paramcard[4]) * (2 + + sd->paramb[ATTR::DEX] += + (sd->status.attrs[ATTR::DEX] + sd->paramb[ATTR::DEX] + sd->parame[ATTR::DEX] - + sd->paramcard[ATTR::DEX]) * (2 + sd->sc_data[SC_CONCENTRATE].val1) / 100; } if (sd->sc_data[SC_INCREASEAGI].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1 && sd->sc_data[SC_DONTFORGETME].timer == -1) { // 速度増加 - sd->paramb[1] += 2 + sd->sc_data[SC_INCREASEAGI].val1; + sd->paramb[ATTR::AGI] += 2 + sd->sc_data[SC_INCREASEAGI].val1; sd->speed -= sd->speed * 25 / 100; } if (sd->sc_data[SC_DECREASEAGI].timer != -1) // 速度減少(agiはbattle.cで) @@ -1736,30 +1757,26 @@ int pc_calcstatus(struct map_session_data *sd, int first) 100; if (sd->sc_data[SC_BLESSING].timer != -1) { // ブレッシング - sd->paramb[0] += sd->sc_data[SC_BLESSING].val1; - sd->paramb[3] += sd->sc_data[SC_BLESSING].val1; - sd->paramb[4] += sd->sc_data[SC_BLESSING].val1; + sd->paramb[ATTR::STR] += sd->sc_data[SC_BLESSING].val1; + sd->paramb[ATTR::INT] += sd->sc_data[SC_BLESSING].val1; + sd->paramb[ATTR::DEX] += sd->sc_data[SC_BLESSING].val1; } if (sd->sc_data[SC_GLORIA].timer != -1) // グロリア - sd->paramb[5] += 30; + sd->paramb[ATTR::LUK] += 30; if (sd->sc_data[SC_LOUD].timer != -1 && sd->sc_data[SC_QUAGMIRE].timer == -1) // ラウドボイス - sd->paramb[0] += 4; + sd->paramb[ATTR::STR] += 4; if (sd->sc_data[SC_QUAGMIRE].timer != -1) { // クァグマイア sd->speed = sd->speed * 3 / 2; - sd->paramb[1] -= - (sd->status.agi + sd->paramb[1] + sd->parame[1]) / 2; - sd->paramb[4] -= - (sd->status.dex + sd->paramb[4] + sd->parame[4]) / 2; + sd->paramb[ATTR::AGI] -= + (sd->status.attrs[ATTR::AGI] + sd->paramb[ATTR::AGI] + sd->parame[ATTR::AGI]) / 2; + sd->paramb[ATTR::DEX] -= + (sd->status.attrs[ATTR::DEX] + sd->paramb[ATTR::DEX] + sd->parame[ATTR::DEX]) / 2; } if (sd->sc_data[SC_TRUESIGHT].timer != -1) { // トゥルーサイト - sd->paramb[0] += 5; - sd->paramb[1] += 5; - sd->paramb[2] += 5; - sd->paramb[3] += 5; - sd->paramb[4] += 5; - sd->paramb[5] += 5; + for (auto& p : sd->paramb) + p += 5; } } sd->speed -= skill_power(sd, TMW_SPEED) >> 3; @@ -1767,44 +1784,26 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (sd->aspd_rate < 20) sd->aspd_rate = 20; -/* - //1度も死んでないJob70スパノビに+10 - if (s_class.job == 23 && sd->die_counter == 0 && sd->status.job_level >= 70){ - sd->paramb[0]+= 15; - sd->paramb[1]+= 15; - sd->paramb[2]+= 15; - sd->paramb[3]+= 15; - sd->paramb[4]+= 15; - sd->paramb[5]+= 15; - } -*/ - sd->paramc[0] = sd->status.str + sd->paramb[0] + sd->parame[0]; - sd->paramc[1] = sd->status.agi + sd->paramb[1] + sd->parame[1]; - sd->paramc[2] = sd->status.vit + sd->paramb[2] + sd->parame[2]; - sd->paramc[3] = sd->status.int_ + sd->paramb[3] + sd->parame[3]; - sd->paramc[4] = sd->status.dex + sd->paramb[4] + sd->parame[4]; - sd->paramc[5] = sd->status.luk + sd->paramb[5] + sd->parame[5]; - for (int i = 0; i < 6; i++) - if (sd->paramc[i] < 0) - sd->paramc[i] = 0; + for (ATTR attr : ATTRs) + sd->paramc[attr] = max(0, sd->status.attrs[attr] + sd->paramb[attr] + sd->parame[attr]); if (sd->status.weapon == 11 || sd->status.weapon == 13 || sd->status.weapon == 14) { - str = sd->paramc[4]; - dex = sd->paramc[0]; + str = sd->paramc[ATTR::DEX]; + dex = sd->paramc[ATTR::STR]; } else { - str = sd->paramc[0]; - dex = sd->paramc[4]; + str = sd->paramc[ATTR::STR]; + dex = sd->paramc[ATTR::DEX]; sd->critical += ((dex * 3) >> 1); } dstr = str / 10; - sd->base_atk += str + dstr * dstr + dex / 5 + sd->paramc[5] / 5; -//fprintf(stderr, "baseatk = %d = x + %d + %d + %d + %d\n", sd->base_atk, str, dstr*dstr, dex/5, sd->paramc[5]/5); - sd->matk1 += sd->paramc[3] + (sd->paramc[3] / 5) * (sd->paramc[3] / 5); - sd->matk2 += sd->paramc[3] + (sd->paramc[3] / 7) * (sd->paramc[3] / 7); + sd->base_atk += str + dstr * dstr + dex / 5 + sd->paramc[ATTR::LUK] / 5; +//fprintf(stderr, "baseatk = %d = x + %d + %d + %d + %d\n", sd->base_atk, str, dstr*dstr, dex/5, sd->paramc[ATTR::LUK]/5); + sd->matk1 += sd->paramc[ATTR::INT] + (sd->paramc[ATTR::INT] / 5) * (sd->paramc[ATTR::INT] / 5); + sd->matk2 += sd->paramc[ATTR::INT] + (sd->paramc[ATTR::INT] / 7) * (sd->paramc[ATTR::INT] / 7); if (sd->matk1 < sd->matk2) { int temp = sd->matk2; @@ -1826,12 +1825,12 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (sd->matk1 < 0) sd->matk1 = 0; - sd->hit += sd->paramc[4] + sd->status.base_level; - sd->flee += sd->paramc[1] + sd->status.base_level; - sd->def2 += sd->paramc[2]; - sd->mdef2 += sd->paramc[3]; - sd->flee2 += sd->paramc[5] + 10; - sd->critical += (sd->paramc[5] * 3) + 10; + sd->hit += sd->paramc[ATTR::DEX] + sd->status.base_level; + sd->flee += sd->paramc[ATTR::AGI] + sd->status.base_level; + sd->def2 += sd->paramc[ATTR::VIT]; + sd->mdef2 += sd->paramc[ATTR::INT]; + sd->flee2 += sd->paramc[ATTR::LUK] + 10; + sd->critical += (sd->paramc[ATTR::LUK] * 3) + 10; // 200 is the maximum of the skill // def2 is the defence gained by vit, whereas "def", which is gained by armor, stays as is @@ -1879,20 +1878,19 @@ int pc_calcstatus(struct map_session_data *sd, int first) // 二刀流 ASPD 修正 if (sd->status.weapon <= 16) - sd->aspd += - aspd_base[s_class.job][sd->status.weapon] - (sd->paramc[1] * 4 + - sd->paramc[4]) * - aspd_base[s_class.job][sd->status.weapon] / 1000; + sd->aspd += aspd_base[s_class.job][sd->status.weapon] + - (sd->paramc[ATTR::AGI] * 4 + sd->paramc[ATTR::DEX]) + * aspd_base[s_class.job][sd->status.weapon] / 1000; else - sd->aspd += ((aspd_base[s_class.job][sd->weapontype1] - - (sd->paramc[1] * 4 + - sd->paramc[4]) * - aspd_base[s_class.job][sd->weapontype1] / 1000) + - (aspd_base[s_class.job][sd->weapontype2] - - (sd->paramc[1] * 4 + - sd->paramc[4]) * - aspd_base[s_class.job][sd->weapontype2] / 1000)) * 140 / - 200; + sd->aspd += ( + (aspd_base[s_class.job][sd->weapontype1] + - (sd->paramc[ATTR::AGI] * 4 + sd->paramc[ATTR::DEX]) + * aspd_base[s_class.job][sd->weapontype1] / 1000) + + (aspd_base[s_class.job][sd->weapontype2] + - (sd->paramc[ATTR::AGI] * 4 + sd->paramc[ATTR::DEX]) + * aspd_base[s_class.job][sd->weapontype2] / 1000) + ) + * 140 / 200; aspd_rate = sd->aspd_rate; @@ -1907,7 +1905,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (sd->attackrange > 2) { // [fate] ranged weapon? - sd->attackrange += MIN(skill_power(sd, AC_OWL) / 60, 3); + sd->attackrange += min(skill_power(sd, AC_OWL) / 60, 3); sd->hit += skill_power(sd, AC_OWL) / 10; // 20 for 200 } @@ -1944,12 +1942,12 @@ int pc_calcstatus(struct map_session_data *sd, int first) bl = sd->status.base_level; - sd->status.max_hp += - (3500 + bl * hp_coefficient2[s_class.job] + - hp_sigma_val[s_class.job][(bl > 0) ? bl - 1 : 0]) / 100 * (100 + - sd->paramc - [2]) / - 100 + (sd->parame[2] - sd->paramcard[2]); + sd->status.max_hp += ( + 3500 + + bl * hp_coefficient2[s_class.job] + + hp_sigma_val[s_class.job][(bl > 0) ? bl - 1 : 0] + ) / 100 * (100 + sd->paramc[ATTR::VIT]) / 100 + + (sd->parame[ATTR::VIT] - sd->paramcard[ATTR::VIT]); if (s_class.upper == 1) // [MouseJstr] sd->status.max_hp = sd->status.max_hp * 130 / 100; if (sd->hprate != 100) @@ -1975,10 +1973,9 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->status.max_hp = 1; // end // 最大SP計算 - sd->status.max_sp += - ((sp_coefficient[s_class.job] * bl) + 1000) / 100 * (100 + - sd->paramc[3]) / - 100 + (sd->parame[3] - sd->paramcard[3]); + sd->status.max_sp += ((sp_coefficient[s_class.job] * bl) + 1000) + / 100 * (100 + sd->paramc[ATTR::INT]) / 100 + + (sd->parame[ATTR::INT] - sd->paramcard[ATTR::INT]); if (s_class.upper == 1) // [MouseJstr] sd->status.max_sp = sd->status.max_sp * 130 / 100; if (sd->sprate != 100) @@ -1993,7 +1990,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->status.max_sp = battle_config.max_sp; //自然回復HP - sd->nhealhp = 1 + (sd->paramc[2] / 5) + (sd->status.max_hp / 200); + sd->nhealhp = 1 + (sd->paramc[ATTR::VIT] / 5) + (sd->status.max_hp / 200); if ((skill = pc_checkskill(sd, SM_RECOVERY)) > 0) { // HP回復力向上 sd->nshealhp = skill * 5 + (sd->status.max_hp * skill / 500); @@ -2001,9 +1998,9 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->nshealhp = 0x7fff; } //自然回復SP - sd->nhealsp = 1 + (sd->paramc[3] / 6) + (sd->status.max_sp / 100); - if (sd->paramc[3] >= 120) - sd->nhealsp += ((sd->paramc[3] - 120) >> 1) + 4; + sd->nhealsp = 1 + (sd->paramc[ATTR::INT] / 6) + (sd->status.max_sp / 100); + if (sd->paramc[ATTR::INT] >= 120) + sd->nhealsp += ((sd->paramc[ATTR::INT] - 120) >> 1) + 4; if ((skill = pc_checkskill(sd, MG_SRECOVERY)) > 0) { // SP回復力向上 sd->nshealsp = skill * 3 + (sd->status.max_sp * skill / 500); @@ -2077,9 +2074,9 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (sd->sc_data[SC_IMPOSITIO].timer != -1) { // インポシティオマヌス sd->watk += sd->sc_data[SC_IMPOSITIO].val1 * 5; - index = sd->equip_index[8]; + index = sd->equip_index[EQUIP::SHIELD]; if (index >= 0 && sd->inventory_data[index] - && sd->inventory_data[index]->type == 4) + && sd->inventory_data[index]->type == ItemType::WEAPON) sd->watk_ += sd->sc_data[SC_IMPOSITIO].val1 * 5; } if (sd->sc_data[SC_PROVOKE].timer != -1) @@ -2090,9 +2087,9 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->base_atk * (100 + 2 * sd->sc_data[SC_PROVOKE].val1) / 100; sd->watk = sd->watk * (100 + 2 * sd->sc_data[SC_PROVOKE].val1) / 100; - index = sd->equip_index[8]; + index = sd->equip_index[EQUIP::SHIELD]; if (index >= 0 && sd->inventory_data[index] - && sd->inventory_data[index]->type == 4) + && sd->inventory_data[index]->type == ItemType::WEAPON) sd->watk_ = sd->watk_ * (100 + 2 * sd->sc_data[SC_PROVOKE].val1) / 100; @@ -2117,25 +2114,25 @@ int pc_calcstatus(struct map_session_data *sd, int first) { // 戦太鼓の響き sd->watk += sd->sc_data[SC_DRUMBATTLE].val2; sd->def += sd->sc_data[SC_DRUMBATTLE].val3; - index = sd->equip_index[8]; + index = sd->equip_index[EQUIP::SHIELD]; if (index >= 0 && sd->inventory_data[index] - && sd->inventory_data[index]->type == 4) + && sd->inventory_data[index]->type == ItemType::WEAPON) sd->watk_ += sd->sc_data[SC_DRUMBATTLE].val2; } if (sd->sc_data[SC_NIBELUNGEN].timer != -1) { // ニーベルングの指輪 - index = sd->equip_index[9]; + index = sd->equip_index[EQUIP::WEAPON]; if (index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3) sd->watk += sd->sc_data[SC_NIBELUNGEN].val3; - index = sd->equip_index[8]; + index = sd->equip_index[EQUIP::SHIELD]; if (index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 3) sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val3; if (index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4) sd->watk += sd->sc_data[SC_NIBELUNGEN].val2; - index = sd->equip_index[8]; + index = sd->equip_index[EQUIP::SHIELD]; if (index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4) sd->watk_ += sd->sc_data[SC_NIBELUNGEN].val2; @@ -2157,9 +2154,9 @@ int pc_calcstatus(struct map_session_data *sd, int first) sd->watk = sd->watk * (100 + 5 * sd->sc_data[SC_CONCENTRATION].val1) / 100; - index = sd->equip_index[8]; + index = sd->equip_index[EQUIP::SHIELD]; if (index >= 0 && sd->inventory_data[index] - && sd->inventory_data[index]->type == 4) + && sd->inventory_data[index]->type == ItemType::WEAPON) sd->watk_ = sd->watk * (100 + 5 * sd->sc_data[SC_CONCENTRATION].val1) / 100; @@ -2394,7 +2391,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) if (sd->aspd < battle_config.max_aspd) sd->aspd = battle_config.max_aspd; sd->amotion = sd->aspd; - sd->dmotion = 800 - sd->paramc[1] * 4; + sd->dmotion = 800 - sd->paramc[ATTR::AGI] * 4; if (sd->dmotion < 400) sd->dmotion = 400; if (sd->skilltimer != -1 && (skill = pc_checkskill(sd, SA_FREECAST)) > 0) @@ -2442,9 +2439,9 @@ int pc_calcstatus(struct map_session_data *sd, int first) clif_updatestatus(sd, SP_MAXWEIGHT); pc_checkweighticon(sd); } - for (int i = 0; i < 6; i++) + for (ATTR i : ATTRs) if (b_paramb[i] + b_parame[i] != sd->paramb[i] + sd->parame[i]) - clif_updatestatus(sd, SP_STR + i); + clif_updatestatus(sd, attr_to_sp(i)); if (b_hit != sd->hit) clif_updatestatus(sd, SP_HIT); if (b_flee != sd->flee) @@ -2500,7 +2497,7 @@ int pc_calcstatus(struct map_session_data *sd, int first) * 装 備品による能力等のボーナス設定 *------------------------------------------ */ -int pc_bonus(struct map_session_data *sd, int type, int val) +int pc_bonus(struct map_session_data *sd, SP type, int val) { nullpo_ret(sd); @@ -2513,7 +2510,7 @@ int pc_bonus(struct map_session_data *sd, int type, int val) case SP_DEX: case SP_LUK: if (sd->state.lr_flag != 2) - sd->parame[type - SP_STR] += val; + sd->parame[sp_to_attr(type)] += val; break; case SP_ATK1: if (!sd->state.lr_flag) @@ -2831,38 +2828,34 @@ int pc_bonus(struct map_session_data *sd, int type, int val) case SP_ALL_STATS: // [Valaris] if (sd->state.lr_flag != 2) { - sd->parame[SP_STR - SP_STR] += val; - sd->parame[SP_AGI - SP_STR] += val; - sd->parame[SP_VIT - SP_STR] += val; - sd->parame[SP_INT - SP_STR] += val; - sd->parame[SP_DEX - SP_STR] += val; - sd->parame[SP_LUK - SP_STR] += val; - clif_updatestatus(sd, 13); - clif_updatestatus(sd, 14); - clif_updatestatus(sd, 15); - clif_updatestatus(sd, 16); - clif_updatestatus(sd, 17); - clif_updatestatus(sd, 18); + for (ATTR attr : ATTRs) + sd->parame[attr] += val; + clif_updatestatus(sd, SP_STR); + clif_updatestatus(sd, SP_AGI); + clif_updatestatus(sd, SP_VIT); + clif_updatestatus(sd, SP_INT); + clif_updatestatus(sd, SP_DEX); + clif_updatestatus(sd, SP_LUK); } break; case SP_AGI_VIT: // [Valaris] if (sd->state.lr_flag != 2) { - sd->parame[SP_AGI - SP_STR] += val; - sd->parame[SP_VIT - SP_STR] += val; - clif_updatestatus(sd, 14); - clif_updatestatus(sd, 15); + sd->parame[ATTR::AGI] += val; + sd->parame[ATTR::VIT] += val; + clif_updatestatus(sd, SP_AGI); + clif_updatestatus(sd, SP_VIT); } break; case SP_AGI_DEX_STR: // [Valaris] if (sd->state.lr_flag != 2) { - sd->parame[SP_AGI - SP_STR] += val; - sd->parame[SP_DEX - SP_STR] += val; - sd->parame[SP_STR - SP_STR] += val; - clif_updatestatus(sd, 14); - clif_updatestatus(sd, 17); - clif_updatestatus(sd, 13); + sd->parame[ATTR::AGI] += val; + sd->parame[ATTR::DEX] += val; + sd->parame[ATTR::STR] += val; + clif_updatestatus(sd, SP_AGI); + clif_updatestatus(sd, SP_DEX); + clif_updatestatus(sd, SP_STR); } break; case SP_PERFECT_HIDE: // [Valaris] @@ -2896,7 +2889,8 @@ int pc_bonus(struct map_session_data *sd, int type, int val) break; default: if (battle_config.error_log) - printf("pc_bonus: unknown type %d %d !\n", type, val); + printf("pc_bonus: unknown type %d %d !\n", + uint16_t(type), val); break; } return 0; @@ -2906,7 +2900,7 @@ int pc_bonus(struct map_session_data *sd, int type, int val) * ソスソス ソスソスソスiソスノゑソスソスソスソス\ソスヘ難ソスソスフボソス[ソスiソスXソスン抵ソス *------------------------------------------ */ -int pc_bonus2(struct map_session_data *sd, int type, int type2, int val) +int pc_bonus2(struct map_session_data *sd, SP type, int type2, int val) { int i; @@ -3119,14 +3113,14 @@ int pc_bonus2(struct map_session_data *sd, int type, int type2, int val) } // end addition default: if (battle_config.error_log) - printf("pc_bonus2: unknown type %d %d %d!\n", type, type2, - val); + printf("pc_bonus2: unknown type %d %d %d!\n", + uint16_t(type), type2, val); break; } return 0; } -int pc_bonus3(struct map_session_data *sd, int type, int type2, int type3, +int pc_bonus3(struct map_session_data *sd, SP type, int type2, int type3, int val) { int i; @@ -3168,8 +3162,8 @@ int pc_bonus3(struct map_session_data *sd, int type, int type2, int type3, break; default: if (battle_config.error_log) - printf("pc_bonus3: unknown type %d %d %d %d!\n", type, type2, - type3, val); + printf("pc_bonus3: unknown type %d %d %d %d!\n", + uint16_t(type), type2, type3, val); break; } @@ -3256,11 +3250,11 @@ int pc_modifysellvalue(struct map_session_data *sd, int orig_value) * 3万個制限にかかるか確認 *------------------------------------------ */ -int pc_checkadditem(struct map_session_data *sd, int nameid, int amount) +ADDITEM pc_checkadditem(struct map_session_data *sd, int nameid, int amount) { int i; - nullpo_ret(sd); + nullpo_retr(ADDITEM::ZERO, sd); if (itemdb_isequip(nameid)) return ADDITEM_NEW; @@ -3407,7 +3401,7 @@ int pc_remove_items(struct map_session_data *player, int item_id, int count) * アイテム追加。個数のみitem構造体の数字を無視 *------------------------------------------ */ -int pc_additem(struct map_session_data *sd, struct item *item_data, +PickupFail pc_additem(struct map_session_data *sd, struct item *item_data, int amount) { struct item_data *data; @@ -3415,14 +3409,14 @@ int pc_additem(struct map_session_data *sd, struct item *item_data, MAP_LOG_PC(sd, "PICKUP %d %d", item_data->nameid, amount); - nullpo_retr(1, sd); - nullpo_retr(1, item_data); + nullpo_retr(PickupFail::BAD_ITEM, sd); + nullpo_retr(PickupFail::BAD_ITEM, item_data); if (item_data->nameid <= 0 || amount <= 0) - return 1; + return PickupFail::BAD_ITEM; data = itemdb_search(item_data->nameid); if ((w = data->weight * amount) + sd->weight > sd->max_weight) - return 2; + return PickupFail::TOO_HEAVY; i = MAX_INVENTORY; @@ -3437,9 +3431,9 @@ int pc_additem(struct map_session_data *sd, struct item *item_data, && sd->status.inventory[i].card[3] == item_data->card[3]) { if (sd->status.inventory[i].amount + amount > MAX_AMOUNT) - return 5; + return PickupFail::STACK_FULL; sd->status.inventory[i].amount += amount; - clif_additem(sd, i, amount, 0); + clif_additem(sd, i, amount, PickupFail::OKAY); break; } } @@ -3452,20 +3446,20 @@ int pc_additem(struct map_session_data *sd, struct item *item_data, memcpy(&sd->status.inventory[i], item_data, sizeof(sd->status.inventory[0])); - if (item_data->equip) - sd->status.inventory[i].equip = 0; + if (bool(item_data->equip)) + sd->status.inventory[i].equip = EPOS::ZERO; sd->status.inventory[i].amount = amount; sd->inventory_data[i] = data; - clif_additem(sd, i, amount, 0); + clif_additem(sd, i, amount, PickupFail::OKAY); } else - return 4; + return PickupFail::INV_FULL; } sd->weight += w; clif_updatestatus(sd, SP_WEIGHT); - return 0; + return PickupFail::OKAY; } /*========================================== @@ -3488,8 +3482,8 @@ int pc_delitem(struct map_session_data *sd, int n, int amount, int type) sd->weight -= sd->inventory_data[n]->weight * amount; if (sd->status.inventory[n].amount <= 0) { - if (sd->status.inventory[n].equip) - pc_unequipitem(sd, n, 0); + if (bool(sd->status.inventory[n].equip)) + pc_unequipitem(sd, n, CalcStatus::NOW); memset(&sd->status.inventory[n], 0, sizeof(sd->status.inventory[0])); sd->inventory_data[n] = NULL; @@ -3519,7 +3513,7 @@ int pc_dropitem(struct map_session_data *sd, int n, int amount) if (amount <= 0) return 0; - pc_unequipinvyitem(sd, n, 0); + pc_unequipinvyitem(sd, n, CalcStatus::NOW); if (sd->status.inventory[n].nameid <= 0 || sd->status.inventory[n].amount < amount || @@ -3578,7 +3572,6 @@ int can_pick_item_up_from(struct map_session_data *self, int other_id) int pc_takeitem(struct map_session_data *sd, struct flooritem_data *fitem) { - int flag; unsigned int tick = gettick(); int can_take; @@ -3613,8 +3606,8 @@ int pc_takeitem(struct map_session_data *sd, struct flooritem_data *fitem) { /* Can pick up */ - if ((flag = - pc_additem(sd, &fitem->item_data, fitem->item_data.amount))) + PickupFail flag = pc_additem(sd, &fitem->item_data, fitem->item_data.amount); + if (flag != PickupFail::OKAY) // 重量overで取得失敗 clif_additem(sd, 0, 0, flag); else @@ -3629,7 +3622,7 @@ int pc_takeitem(struct map_session_data *sd, struct flooritem_data *fitem) } /* Otherwise, we can't pick up */ - clif_additem(sd, 0, 0, 6); + clif_additem(sd, 0, 0, PickupFail::DROP_STEAL); return 0; } @@ -3646,7 +3639,7 @@ int pc_isUseitem(struct map_session_data *sd, int n) if (item == NULL) return 0; - if (itemdb_type(nameid) != 0) + if (itemdb_type(nameid) != ItemType::USE) return 0; if (nameid == 601 && (map[sd->bl.m].flag.noteleport)) @@ -3760,7 +3753,7 @@ int pc_steal_item(struct map_session_data *sd, struct block_list *bl) { if (sd != NULL && bl != NULL && bl->type == BL_MOB) { - int i, skill, rate, itemid, flag, count; + int i, skill, rate, itemid, count; struct mob_data *md; md = (struct mob_data *) bl; if (!md->state.steal_flag && mob_db[md->mob_class].mexp <= 0 && @@ -3769,7 +3762,7 @@ int pc_steal_item(struct map_session_data *sd, struct block_list *bl) md->sc_data[SC_FREEZE].timer == -1 && (!(md->mob_class > 1324 && md->mob_class < 1364))) // prevent stealing from treasure boxes [Valaris] { - skill = sd->paramc[4] - mob_db[md->mob_class].dex + skill = sd->paramc[ATTR::DEX] - mob_db[md->mob_class].attrs[ATTR::DEX] + pc_checkskill(sd, TF_STEAL) + 10; if (0 < skill) @@ -3779,7 +3772,7 @@ int pc_steal_item(struct map_session_data *sd, struct block_list *bl) i = rand() % 8; itemid = mob_db[md->mob_class].dropitem[i].nameid; - if (itemid > 0 && itemdb_type(itemid) != 6) + if (itemid > 0 && itemdb_type(itemid) != ItemType::_6) { rate = (mob_db[md->mob_class].dropitem[i].p / @@ -3793,14 +3786,14 @@ int pc_steal_item(struct map_session_data *sd, struct block_list *bl) tmp_item.nameid = itemid; tmp_item.amount = 1; tmp_item.identify = 1; - flag = pc_additem(sd, &tmp_item, 1); + PickupFail flag = pc_additem(sd, &tmp_item, 1); if (battle_config.show_steal_in_same_party) { party_foreachsamemap( std::bind(pc_show_steal, ph::_1, sd, tmp_item.nameid, 0), sd, 1); } - if (flag) + if (flag != PickupFail::OKAY) { if (battle_config.show_steal_in_same_party) { @@ -3838,7 +3831,7 @@ int pc_steal_coin(struct map_session_data *sd, struct block_list *bl) skill = pc_checkskill(sd, RG_STEALCOIN) * 10; rate = skill + (sd->status.base_level - mob_db[md->mob_class].lv) * 3 + - sd->paramc[4] * 2 + sd->paramc[5] * 2; + sd->paramc[ATTR::DEX] * 2 + sd->paramc[ATTR::LUK] * 2; if (MRAND(1000) < rate) { pc_getzeny(sd, mob_db[md->mob_class].lv * 10 + MRAND(100)); @@ -4137,7 +4130,7 @@ void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) sd->bl.m, x - AREA_SIZE, y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, dx, dy, - 0); + BL_NUL); x += dx; y += dy; @@ -4158,7 +4151,7 @@ void pc_walk(timer_id tid, tick_t tick, custom_id_t id, custom_data_t data) sd->bl.m, x - AREA_SIZE, y - AREA_SIZE, x + AREA_SIZE, y + AREA_SIZE, -dx, -dy, - 0); + BL_NUL); sd->walktimer = -1; if (sd->status.party_id > 0) @@ -4333,7 +4326,7 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y) sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE, sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, dx, dy, - 0); + BL_NUL); if (moveblock) map_delblock(&sd->bl); @@ -4346,7 +4339,7 @@ int pc_movepos(struct map_session_data *sd, int dst_x, int dst_y) sd->bl.m, sd->bl.x - AREA_SIZE, sd->bl.y - AREA_SIZE, sd->bl.x + AREA_SIZE, sd->bl.y + AREA_SIZE, -dx, -dy, - 0); + BL_NUL); if (sd->status.party_id > 0) { // パーティのHP情報通知検査 @@ -4470,15 +4463,13 @@ int pc_checkallowskill(struct map_session_data *sd) * 装 備品のチェック *------------------------------------------ */ -int pc_checkequip(struct map_session_data *sd, int pos) +int pc_checkequip(struct map_session_data *sd, EPOS pos) { - int i; - nullpo_retr(-1, sd); - for (i = 0; i < 11; i++) + for (EQUIP i : EQUIPs) { - if (pos & equip_pos[i]) + if (bool(pos & equip_pos[i])) return sd->equip_index[i]; } @@ -4653,7 +4644,7 @@ void pc_attack_timer(timer_id tid, tick_t tick, custom_id_t id, custom_data_t) map_freeblock_lock(); pc_stop_walking(sd, 0); sd->attacktarget_lv = - battle_weapon_attack(&sd->bl, bl, tick, 0); + battle_weapon_attack(&sd->bl, bl, tick, BCT_ZERO); if (!