From 5c019fb9ca9bd4d1839c59d180ab247476cccd21 Mon Sep 17 00:00:00 2001 From: Jessica Tölke Date: Sat, 17 Dec 2011 20:34:27 +0100 Subject: Raging skill formula changed to make it more powerful. --- src/map/pc.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/map/pc.c') diff --git a/src/map/pc.c b/src/map/pc.c index d05ca27..a440b96 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1810,13 +1810,12 @@ int pc_calcstatus (struct map_session_data *sd, int first) sd->critical += (sd->paramc[5] * 3) + 10; // 200 is the maximum of the skill - // so critical chance can get multiplied by ~1.5 and setting def2 to a third when skill maxed out // def2 is the defence gained by vit, whereas "def", which is gained by armor, stays as is int spbsk = skill_power (sd, TMW_RAGING); if (spbsk != 0 && sd->attackrange <= 2) { - sd->critical = (sd->critical * (128 + spbsk)) / 256; - sd->def2 = (sd->def2 * 128) / (128 + spbsk); + sd->critical += sd->critical * spbsk / 100; + sd->def2 = (sd->def2 * 256) / (256 + spbsk); } if (sd->base_atk < 1) -- cgit v1.2.3-60-g2f50