(battle_config.pc_cloak_check_type & 2) && sd->sc_data[SC_CLOAKING].timer != -1) skill_status_change_end(&sd->bl, SC_CLOAKING, -1); @@ -4873,7 +4864,7 @@ int pc_gainexp(struct map_session_data *sd, int base_exp, int job_exp) } int pc_gainexp_reason(struct map_session_data *sd, int base_exp, int job_exp, - int reason) + PC_GAINEXP_REASON reason) { char output[256]; nullpo_ret(sd); @@ -4884,9 +4875,13 @@ int pc_gainexp_reason(struct map_session_data *sd, int base_exp, int job_exp, if ((battle_config.pvp_exp == 0) && map[sd->bl.m].flag.pvp) // [MouseJstr] return 0; // no exp on pvp maps - MAP_LOG_PC(sd, "GAINXP %d %d %s", base_exp, job_exp, - ((reason == - 2) ? "SCRIPTXP" : ((reason == 1) ? "HEALXP" : "KILLXP"))); + earray reasons = + { + "KILLXP", + "HEALXP", + "SCRIPTXP", + }; + MAP_LOG_PC(sd, "GAINXP %d %d %s", base_exp, job_exp, reasons[reason]); if (sd->sc_data[SC_RICHMANKIM].timer != -1) { // added bounds checking [Vaalris] @@ -5078,7 +5073,7 @@ int pc_nextjobafter(struct map_session_data *sd) * 必要ステータスポイント計算 *------------------------------------------ */ -int pc_need_status_point(struct map_session_data *sd, int type) +int pc_need_status_point(struct map_session_data *sd, SP type) { int val; @@ -5086,12 +5081,7 @@ int pc_need_status_point(struct map_session_data *sd, int type) if (type < SP_STR || type > SP_LUK) return -1; - val = - type == SP_STR ? sd->status.str : - type == SP_AGI ? sd->status.agi : - type == SP_VIT ? sd->status.vit : - type == SP_INT ? sd->status.int_ : - type == SP_DEX ? sd->status.dex : sd->status.luk; + val = sd->status.attrs[sp_to_attr(type)]; return (val + 9) / 10 + 1; } @@ -5100,33 +5090,14 @@ int pc_need_status_point(struct map_session_data *sd, int type) * 能力値成長 *------------------------------------------ */ -int pc_statusup(struct map_session_data *sd, int type) +int pc_statusup(struct map_session_data *sd, SP type) { int need, val = 0; nullpo_ret(sd); - switch (type) - { - case SP_STR: - val = sd->status.str; - break; - case SP_AGI: - val = sd->status.agi; - break; - case SP_VIT: - val = sd->status.vit; - break; - case SP_INT: - val = sd->status.int_; - break; - case SP_DEX: - val = sd->status.dex; - break; - case SP_LUK: - val = sd->status.luk; - break; - } + if (SP_STR <= type && type <= SP_LUK) + val = sd->status.attrs[sp_to_attr(type)]; need = pc_need_status_point(sd, type); if (type < SP_STR || type > SP_LUK || need < 0 @@ -5137,31 +5108,11 @@ int pc_statusup(struct map_session_data *sd, int type) clif_updatestatus(sd, SP_STATUSPOINT); return 1; } - switch (type) - { - case SP_STR: - val = ++sd->status.str; - break; - case SP_AGI: - val = ++sd->status.agi; - break; - case SP_VIT: - val = ++sd->status.vit; - break; - case SP_INT: - val = ++sd->status.int_; - break; - case SP_DEX: - val = ++sd->status.dex; - break; - case SP_LUK: - val = ++sd->status.luk; - break; - } + val = ++sd->status.attrs[sp_to_attr(type)]; sd->status.status_point -= need; if (need != pc_need_status_point(sd, type)) { - clif_updatestatus(sd, type - SP_STR + SP_USTR); + clif_updatestatus(sd, sp_to_usp(type)); } clif_updatestatus(sd, SP_STATUSPOINT); clif_updatestatus(sd, type); @@ -5177,7 +5128,7 @@ int pc_statusup(struct map_session_data *sd, int type) * 能力値成長 *------------------------------------------ */ -int pc_statusup2(struct map_session_data *sd, int type, int val) +int pc_statusup2(struct map_session_data *sd, SP type, int val) { nullpo_ret(sd); @@ -5186,64 +5137,11 @@ int pc_statusup2(struct map_session_data *sd, int type, int val) clif_statusupack(sd, type, 0, 0); return 1; } - switch (type) - { - case SP_STR: - if (sd->status.str + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if (sd->status.str + val < 1) - val = 1; - else - val += sd->status.str; - sd->status.str = val; - break; - case SP_AGI: - if (sd->status.agi + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if (sd->status.agi + val < 1) - val = 1; - else - val += sd->status.agi; - sd->status.agi = val; - break; - case SP_VIT: - if (sd->status.vit + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if (sd->status.vit + val < 1) - val = 1; - else - val += sd->status.vit; - sd->status.vit = val; - break; - case SP_INT: - if (sd->status.int_ + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if (sd->status.int_ + val < 1) - val = 1; - else - val += sd->status.int_; - sd->status.int_ = val; - break; - case SP_DEX: - if (sd->status.dex + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if (sd->status.dex + val < 1) - val = 1; - else - val += sd->status.dex; - sd->status.dex = val; - break; - case SP_LUK: - if (sd->status.luk + val >= battle_config.max_parameter) - val = battle_config.max_parameter; - else if (sd->status.luk + val < 1) - val = 1; - else - val = sd->status.luk + val; - sd->status.luk = val; - break; - } - clif_updatestatus(sd, type - SP_STR + SP_USTR); + ATTR attr = sp_to_attr(type); + val = sd->status.attrs[attr] + val; + val = std::min(val, battle_config.max_parameter); + val = std::max(val, 1); + clif_updatestatus(sd, sp_to_usp(type)); clif_updatestatus(sd, type); pc_calcstatus(sd, 0); clif_statusupack(sd, type, 1, val); @@ -5353,12 +5251,8 @@ int pc_resetlvl(struct map_session_data *sd, int type) sd->status.job_exp = 0; sd->status.option = Option::ZERO; - sd->status.str = 1; - sd->status.agi = 1; - sd->status.vit = 1; - sd->status.int_ = 1; - sd->status.dex = 1; - sd->status.luk = 1; + for (ATTR attr : ATTRs) + sd->status.attrs[attr] = 1; if (sd->status.pc_class == 4001) sd->status.status_point = 100; } @@ -5403,12 +5297,13 @@ int pc_resetlvl(struct map_session_data *sd, int type) clif_updatestatus(sd, SP_UDEX); clif_updatestatus(sd, SP_ULUK); // End Addition - for (int i = 0; i < 11; i++) - { // unequip items that can't be equipped by base 1 [Valaris] + for (EQUIP i : EQUIPs) + { + // unequip items that can't be equipped by base 1 [Valaris] if (sd->equip_index[i] >= 0) if (!pc_isequip(sd, sd->equip_index[i])) { - pc_unequipitem(sd, sd->equip_index[i], 1); + pc_unequipitem(sd, sd->equip_index[i], CalcStatus::LATER); sd->equip_index[i] = -1; } } @@ -5436,26 +5331,12 @@ int pc_resetstate(struct map_session_data *sd) clif_updatestatus(sd, SP_STATUSPOINT); - sd->status.str = 1; - sd->status.agi = 1; - sd->status.vit = 1; - sd->status.int_ = 1; - sd->status.dex = 1; - sd->status.luk = 1; - - clif_updatestatus(sd, SP_STR); - clif_updatestatus(sd, SP_AGI); - clif_updatestatus(sd, SP_VIT); - clif_updatestatus(sd, SP_INT); - clif_updatestatus(sd, SP_DEX); - clif_updatestatus(sd, SP_LUK); - - clif_updatestatus(sd, SP_USTR); // Updates needed stat points - Valaris - clif_updatestatus(sd, SP_UAGI); - clif_updatestatus(sd, SP_UVIT); - clif_updatestatus(sd, SP_UINT); - clif_updatestatus(sd, SP_UDEX); - clif_updatestatus(sd, SP_ULUK); // End Addition + for (ATTR attr : ATTRs) + sd->status.attrs[attr] = 1; + for (ATTR attr : ATTRs) + clif_updatestatus(sd, attr_to_sp(attr)); + for (ATTR attr : ATTRs) + clif_updatestatus(sd, attr_to_usp(attr)); pc_calcstatus(sd, 0); @@ -5478,7 +5359,7 @@ int pc_resetskill(struct map_session_data *sd) if ((skill = pc_checkskill(sd, i)) > 0) { sd->status.skill[i].lv = 0; - sd->status.skill[i].flags = 0; + sd->status.skill[i].flags = SkillFlags::ZERO; } clif_updatestatus(sd, SP_SKILLPOINT); @@ -5679,8 +5560,8 @@ int pc_damage(struct block_list *src, struct map_session_data *sd, for (i = 0; i < MAX_INVENTORY; i++) { int k; - if ((type == 1 && !sd->status.inventory[i].equip) - || (type == 2 && sd->status.inventory[i].equip) + if ((type == 1 && !bool(sd->status.inventory[i].equip)) + || (type == 2 && bool(sd->status.inventory[i].equip)) || type == 3) { //InventoryIndexを格納 @@ -5700,8 +5581,8 @@ int pc_damage(struct block_list *src, struct map_session_data *sd, int n = eq_n[MRAND(eq_num)]; //該当アイテムの中からランダム if (MRAND(10000) < per) { - if (sd->status.inventory[n].equip) - pc_unequipitem(sd, n, 0); + if (bool(sd->status.inventory[n].equip)) + pc_unequipitem(sd, n, CalcStatus::NOW); pc_dropitem(sd, n, 1); } } @@ -5712,12 +5593,12 @@ int pc_damage(struct block_list *src, struct map_session_data *sd, { if (sd->status.inventory[i].nameid == id //ItemIDが一致していて && MRAND(10000) < per //ドロップ率判定もOKで - && ((type == 1 && !sd->status.inventory[i].equip) //タイプ判定もOKならドロップ - || (type == 2 && sd->status.inventory[i].equip) + && ((type == 1 && !bool(sd->status.inventory[i].equip)) //タイプ判定もOKならドロップ + || (type == 2 && bool(sd->status.inventory[i].equip)) || type == 3)) { - if (sd->status.inventory[i].equip) - pc_unequipitem(sd, i, 0); + if (bool(sd->status.inventory[i].equip)) + pc_unequipitem(sd, i, CalcStatus::NOW); pc_dropitem(sd, i, 1); break; } @@ -5773,7 +5654,7 @@ int pc_damage(struct block_list *src, struct map_session_data *sd, * script用PCステータス読み出し *------------------------------------------ */ -int pc_readparam(struct map_session_data *sd, int type) +int pc_readparam(struct map_session_data *sd, SP type) { int val = 0; struct pc_base_job s_class; @@ -5842,22 +5723,12 @@ int pc_readparam(struct map_session_data *sd, int type) val = sd->status.max_sp; break; case SP_STR: - val = sd->status.str; - break; case SP_AGI: - val = sd->status.agi; - break; case SP_VIT: - val = sd->status.vit; - break; case SP_INT: - val = sd->status.int_; - break; case SP_DEX: - val = sd->status.dex; - break; case SP_LUK: - val = sd->status.luk; + val = sd->status.attrs[sp_to_attr(type)]; break; case SP_FAME: val = sd->fame; @@ -5871,7 +5742,7 @@ int pc_readparam(struct map_session_data *sd, int type) * script用PCステータス設定 *------------------------------------------ */ -int pc_setparam(struct map_session_data *sd, int type, int val) +int pc_setparam(struct map_session_data *sd, SP type, int val) { int i = 0, up_level = 50; struct pc_base_job s_class; @@ -5978,22 +5849,12 @@ int pc_setparam(struct map_session_data *sd, int type, int val) sd->status.max_sp = val; break; case SP_STR: - sd->status.str = val; - break; case SP_AGI: - sd->status.agi = val; - break; case SP_VIT: - sd->status.vit = val; - break; case SP_INT: - sd->status.int_ = val; - break; case SP_DEX: - sd->status.dex = val; - break; case SP_LUK: - sd->status.luk = val; + sd->status.attrs[sp_to_attr(type)] = val; break; case SP_FAME: sd->fame = val; @@ -6098,9 +5959,9 @@ void pc_heal_quick_accumulate(int new_amount, int average_speed = ((new_speed * new_amount) + (current_speed * current_amount)) / (current_amount + new_amount); // new_amount > 0, current_amount >= 0 quick_regen->speed = average_speed; - quick_regen->amount = MIN(current_amount + new_amount, max); + quick_regen->amount = min(current_amount + new_amount, max); - quick_regen->tickdelay = MIN(quick_regen->speed, quick_regen->tickdelay); + quick_regen->tickdelay = min(quick_regen->speed, quick_regen->tickdelay); } int pc_itemheal(struct map_session_data *sd, int hp, int sp) @@ -6164,7 +6025,7 @@ int pc_itemheal_effect(struct map_session_data *sd, int hp, int sp) if (hp > 0) { bonus = - (sd->paramc[2] << 1) + 100 + pc_checkskill(sd, SM_RECOVERY) * 10; + (sd->paramc[ATTR::VIT] << 1) + 100 + pc_checkskill(sd, SM_RECOVERY) * 10; if (bonus != 100) hp = hp * bonus / 100; bonus = 100 + pc_checkskill(sd, AM_LEARNINGPOTION) * 5; @@ -6174,7 +6035,7 @@ int pc_itemheal_effect(struct map_session_data *sd, int hp, int sp) if (sp > 0) { bonus = - (sd->paramc[3] << 1) + 100 + pc_checkskill(sd, + (sd->paramc[ATTR::INT] << 1) + 100 + pc_checkskill(sd, MG_SRECOVERY) * 10; if (bonus != 100) sp = sp * bonus / 100; @@ -6288,7 +6149,6 @@ int pc_percentheal(struct map_session_data *sd, int hp, int sp) */ int pc_jobchange(struct map_session_data *sd, int job, int upper) { - int i; int b_class = 0; //転生や養子の場合の元の職業を算出する struct pc_base_job s_class = pc_calc_base_job(sd->status.pc_class); @@ -6341,11 +6201,11 @@ int pc_jobchange(struct map_session_data *sd, int job, int upper) clif_updatestatus(sd, SP_JOBEXP); clif_updatestatus(sd, SP_NEXTJOBEXP); - for (i = 0; i < 11; i++) + for (EQUIP i : EQUIPs) { if (sd->equip_index[i] >= 0) if (!pc_isequip(sd, sd->equip_index[i])) - pc_unequipitem(sd, sd->equip_index[i], 1); // 装備外し + pc_unequipitem(sd, sd->equip_index[i], CalcStatus::LATER); // 装備外し } clif_changelook(&sd->bl, LOOK_BASE, sd->view_class); // move sprite update to prevent client crashes with incompatible equipment [Valaris] @@ -6392,7 +6252,7 @@ int pc_equiplookall(struct map_session_data *sd) * 見た目変更 *------------------------------------------ */ -int pc_changelook(struct map_session_data *sd, int type, int val) +int pc_changelook(struct map_session_data *sd, LOOK type, int val) { nullpo_ret(sd); @@ -6977,22 +6837,22 @@ int pc_cleareventtimer(struct map_session_data *sd) static int pc_signal_advanced_equipment_change(struct map_session_data *sd, int n) { - if (sd->status.inventory[n].equip & 0x0040) + if (bool(sd->status.inventory[n].equip & EPOS::SHOES)) clif_changelook(&sd->bl, LOOK_SHOES, 0); - if (sd->status.inventory[n].equip & 0x0004) + if (bool(sd->status.inventory[n].equip & EPOS::GLOVES)) clif_changelook(&sd->bl, LOOK_GLOVES, 0); - if (sd->status.inventory[n].equip & 0x0008) + if (bool(sd->status.inventory[n].equip & EPOS::CAPE)) clif_changelook(&sd->bl, LOOK_CAPE, 0); - if (sd->status.inventory[n].equip & 0x0010) + if (bool(sd->status.inventory[n].equip & EPOS::MISC1)) clif_changelook(&sd->bl, LOOK_MISC1, 0); - if (sd->status.inventory[n].equip & 0x0080) + if (bool(sd->status.inventory[n].equip & EPOS::MISC2)) clif_changelook(&sd->bl, LOOK_MISC2, 0); return 0; } -int pc_equipitem(struct map_session_data *sd, int n, int pos) +int pc_equipitem(struct map_session_data *sd, int n, EPOS) { - int i, nameid, arrow, view; + int nameid, arrow, view; struct item_data *id; //ソス]ソスソスソスソスソス{ソスqソスフ場合ソスフ鯉ソスソスフ職ソスニゑソスソスZソスoソスソスソスソス @@ -7000,19 +6860,20 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos) if (n < 0 || n >= MAX_INVENTORY) { - clif_equipitemack(sd, 0, 0, 0); + clif_equipitemack(sd, 0, EPOS::ZERO, 0); return 0; } nameid = sd->status.inventory[n].nameid; id = sd->inventory_data[n]; - pos = pc_equippoint(sd, n); + EPOS pos = pc_equippoint(sd, n); if (battle_config.battle_log) - printf("equip %d (%d) %x:%x\n", nameid, n, id->equip, pos); - if (!pc_isequip(sd, n) || !pos || sd->status.inventory[n].broken == 1) + printf("equip %d (%d) %x:%x\n", + nameid, n, uint16_t(id->equip), uint16_t(pos)); + if (!pc_isequip(sd, n) || pos == EPOS::ZERO || sd->status.inventory[n].broken == 1) { // [Valaris] - clif_equipitemack(sd, n, 0, 0); // fail + clif_equipitemack(sd, n, EPOS::ZERO, 0); // fail return 0; } @@ -7020,47 +6881,50 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos) // if (sd->sc_data[SC_BERSERK].timer != -1) { - clif_equipitemack(sd, n, 0, 0); // fail + clif_equipitemack(sd, n, EPOS::ZERO, 0); // fail return 0; } - if (pos == 0x88) - { // アクセサリ用例外処理 - int epor = 0; - if (sd->equip_index[0] >= 0) - epor |= sd->status.inventory[sd->equip_index[0]].equip; - if (sd->equip_index[1] >= 0) - epor |= sd->status.inventory[sd->equip_index[1]].equip; - epor &= 0x88; - pos = epor == 0x08 ? 0x80 : 0x08; + if (bool(pos == (EPOS::MISC2 | EPOS::CAPE))) + { + // アクセサリ用例外処理 + EPOS epor = EPOS::ZERO; + if (sd->equip_index[EQUIP::MISC2] >= 0) + epor |= sd->status.inventory[sd->equip_index[EQUIP::MISC2]].equip; + if (sd->equip_index[EQUIP::CAPE] >= 0) + epor |= sd->status.inventory[sd->equip_index[EQUIP::CAPE]].equip; + epor &= (EPOS::MISC2 | EPOS::CAPE); + pos = (epor == EPOS::CAPE ? EPOS::MISC2 : EPOS::CAPE); } // 二刀流処理 - if ((pos == 0x22) // 一応、装備要求箇所が二刀流武器かチェックする - && (id->equip == 2) // 単 手武器 + if ((pos == (EPOS::SHIELD | EPOS::WEAPON)) // 一応、装備要求箇所が二刀流武器かチェックする + && (id->equip == EPOS::WEAPON) // 単 手武器 && (pc_checkskill(sd, AS_LEFT) > 0 || sd->status.pc_class == 12)) // 左手修錬有 { - int tpos = 0; - if (sd->equip_index[8] >= 0) - tpos |= sd->status.inventory[sd->equip_index[8]].equip; - if (sd->equip_index[9] >= 0) - tpos |= sd->status.inventory[sd->equip_index[9]].equip; - tpos &= 0x02; - pos = tpos == 0x02 ? 0x20 : 0x02; + EPOS tpos = EPOS::ZERO; + if (sd->equip_index[EQUIP::SHIELD] >= 0) + tpos |= sd->status.inventory[sd->equip_index[EQUIP::SHIELD]].equip; + if (sd->equip_index[EQUIP::WEAPON] >= 0) + tpos |= sd->status.inventory[sd->equip_index[EQUIP::WEAPON]].equip; + tpos &= EPOS::WEAPON; + pos = tpos == EPOS::WEAPON ? EPOS::SHIELD : EPOS::WEAPON; } - arrow = pc_search_inventory(sd, pc_checkequip(sd, 9)); // Added by RoVeRT - for (i = 0; i < 11; i++) + // TODO: make this code do what it's supposed to do, + // instead of what it does + arrow = pc_search_inventory(sd, pc_checkequip(sd, EPOS::LEGS | EPOS::CAPE)); // Added by RoVeRT + for (EQUIP i : EQUIPs) { - if (pos & equip_pos[i]) + if (bool(pos & equip_pos[i])) { if (sd->equip_index[i] >= 0) //Slot taken, remove item from there. - pc_unequipitem(sd, sd->equip_index[i], 1); + pc_unequipitem(sd, sd->equip_index[i], CalcStatus::LATER); sd->equip_index[i] = n; } } // 弓矢装備 - if (pos == 0x8000) + if (pos == EPOS::ARROW) { clif_arrowequip(sd, n); clif_arrow_fail(sd, 3); // 3=矢が装備できました @@ -7068,13 +6932,13 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos) else { /* Don't update re-equipping if we're using a spell */ - if (!(pos == 4 && sd->attack_spell_override)) + if (!(pos == EPOS::GLOVES && sd->attack_spell_override)) clif_equipitemack(sd, n, pos, 1); } - for (i = 0; i < 11; i++) + for (EQUIP i : EQUIPs) { - if (pos & equip_pos[i]) + if (bool(pos & equip_pos[i])) sd->equip_index[i] = n; } sd->status.inventory[n].equip = pos; @@ -7090,23 +6954,23 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos) view = 0; } - if (sd->status.inventory[n].equip & 0x0002) + if (bool(sd->status.inventory[n].equip & EPOS::WEAPON)) { sd->weapontype1 = view; pc_calcweapontype(sd); pc_set_weapon_look(sd); } - if (sd->status.inventory[n].equip & 0x0020) + if (bool(sd->status.inventory[n].equip & EPOS::SHIELD)) { if (sd->inventory_data[n]) { - if (sd->inventory_data[n]->type == 4) + if (sd->inventory_data[n]->type == ItemType::WEAPON) { sd->status.shield = 0; - if (sd->status.inventory[n].equip == 0x0020) + if (sd->status.inventory[n].equip == EPOS::SHIELD) sd->weapontype2 = view; } - else if (sd->inventory_data[n]->type == 5) + else if (sd->inventory_data[n]->type == ItemType::ARMOR) { sd->status.shield = view; sd->weapontype2 = 0; @@ -7117,17 +6981,17 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos) pc_calcweapontype(sd); clif_changelook(&sd->bl, LOOK_SHIELD, sd->status.shield); } - if (sd->status.inventory[n].equip & 0x0001) + if (bool(sd->status.inventory[n].equip & EPOS::LEGS)) { sd->status.head_bottom = view; clif_changelook(&sd->bl, LOOK_HEAD_BOTTOM, sd->status.head_bottom); } - if (sd->status.inventory[n].equip & 0x0100) + if (bool(sd->status.inventory[n].equip & EPOS::HAT)) { sd->status.head_top = view; clif_changelook(&sd->bl, LOOK_HEAD_TOP, sd->status.head_top); } - if (sd->status.inventory[n].equip & 0x0200) + if (bool(sd->status.inventory[n].equip & EPOS::TORSO)) { sd->status.head_mid = view; clif_changelook(&sd->bl, LOOK_HEAD_MID, sd->status.head_mid); @@ -7138,7 +7002,7 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos) if (itemdb_look(sd->status.inventory[n].nameid) == 11 && arrow) { // Added by RoVeRT clif_arrowequip(sd, arrow); - sd->status.inventory[arrow].equip = 32768; + sd->status.inventory[arrow].equip = EPOS::ARROW; } pc_calcstatus(sd, 0); @@ -7167,7 +7031,7 @@ int pc_equipitem(struct map_session_data *sd, int n, int pos) * 装 備した物を外す *------------------------------------------ */ -int pc_unequipitem(struct map_session_data *sd, int n, int type) +int pc_unequipitem(struct map_session_data *sd, int n, CalcStatus type) { nullpo_ret(sd); @@ -7175,46 +7039,46 @@ int pc_unequipitem(struct map_session_data *sd, int n, int type) // if (sd->sc_data[SC_BERSERK].timer != -1) { - clif_unequipitemack(sd, n, 0, 0); + clif_unequipitemack(sd, n, EPOS::ZERO, 0); return 0; } if (battle_config.battle_log) - printf("unequip %d %x:%x\n", n, pc_equippoint(sd, n), - sd->status.inventory[n].equip); - if (sd->status.inventory[n].equip) + printf("unequip %d %x:%x\n", + n, uint16_t(pc_equippoint(sd, n)), + uint16_t(sd->status.inventory[n].equip)); + if (bool(sd->status.inventory[n].equip)) { - int i; - for (i = 0; i < 11; i++) + for (EQUIP i : EQUIPs) { - if (sd->status.inventory[n].equip & equip_pos[i]) + if (bool(sd->status.inventory[n].equip & equip_pos[i])) sd->equip_index[i] = -1; } - if (sd->status.inventory[n].equip & 0x0002) + if (bool(sd->status.inventory[n].equip & EPOS::WEAPON)) { sd->weapontype1 = 0; sd->status.weapon = sd->weapontype2; pc_calcweapontype(sd); pc_set_weapon_look(sd); } - if (sd->status.inventory[n].equip & 0x0020) + if (bool(sd->status.inventory[n].equip & EPOS::SHIELD)) { sd->status.shield = sd->weapontype2 = 0; pc_calcweapontype(sd); clif_changelook(&sd->bl, LOOK_SHIELD, sd->status.shield); } - if (sd->status.inventory[n].equip & 0x0001) + if (bool(sd->status.inventory[n].equip & EPOS::LEGS)) { sd->status.head_bottom = 0; clif_changelook(&sd->bl, LOOK_HEAD_BOTTOM, sd->status.head_bottom); } - if (sd->status.inventory[n].equip & 0x0100) + if (bool(sd->status.inventory[n].equip & EPOS::HAT)) { sd->status.head_top = 0; clif_changelook(&sd->bl, LOOK_HEAD_TOP, sd->status.head_top); } - if (sd->status.inventory[n].equip & 0x0200) + if (bool(sd->status.inventory[n].equip & EPOS::TORSO)) { sd->status.head_mid = 0; clif_changelook(&sd->bl, LOOK_HEAD_MID, sd->status.head_mid); @@ -7222,22 +7086,22 @@ int pc_unequipitem(struct map_session_data *sd, int n, int type) pc_signal_advanced_equipment_change(sd, n); if (sd->sc_data[SC_BROKNWEAPON].timer != -1 - && sd->status.inventory[n].equip & 0x0002 - && sd->status.inventory[i].broken == 1) + && bool(sd->status.inventory[n].equip & EPOS::WEAPON) + && sd->status.inventory[n].broken == 1) skill_status_change_end(&sd->bl, SC_BROKNWEAPON, -1); clif_unequipitemack(sd, n, sd->status.inventory[n].equip, 1); - sd->status.inventory[n].equip = 0; - if (!type) + sd->status.inventory[n].equip = EPOS::ZERO; + if (type == CalcStatus::NOW) pc_checkallowskill(sd); if (sd->weapontype1 == 0 && sd->weapontype2 == 0) skill_encchant_eremental_end(&sd->bl, StatusChange::NEGATIVE1); } else { - clif_unequipitemack(sd, n, 0, 0); + clif_unequipitemack(sd, n, EPOS::ZERO, 0); } - if (!type) + if (type == CalcStatus::NOW) { pc_calcstatus(sd, 0); if (sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 @@ -7248,16 +7112,17 @@ int pc_unequipitem(struct map_session_data *sd, int n, int type) return 0; } -int pc_unequipinvyitem(struct map_session_data *sd, int n, int type) +int pc_unequipinvyitem(struct map_session_data *sd, int n, CalcStatus type) { - int i; - nullpo_retr(1, sd); - for (i = 0; i < 11; i++) + for (EQUIP i : EQUIPs) { - if (equip_pos[i] > 0 && sd->equip_index[i] == n) - { //Slot taken, remove item from there. + if (equip_pos[i] != EPOS::ZERO + && !bool(equip_pos[i] & EPOS::ARROW) // probably a bug + && sd->equip_index[i] == n) + { + //Slot taken, remove item from there. pc_unequipitem(sd, sd->equip_index[i], type); sd->equip_index[i] = -1; } @@ -7338,16 +7203,17 @@ int pc_checkitem(struct map_session_data *sd) if (sd->status.inventory[i].nameid == 0) continue; - if (sd->status.inventory[i].equip & ~pc_equippoint(sd, i)) + if (bool(sd->status.inventory[i].equip & ~pc_equippoint(sd, i))) { - sd->status.inventory[i].equip = 0; + sd->status.inventory[i].equip = EPOS::ZERO; calc_flag = 1; } //装備制限チェック - if (sd->status.inventory[i].equip && map[sd->bl.m].flag.pvp + if (bool(sd->status.inventory[i].equip) + && map[sd->bl.m].flag.pvp && (it->flag.no_equip == 1 || it->flag.no_equip == 3)) { //PvP制限 - sd->status.inventory[i].equip = 0; + sd->status.inventory[i].equip = EPOS::ZERO; calc_flag = 1; } } @@ -7895,7 +7761,7 @@ int pc_quickregenerate_effect(struct quick_regeneration *quick_regen, if (!(quick_regen->tickdelay--)) { int bonus = - MIN(heal_speed * battle_config.itemheal_regeneration_factor, + min(heal_speed * battle_config.itemheal_regeneration_factor, quick_regen->amount); quick_regen->amount -= bonus; -- cgit v1.2.3-70-g09d2